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361. My take on the critique I've heard outside these forums... - in General Discussions [original thread]
You can't buy any of the unique items that come with the merc pack on the market. For the consumables, you get the 50 that you start out with and that's it. Oh and laser guns will be cool too, I'm all for more AV based weapons. Even though I don'...
- by Shutter Fly - at 2012.07.31 08:29:00
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362. My take on the critique I've heard outside these forums... - in General Discussions [original thread]
Crimson MoonV wrote: Shutter Fly wrote: Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sp...
- by Shutter Fly - at 2012.07.31 08:23:00
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363. My take on the critique I've heard outside these forums... - in General Discussions [original thread]
Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I g...
- by Shutter Fly - at 2012.07.31 07:55:00
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364. My take on the critique I've heard outside these forums... - in General Discussions [original thread]
Lurchasaurus wrote: you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit although i will say if your tryin to knife some...
- by Shutter Fly - at 2012.07.31 07:30:00
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365. So what are you playing? - in General Discussions [original thread]
Haven't been playing too many modern games lately, I just recently bought a few SNES carts from a local used electronics store. I don't have much of a problem with emulation, but I like to have physical copies to play since I still have a working ...
- by Shutter Fly - at 2012.07.24 07:51:00
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366. How to fix Remote Explosives - in General Discussions [original thread]
CCP Frame wrote: In the upcoming build Remote Explosive is going to be changed. Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Well, I guess that's that. If the devs agree that it is br...
- by Shutter Fly - at 2012.07.19 04:23:00
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367. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: I know it has a delay. If you read my previous post you will see that I acknowledge that, very clearly. It's delay, as I stated, is short. You can place/detonate REs faster than you can use a grenade. You can place/deto...
- by Shutter Fly - at 2012.07.18 02:04:00
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368. The knife needs to be 1HK - in General Discussions [original thread]
Am I the only one around here who has taken the time to actually CALCULATE the knife damage and actually USE A KNIFE FITTING? Let me lay it out step-by-step: Base Knife Damage: 135.0HP Base Knife Damage w/ LV5 Knife Handling (50%): 202.5HP Kni...
- by Shutter Fly - at 2012.07.17 21:45:00
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369. How to fix Remote Explosives - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: This isn't about jumping, its about the fact that they can be deployed and then instantly triggered. There needs to be some way of arming them, with a grenade its pulling out the clip with these there needs to be an ...
- by Shutter Fly - at 2012.07.17 18:55:00
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370. How to fix Remote Explosives - in General Discussions [original thread]
HD Sniper wrote: Shutter Fly wrote: ^@HD Sniper (not going to clutter the thread with another big quote) Just a note, you can throw REs while jumping and sometimes while doing a running jump (sometimes it's a bit inconsistent). If your spri...
- by Shutter Fly - at 2012.07.17 18:28:00
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371. How to fix Remote Explosives - in General Discussions [original thread]
^@HD Sniper (not going to clutter the thread with another big quote) Just a note, you can throw REs while jumping and sometimes while doing a running jump (sometimes it's a bit inconsistent). If your sprint speed is high enough you can chuck them...
- by Shutter Fly - at 2012.07.17 18:14:00
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372. How to fix Remote Explosives - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be d...
- by Shutter Fly - at 2012.07.17 17:57:00
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373. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Rorek IronBlood wrote: I think in the case of Dust this is one case where it's hard to decide whether they should adopt the Counter Strike knife, or be more like it is now in line with Call of Duty . However, I would say it should be more ...
- by Shutter Fly - at 2012.07.17 06:29:00
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374. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
I'm back with a report on the Nova Knife fitting that I promised to work on. Well, let's just say that Dust isn't ready for it yet. The knife hit detection is still a bit too buggy to rely on it as a primary source of kills. In my tests with two C...
- by Shutter Fly - at 2012.07.17 06:17:00
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375. A little love and name dropping for my fellow Mercs making the beta a little mor... - in General Discussions [original thread]
I can definitely vouch for all the players on OPs list, I believe I've had great games with everyone on there. Rorek, Cadenza, and jenza are a few in particular that I remember some interesting battles with. I always make a point to do some name ...
- by Shutter Fly - at 2012.07.17 01:07:00
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376. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Just stopping by to drop a like and say that I will continue to contribute to this guide. I'm currently working on what I think will be the first fitting completely based around using the nova knife as a primary weapon. I should have all the nece...
- by Shutter Fly - at 2012.07.11 06:33:00
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