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421. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Rather than creating entirely new weapons, I have a suggestion to improve the market selections on a few items. Let's start with the humble assault rifle. Rather than limiting the zoom type to specific models of AR (save the Militia grade becaus...
- by Shyeer Alvarin - at 2013.01.27 10:11:00
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422. Fixed- Mouse Sensitivity - in Technical Support/Bugs [original thread]
Okay. So, I was one of the people that was having problems with overall mouse sensitivity. I actually found a fix in the PS3 XMB that I figured I'd share with the community. I actually spent a few weeks dickering around with the In-Game sensitivit...
- by Shyeer Alvarin - at 2013.01.27 00:53:00
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423. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
Keyboard- Razr Black Widow- Flawless Mouse- Razr DeathAdder (3500DPI)- Flawless -with PS3 workaround- Note on the workaround- In your PS3 XMB under Accessory Settings, there is an option for "Pointer Speed." If you are experiencing issues with e...
- by Shyeer Alvarin - at 2013.01.27 00:26:00
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424. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Having some problems switching equipment on the standard controller. Currently using an AfterGlow PS3 controller. It wasn't a problem until recently, but it seems like the game refuses to acknowledge that I'm holding R2 to bring up the equipment w...
- by Shyeer Alvarin - at 2013.01.25 05:50:00
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425. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
Lord Crases wrote: Why is no one addressing the EvE(ness) of the game hmm? Because it's already everyone vs everyone right now. Granted, it feels like it's a little more "Everyone vs Everyone vs CCP" at the moment.
- by Shyeer Alvarin - at 2013.01.23 18:59:00
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426. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
xprotoman23 wrote: first 5 million SP should be uncapped. Anything after the first 5 million is for bells and whistles. Now that, I like. Make it "First 3m SP" and I'm sold.
- by Shyeer Alvarin - at 2013.01.23 05:21:00
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427. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
DUST isn't about being a one-man army. Anyone running around in a proto suit going solo has something seriously wrong with his head. DUST is about teamwork. Play as a team, SP doesn't matter. Play as a team, hardware doesn't matter. It's getting b...
- by Shyeer Alvarin - at 2013.01.23 05:11:00
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428. Request for dropship and Lavs - in Feedback/Requests [original thread]
Swarms spinning a dropship is actually more realistic than having it be unphased. Good dropship pilots can correct the spin and keep 'em from stalling/crashing. I'd also like just for the sake of argument to say that it's not impossible to -land- ...
- by Shyeer Alvarin - at 2012.09.19 18:39:00
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429. [Request] Medic of death - in Feedback/Requests [original thread]
Jack Boost wrote: Al lthis game is about the numbers. 1 man vs 5 man-train never win. 10 ccp dev vs 16 dusters... 2 tanks vs 1 etc And this is base of CCP games. So... Little scenario: You lay down, and waiting for logi-guy... Beware :) enemy...
- by Shyeer Alvarin - at 2012.09.17 11:05:00
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430. Suggestion- Dropships/LAV's - in Feedback/Requests [original thread]
Not to get into too much of a rant, but while I was out earlier today, I had a thought. LAV's seat 3, including the driver, but the passenger can't do anything except sit around and look pretty. Dropships seat 7 including the pilot, but only t...
- by Shyeer Alvarin - at 2012.09.17 10:46:00
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431. Ideas for new game modes - in Feedback/Requests [original thread]
I have a thought, but due to my eye infection, I can't read very well at the moment. A "Base War" game mode would be interesting, particularly if it were set in an urban environment with a lot of cover and essentially heavily armored bunkers. H...
- by Shyeer Alvarin - at 2012.09.17 10:36:00
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432. Too Much Of A Computer Game - in General Discussions [original thread]
howard sanchez wrote: Vikings built it. It is weird because...they are Vikings Because Vikings. Both backwards -AND- awesome. As far as communication goes, if you don't want to use the D-pad to talk, just turn the push to talk option off to...
- by Shyeer Alvarin - at 2012.09.15 10:22:00
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433. Squad Leaders: Basics - in General Discussions [original thread]
I don't particularly advise opening the overhead in a vehicle because the current build will cause it to clip through the ground. I forgot about that. I haven't had it happen while I was on foot though.
- by Shyeer Alvarin - at 2012.09.14 23:41:00
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434. Squad Leaders: Basics - in General Discussions [original thread]
q00t wrote: Ad ski wrote: You can give out orders without using the map. Press and hold R2 then press R3, that should bring up a set of orders (like the weapon wheel does). Pick the order you want i.e defend, look at the target you want to d...
- by Shyeer Alvarin - at 2012.09.14 10:35:00
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435. Squad Leaders: Basics - in General Discussions [original thread]
Ad ski wrote: You can give out orders without using the map. Press and hold R2 then press R3, that should bring up a set of orders (like the weapon wheel does). Pick the order you want i.e defend, look at the target you want to defend e.g a veh...
- by Shyeer Alvarin - at 2012.09.14 09:53:00
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436. how do you give out squad orders? - in General Discussions [original thread]
Pretty much. Using the overhead map streamlines voice communications when it comes to figuring out what needs to get done. Saying "Take out that tank!" when there's more than one on the field, or "Cover that Supply Depot," doesn't quite cover it i...
- by Shyeer Alvarin - at 2012.09.14 09:37:00
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437. how do you give out squad orders? - in General Discussions [original thread]
Squad Basics
- by Shyeer Alvarin - at 2012.09.14 09:31:00
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438. Who will you Fight for (Faction Warfare) - in General Discussions [original thread]
The Alvarin's have fought for the State for years past and will continue to do so for the years to come. Everyone has a place, and mine is on the ground while my counterpart remains in low orbit.
- by Shyeer Alvarin - at 2012.09.14 09:21:00
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439. Squad Leaders: Basics - in General Discussions [original thread]
Hokay. So, after a fantabulous match earlier tonight I thought I'd share some (potentially) little known facts about leading a squad effectively regardless of your situation. Note- this is intended for those that -don't- know these things, and it'...
- by Shyeer Alvarin - at 2012.09.14 09:17:00
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440. I just played the most perfect match ever. - in General Discussions [original thread]
This is a great example of people getting their butts in gear. I had a game myself where I got 80k SP acting as a squad leader. Squad leaders that appoint objectives, set attack and defend markers, and make sure everyone on their squad has their e...
- by Shyeer Alvarin - at 2012.09.14 08:48:00
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