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Golden Day
Corrosive Synergy Rise Of Legion.
1484
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Posted - 2015.04.26 07:21:00 -
[31] - Quote
Please do make passive armor reps active armor reps
Got out of a match where a armor tank was repping back my clip of missles
FOR THE STATE!
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
381
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Posted - 2015.04.26 09:34:00 -
[32] - Quote
DUST Fiend wrote:And as usual, dropships will be hit by the nerf bat aimed at tanks
We are second rate low class people... What can we do :<
The ADS tourney! Join today!
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Sly Marb0
Scrub Squad F5ed
27
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Posted - 2015.07.14 04:02:00 -
[33] - Quote
Been awhile since this has been discussed. It's getting annoying waiting all match for a madrugar's hardener to go down only for it to zoom off and be back a couple seconds later with the hardener reactivated. Are any other Armor Tank builds even viable? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.14 04:15:00 -
[34] - Quote
Pokey Dravon wrote:Jebus McKing wrote:Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to become active modules and/or need a reduction in rep rate. You're absolutely right. Armor Repairers need to be moved back to Active Modules like they were in Chromesome. Hardeners are not the issue at hand here.
In some regards they are. Too much focus on effective hit points at present. In many respects I think it could potentially be good for HAV if hardeners convey a less dramatic effect for a shorter duration and the bulk of an HAV pilots HP are raw and only modified slightly.
Agree with Repairers though. Eff those things.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.14 04:16:00 -
[35] - Quote
Sgt Kirk wrote:Pokey Dravon wrote:Jebus McKing wrote:Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to become active modules and/or need a reduction in rep rate. You're absolutely right. Armor Repairers need to be moved back to Active Modules like they were in Chromesome. Hardeners are not the issue at hand here. and we tankers have been saying this since they've announced that they were trying to do this passive idea with vehicles. Sigh, it annoys me how close we were to balance back then. They just couldn't learn how to buff one thing and not nerf the other at the same time.
You could also have argued that 'Waves of Vulnerability' were more pronounced and better designed back then as well since they were determined by your armour repairers.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Sicerly Yaw
Corrosive Synergy No Context
634
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Posted - 2015.07.14 10:06:00 -
[36] - Quote
shield tanks need a serious buff in speed and armor tanks need a nerf in it
maddies are OP but only when heavily invested into it buff armor amount so it can take more heat but make it slow so it cant retreat as fast
take away one of the high slots and give it a low, make the hardeners have a longer cooldown +10 seconds
now make shield tanks faster in between a LAV and whatever speed a maddi has after the nerf, move the fuel injectors to low slots emphasizing shields as fast hit and run tanks and armor as slow point defense tanks
shield tanks should be able to move around fast so they can be anywhere where they may be needed but can be taken out quickly, armor tanks would take longer to move around but could be used as semi mobile installations move slow have high HP and be able to defend points but needing support to move around as they would be more vulnerable to coordinated attacks or traps
a shield tank would use its mobility to get an advantage while armor tanks could be used by a team to push points spider tanks could make a comeback
shield tanks should be fast enough to move faster then an armor tanks turret turn speed at close range and fast enough to move into cover quickly at range
I think this would make tanking a whole lot more interesting having fast mobile tanks and slow tanky bullet sponges
click here if you are making a new account and want some free BPO's
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.14 12:20:00 -
[37] - Quote
Sicerly Yaw wrote:shield tanks need a serious buff in speed and armor tanks need a nerf in it
maddies are OP but only when heavily invested into it buff armor amount so it can take more heat but make it slow so it cant retreat as fast
take away one of the high slots and give it a low, make the hardeners have a longer cooldown +10 seconds
now make shield tanks faster in between a LAV and whatever speed a maddi has after the nerf, move the fuel injectors to low slots emphasizing shields as fast hit and run tanks and armor as slow point defense tanks
shield tanks should be able to move around fast so they can be anywhere where they may be needed but can be taken out quickly, armor tanks would take longer to move around but could be used as semi mobile installations move slow have high HP and be able to defend points but needing support to move around as they would be more vulnerable to coordinated attacks or traps
a shield tank would use its mobility to get an advantage while armor tanks could be used by a team to push points spider tanks could make a comeback
shield tanks should be fast enough to move faster then an armor tanks turret turn speed at close range and fast enough to move into cover quickly at range
I think this would make tanking a whole lot more interesting having fast mobile tanks and slow tanky bullet sponges
Except ironically Gallentean stuff even though it is armor based is almost always faster than its Caldari Counterparts......
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
578
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Posted - 2015.07.14 12:59:00 -
[38] - Quote
as a vehicle user from my point of view armour tanks become bullshit when
2 or more ARMOUR hardeners are active (shield's are fine) triple rep fits with 1 armour hardner can withstand too much damage.
shield boosters need lower cooldown times shield hardners need their up time increased by 5 seconds at all tiers shield rechargers need to have fitting costs reduced massively to be viable.
all my madruagr fits run. 1 hardner and a combination of 1 heavy/light rep and plate or 1 hardner and 2 heavy reps with a plate. these fits are fine. how ever when I compare them to madrugar fits using 3 reps with 1 hardner or 2 heavy reps and 2 hardners they are able to take way too much damge than what they should be. madruagrs that don't fit plates should be sitting ducks VS breach/assault forges and av nades. however the sheer amount of damage reduction and rep rate negates this fact.
to balance armour hav's reduce the armour hardner damge reduction to 30% or 35%. change armour repairs to active modules and increase their repair rates due to now requing up/down times them selves.
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
578
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Posted - 2015.07.14 13:07:00 -
[39] - Quote
just cause I can.
madrugar gv.o fitting
triple ion cannons.
complex blaster damage amplifier complex heat sink enhanced fuel injector.
compelx heavy rep complex light rep complex armour hardner enhanced 120mm armour plate.
1028/1037 cpu used 3080/3123 pwr used.
1,284,589 isk
perfectly killiable fit........................if it hasn't killed you first
https://zkillboard.com/kill/47521458/
https://zkillboard.com/kill/47521142
Oppose me and you shall incure my wrath.
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