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41. NPE testing shows severe problems - in Feedback/Requests [original thread]
Lost Apollo wrote: Well we may have to agree to disagree here. When I said that we should help, I didn't mean do everthing for them. Imeant teach them the ropes. It wouldn't hurt anything. Let them know how to fit their dropsuits and vehicles. ...
- by Sicerly Yaw - at 2015.10.16 21:08:00
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42. How do uplinks even.... - in General Discussions [original thread]
note that if you are dead the bonus does not apply you have to be on the field for it to count, or at least I've heard that this is the case
- by Sicerly Yaw - at 2015.10.16 20:44:00
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43. NPE testing shows severe problems - in Feedback/Requests [original thread]
Lost Apollo wrote: It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bou...
- by Sicerly Yaw - at 2015.10.16 18:36:00
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44. [Request]nanohive types. - in Feedback/Requests [original thread]
being able to carry 6 at a time should be more then enough, if they keep getting destroyed then you aren't doing a very good job as a logi however I do understand your frustration but I believe it could be addressed in another matter that wouldn...
- by Sicerly Yaw - at 2015.10.16 09:23:00
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45. remote shiled rep tool concept - in Feedback/Requests [original thread]
x rep tool user Y person being repped logi and or shield rep tool user gives x amount of their own shields to user Y demonstration cal logi 300 shields 70 shiled regen reps cal sent with stacked shiled extenders for a total of 900 shields a...
- by Sicerly Yaw - at 2015.10.16 09:11:00
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46. NPE testing shows severe problems - in Feedback/Requests [original thread]
going trough the academy can be a rough task for a new player, but after going trough the academy learning the controls and all that they get put straight out in the face of annihilation if a player ha to go trough a game mode where the players l...
- by Sicerly Yaw - at 2015.10.16 08:28:00
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47. Where are all my.... - in General Discussions [original thread]
maybe deadcatz wrote: Sicerly Yaw wrote: they're trying to setup the surprise party but you ruin it every time! No you ruined it! I wasn't expecting anything for my birthday this Saturday. And you ruined it. *insert angry mob of cats...
- by Sicerly Yaw - at 2015.10.16 00:58:00
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48. Enough With Third Rock! - in General Discussions [original thread]
leafy is love leafy is life?
- by Sicerly Yaw - at 2015.10.16 00:40:00
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49. Where are all my.... - in General Discussions [original thread]
they're trying to setup the surprise party but you ruin it every time!
- by Sicerly Yaw - at 2015.10.16 00:36:00
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50. How do uplinks even.... - in General Discussions [original thread]
10 second base timer mlt adds 50% making it 15 seconds 8% links are 11 seconds amarr bonus reduces the base of total I believe -45% removes it off the base of 10 making it closer to 5 seconds if you don't get terminated the timer goes dow...
- by Sicerly Yaw - at 2015.10.15 22:57:00
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51. Fixing the assault rifle?(request) - in Feedback/Requests [original thread]
if you want to give the AR a bonus then you need to remove the bonus from the gal ass and not give it another as the AR is pretty OP on it as it is regardless of what people may think I've been playing with the AR since I started and it's alway...
- by Sicerly Yaw - at 2015.10.15 22:24:00
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52. Was it AR or gal assault? - in Feedback/Requests [original thread]
the thing is the AR isnt under performing as it does its job quite well the problem is that the stats show that it is underused and the people that do use it arent that skilled with it so the available pool of data shows what looks like a weapon t...
- by Sicerly Yaw - at 2015.10.15 21:55:00
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53. Really funny story - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I wonder what ccps imagined fit for the regulators is redline sniping xD
- by Sicerly Yaw - at 2015.10.15 21:50:00
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54. autosquading revisited - in Feedback/Requests [original thread]
all players on the same team get placed in a 16 man squad including smaller squads which would work independently of each other and the main squad highest loyalty rank player gains priority as team leader all stats are shared making passive sco...
- by Sicerly Yaw - at 2015.10.15 21:47:00
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55. Someone answer, - in General Discussions [original thread]
can confirm
- by Sicerly Yaw - at 2015.10.15 10:36:00
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56. Someone answer, - in General Discussions [original thread]
because you're a scrub and need loyalty at level 10
- by Sicerly Yaw - at 2015.10.15 01:04:00
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57. TRUE ABOUT CCP - in General Discussions [original thread]
just from the first thing he said you know this guy is full of nothing but hot air not only that but he is an eve player talking about a community that he doesn't even seem to try to even make any contact with numbers are well above 2k even if...
- by Sicerly Yaw - at 2015.10.15 00:16:00
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58. How hard is it. - in General Discussions [original thread]
you could just save up aur and buy it for yourself or you can get someone to buy it for you in exchange for isk many people do have it but usually that's the ones that want it as I do not believe its dropped from boxes or anything so it'd be par...
- by Sicerly Yaw - at 2015.10.14 23:50:00
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59. Are Balac's CK.0s Impossible to Kill? - in General Discussions [original thread]
due to the confusion that there is I would like to cite a few things http://oldforums.eveonline.com/?a=topic&threadID=138533 http://wiki.dust514.info/index.php?title=Stacking_Penalties http://www.protofits.com/fittings now the gener...
- by Sicerly Yaw - at 2015.10.14 23:33:00
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60. Bruh, undo whatever you did to the servers. - in General Discussions [original thread]
Regnier Feros wrote: XxBlazikenxX wrote: D4GG3R wrote: XxBlazikenxX wrote: CCP will be CCP. We'll hate them half the time and love them the other half of the time. Hate = 90% Love = 6% What is the ot he r 4%? Pie XD it actuall...
- by Sicerly Yaw - at 2015.10.14 22:26:00
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