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1. Dead Six: Infiltration - in DUST 514 Fiction [original thread]
Jacques Cayton II wrote: Um only one problem with the story..... a corporation doesn't hire one with low standings. Other than that good story but I'm not feeling the Caldari way since your corp and alliance tries to portray they are "Caldari P...
- by Shyeer Alvarin - at 2014.05.06 21:16:00
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2. (Suggestion/Idea) Clones, Planetary Conquest, and Biomass. - in Feedback/Requests [original thread]
For great visibility!
- by Shyeer Alvarin - at 2014.03.20 05:44:00
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3. I have Become a Unicorn! :D :D :D - in General Discussions [original thread]
Kasote Denzara wrote: I refuse to make it V, though I use AUR and LP prototype Commando suits. I will not glorify the suit of a slaver when something more worthy is coming. Only the Gallente Commando will receive the honor of getting Commando ...
- by Shyeer Alvarin - at 2014.03.20 05:42:00
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4. (Corporation) DEAD6 Recruiters Wanted - in Corporation Recruitment [original thread]
For information about the Dead Six Initiative, please see this thread. Now. Due to my work schedule, I'm unable to recruit for the typical active times of the corporation, though we do see international activity throughout the LOKUN Alliance. ...
- by Shyeer Alvarin - at 2014.03.13 08:48:00
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5. Looking for a caldari corp - in Corporation Recruitment [original thread]
I'll just leave this here. In addition, a number of Lokun Listamenn's other corporations are recruiting as well.
- by Shyeer Alvarin - at 2014.03.13 08:28:00
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6. (Suggestion/Idea) Clones, Planetary Conquest, and Biomass. - in Feedback/Requests [original thread]
Draco Cerberus wrote: LOL, this is more like a minor inconvenience for an Eve pilot, who could make more isk running one LV4 Mission or mining a lowish sec system for an hour or so with the or so being less not more time. If the system for geno...
- by Shyeer Alvarin - at 2014.03.09 20:19:00
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7. Dead Six Initiative: Recruitment Status [Open] - in Corporation Recruitment [original thread]
We continue our efforts to branch out and expand folks. Those of you looking to be more than a statistic should inquire within, or join the "Dead Six Recruitment" channel to learn more. I'm also in the market for between 2 and 4 recruitment direc...
- by Shyeer Alvarin - at 2014.03.09 16:21:00
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8. (Alliance) Lokun Listamenn (4/27 19:00GMT) - in Corporation Recruitment [original thread]
Lokun continues to grow folks. With the addition of The Apocalypse 3 and TheGreat Death, our family has expanded considerably.
- by Shyeer Alvarin - at 2014.03.09 16:18:00
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9. what does MAGSEC mean? - in General Discussions [original thread]
Hmm... MAGnetic Sectional Extended Coil?
- by Shyeer Alvarin - at 2014.03.09 12:47:00
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10. (Suggestion/Idea) Clones, Planetary Conquest, and Biomass. - in Feedback/Requests [original thread]
So. Genolution. Let's talk about how corporations have been sitting on a mint, shall we? First off, I'd like to say that I initially thought it was a little strange that CCP wasn't looping PC into EVE more. I actually have a suggestion on how to ...
- by Shyeer Alvarin - at 2014.03.09 10:32:00
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11. (Alliance) Lokun Listamenn (4/27 19:00GMT) - in Corporation Recruitment [original thread]
Zippudus wrote: First off i wanna say i love your introduction post. Second this is exactly the kind of thing my corp has been looking for. We currently have about 30 members with a dedicated core group and weve been looking for anoher corp to ...
- by Shyeer Alvarin - at 2014.03.08 20:15:00
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12. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
There was a time long long ago when damage mods had no stacking penalty. And it was terrible.
- by Shyeer Alvarin - at 2014.03.08 04:01:00
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13. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
No. Let me reiterate. HAYLE NAW.
- by Shyeer Alvarin - at 2014.03.08 00:43:00
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14. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Thor Odinson42 wrote: The Robot Devil wrote: Flyingconejo wrote: Good job CCP. It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess. Now, since you are doing common sense fixes, do...
- by Shyeer Alvarin - at 2014.03.07 21:53:00
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15. Free beer to the first Blue Tag who... - in General Discussions [original thread]
Maken Tosch wrote: CCP Logibro wrote: I won't be there, but CCP Guard will be. Give him a beer for me. Are you saying he ain't tall enough to reach over the bar counter on his own? Well. CCP Guard -IS- MiniMe.
- by Shyeer Alvarin - at 2014.03.07 18:54:00
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16. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
I still say that this change should also take a count of every district that was locked and revert all of the ISK gained in the old fashion, even the ISK that was given to corp members as "benefits." IMHO, District locking was exploiting a system...
- by Shyeer Alvarin - at 2014.03.07 18:48:00
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17. Will Dust be able to port over assets to PS4 or is this all wasted - in General Discussions [original thread]
True Adamance wrote: Shyeer Alvarin wrote: ForgeGun Blap Blap wrote: Shyeer Alvarin wrote: Joel II X wrote: Isn't Unreal Engine "easy" to port? If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy an...
- by Shyeer Alvarin - at 2014.03.07 04:03:00
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18. Will Dust be able to port over assets to PS4 or is this all wasted - in General Discussions [original thread]
Joel II X wrote: Shyeer Alvarin wrote: Joel II X wrote: Isn't Unreal Engine "easy" to port? If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the abil...
- by Shyeer Alvarin - at 2014.03.07 04:01:00
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19. Will Dust be able to port over assets to PS4 or is this all wasted - in General Discussions [original thread]
ForgeGun Blap Blap wrote: Shyeer Alvarin wrote: Joel II X wrote: Isn't Unreal Engine "easy" to port? If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with...
- by Shyeer Alvarin - at 2014.03.07 04:00:00
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20. Will Dust be able to port over assets to PS4 or is this all wasted - in General Discussions [original thread]
Joel II X wrote: Isn't Unreal Engine "easy" to port? If so, going from UE3 to UE4 (assuming they stick with it) should be relatively easy and they SHOULD be able to keep current assets with the ability of improving them along with adding more ...
- by Shyeer Alvarin - at 2014.03.07 03:43:00
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