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441. Swarm Launchers. - in General Discussions [original thread]
Scholar Him wrote: You forget that they 'cloak' every 5 seconds. I can never get off 2 barrages before they just disappear. Today I fought a ship the entire match. However, for some reason he could fully heal his armor instantly, over and over....
- by Shyeer Alvarin - at 2012.09.14 07:03:00
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442. Dropsuit Concept Art - in General Discussions [original thread]
Something Brutix inspired instantly makes me think of an angry swarm of hornets... An organic mass off in the distance... Sheer OMGWTFBBQ up close. Fugly and functionality should -never- go together. Well. They shouldn't. I think the Caldari have ...
- by Shyeer Alvarin - at 2012.09.13 10:52:00
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443. (Suggestion/Feedback) Don't Nerf- Limit - in Feedback/Requests [original thread]
Point to you, sir. Honestly, I don't mind leaving vehicles in Ambush because keeping an enemy Sagaris on his toes is still entertaining beyond reason... Even if my AV grenades/Swarm Launcher do practically nothing to it. Something else to consid...
- by Shyeer Alvarin - at 2012.09.13 10:41:00
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444. [Idea] Tacnet Cap instead of Tank limit - in Feedback/Requests [original thread]
Seran Jinkar wrote: I already recieved some feedback about the implementation of this in random battles and corp battles. I agree that randoms could suffer by uncoordinated vehicle calling or even alts being in the team that clutter the Cap wit...
- by Shyeer Alvarin - at 2012.09.13 09:37:00
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445. (Suggestion/Feedback) Don't Nerf- Limit - in Feedback/Requests [original thread]
Seran Jinkar wrote: Well keeping it straight and maybe even work as a background story: Why don't we have a Tacnet Capacity ? As a rule in EVE every vehicle and suit that gets better also increases in CPU. Why not set an upper limit on how much...
- by Shyeer Alvarin - at 2012.09.13 09:17:00
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446. (Suggestion/Feedback) Don't Nerf- Limit - in Feedback/Requests [original thread]
LAV's are notoriously difficult to drive already. They're fast, but they're also easily destroyed. Having been on both sides of what could only be described as a tank fest (7 tanks on our side during an Ambush, 6 on the opposing side for another) ...
- by Shyeer Alvarin - at 2012.09.13 07:48:00
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447. (Suggestion/Feedback) Don't Nerf- Limit - in Feedback/Requests [original thread]
So. CCP, first off, I bought a couple of Merc Packs just to be able to justify typing in all caps "SHUT UP AND TAKE MY MONEY!" because DUST is bloody amazing as a whole. I've also been keeping track of some of the stuff that's been getting thrown ...
- by Shyeer Alvarin - at 2012.09.13 07:27:00
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448. Dead Six Recruiting - in General Discussions [original thread]
My fellow Dusties, I'm -not- here to recruit you into a corp that can't be created yet. Rather, I'm more interested in getting together a bunch of people to discuss strategy, make finding people to squad up with easier, and in general- have a good...
- by Shyeer Alvarin - at 2012.09.11 08:56:00
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449. I'd like to take a poll. - in General Discussions [original thread]
I use everything. Assault/Heavy/Logi/Scout in that order, generally. Tanks- Armor Dropships- Shield
- by Shyeer Alvarin - at 2012.09.11 08:47:00
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450. really good players - in General Discussions [original thread]
Flexapex wrote: Shyeer Alvarin wrote: Be sure you know what kind of dropsuit you're most comfortable with before you drop the 300+ thousand ISK on a new skill and Sp to boot. Militia gear, with the exception of vehicles, will never run out s...
- by Shyeer Alvarin - at 2012.09.11 08:42:00
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451. really good players - in General Discussions [original thread]
Flexapex wrote: Shyeer Alvarin wrote: Part of it is just experience. Tweaking sensitivities for the controllers, paying attention to your radar, listening for friendly chatter. And while it may not get you the -most- kills in the match, expe...
- by Shyeer Alvarin - at 2012.09.11 08:40:00
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452. really good players - in General Discussions [original thread]
Be sure you know what kind of dropsuit you're most comfortable with before you drop the 300+ thousand ISK on a new skill and Sp to boot. Militia gear, with the exception of vehicles, will never run out so you can use them on everything. Some examp...
- by Shyeer Alvarin - at 2012.09.11 08:36:00
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453. really good players - in General Discussions [original thread]
Part of it is just experience. Tweaking sensitivities for the controllers, paying attention to your radar, listening for friendly chatter. And while it may not get you the -most- kills in the match, experiment with dropsuit fittings. Buy one of ...
- by Shyeer Alvarin - at 2012.09.11 07:58:00
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454. You know when you played dust 514 too long when - in General Discussions [original thread]
You stay up 'till 5AM playing DUST and wake up the next morning in a complete trance thinking you're digging out your favorite dropsuit... And you spend 5 minutes trying to figure out why you can't call a dropship this round. Alternatively- When ...
- by Shyeer Alvarin - at 2012.09.10 09:07:00
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455. Challenge to Tank Whiners - in General Discussions [original thread]
I feel it would be a good idea to bring up the point that DUST is intended to be a team-oriented game and that one guy running around with a swarm launcher by himself looking for a vehicle to blow up is -more than likely- going to fail against any...
- by Shyeer Alvarin - at 2012.09.08 09:58:00
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