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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:10:00 -
[31] - Quote
KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
hey bud, basically the economy in EVE is VERY complex. To the point of doing real life scams and market influencing things actually works in game. That is because the economy is stable from the sheer complexity of the thing. CCP even employs a professional economist to oversee things and they have all kinds of reports on goods and isk movements like in real life.
EVERY item in game (not sure if skill boosters are included tho) will be able to be traded on the market for ISK. On the other hand, if someone wants to screw with the market and make something 50 times the reasonable amount and force you to pay it if you want it....they can somehow. Dont think of it as a simple auction house system like in other games....its really something to behold. |
KingBabar
37
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Posted - 2012.07.31 06:19:00 -
[32] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Babar!!!!!!!!
Creo over everything.
I need to make you a space signature.
Petreeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!
Been seing you a lot ingame!
Well if you insist I would xcertainly like a space signature!
- As long as it has a pink KingBabar elephant with bunny ears... |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.07.31 06:47:00 -
[33] - Quote
Crimson MoonV wrote:KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time. That is doubtful unless u run a broken scout suit. The range on the knife is terrible and leveled only does 270 a swing..the pistol will do 105 a shot and 3 rounds take .3 seconds. U have to be inside someones suit for the knife to register. Not currently a viable option |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:57:00 -
[34] - Quote
William HBonney wrote:Crimson MoonV wrote:KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time. That is doubtful unless u run a broken scout suit. The range on the knife is terrible and leveled only does 270 a swing..the pistol will do 105 a shot and 3 rounds take .3 seconds. U have to be inside someones suit for the knife to register. Not currently a viable option
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
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Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
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Posted - 2012.07.31 07:14:00 -
[35] - Quote
Lurchasaurus wrote:absolutely wrong in your opinion of skill boosters. CCP isnt doing this for free, even though you dont have to buy it. Boosters do nothig in the way of in-game advantages. If someone wants to pay some cash for an increase in sp gains thats perfectly fine. Theres nothing they can do that you cant with more investment. Since you will be unlikely to invest money, its fair to ask you to invest time. This is a game, you should be happy and willing to invest time
That's an interesting point. For your EvE subscription price you get passive skill training on one character. But then again EvE doesn't have active skilling (although I hear it once did).
So skill boosters seem to be your optional "subscription." |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 07:30:00 -
[36] - Quote
Lurchasaurus wrote:
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
The knife can do well over 500HP of damage fully modded, enough to make it an incredibly efficient killing weapon, even against heavies.
In case you wanted the actual proof: Base knife damage: 135HP lvl 5 Knife handling (50%): 202HP 1 complex MS (50%): 303HP 2 complex MS (43.5%): 434HP 3 complex MS (28.5%): 558HP
On that note...
Crimson MoonV wrote: The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time.
How do you actually manage to consistently connect with the knife? I tried a knife fitting some time back, but had to drop it due to the sheer difficulty and inconsistency of getting the knife to actually register a hit. I get plenty of knife kills finishing off heavies that survive my two shotgun blasts, but it is never consistent enough to use regularly in my experience. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 07:44:00 -
[37] - Quote
Shutter Fly wrote:Lurchasaurus wrote:
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
The knife can do well over 500HP of damage fully modded, enough to make it an incredibly efficient killing weapon, even against heavies. In case you wanted the actual proof: Base knife damage: 135HP lvl 5 Knife handling (50%): 202HP 1 complex MS (50%): 303HP 2 complex MS (43.5%): 434HP 3 complex MS (28.5%): 558HP On that note... Crimson MoonV wrote: The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time.
How do you actually manage to consistently connect with the knife? I tried a knife fitting some time back, but had to drop it due to the sheer difficulty and inconsistency of getting the knife to actually register a hit. I get plenty of knife kills finishing off heavies that survive my two shotgun blasts, but it is never consistent enough to use regularly in my experience. With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility. The aim assist feels like its 2 seconds behind. Yeah its lag abuse...This is still the beta and im not really playing it seriously. Or I would have just skilled for the AR. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.07.31 07:55:00 -
[38] - Quote
Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun.
I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting.
Maybe I just had a string of bad luck? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 08:09:00 -
[39] - Quote
Shutter Fly wrote:Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun. I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting. Maybe I just had a string of bad luck? idk maybe connection? I have OHK plenty of people and I have been OHK a couple times by JIM BILL 420 warrior.
Watch some knife only game play. You have to be really sneaky.
PRO TIP-When people are headglitching walk up behind them and trap them up against the wall so they can't get away.
Oh and don't drink and use this fitting you will wake up with nothing but militia gear.
This has gotten way off topic. Sorry about that KingBabar |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 08:23:00 -
[40] - Quote
Crimson MoonV wrote:Shutter Fly wrote:Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun. I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting. Maybe I just had a string of bad luck? idk maybe connection? I have OHK plenty of people and I have been OHK a couple times by JIM BILL 420 warrior. Watch some knife only game play. You have to be really sneaky. PRO TIP-When people are headglitching walk up behind them and trap them up against the wall so they can't get away. Oh and don't drink and use this fitting you will wake up with nothing but militia gear.
I know it isn't meant to be a primary killing fitting, no matter how much damage you can do with the knife, you can always be more effective with a gun (in the current build, at least).
After hearing this, I might actually consider trying again. I still have about 50 complex MSs sitting around, AUR and ISK. I'd like to be able to get some good all knife games like I could in MAG, I can see the potential, but I don't know if it will actually pan out in practice.
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KingBabar
37
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Posted - 2012.07.31 08:27:00 -
[41] - Quote
The topic is Dust so its quite OK crimson, I find the various input interresting.
With this Beta package I got 50 fused locus nades in the starting pack, but I can't find them in the market. Anybody have any idea why?
Does anybody know when they'll reset the Beta? I'll be more than happy to start over again without spending 6 million xp on pistol upgrades....
And lastly, anybody else ready for the laser guns? I'm so excited... |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 08:29:00 -
[42] - Quote
You can't buy any of the unique items that come with the merc pack on the market. For the consumables, you get the 50 that you start out with and that's it.
Oh and laser guns will be cool too, I'm all for more AV based weapons. Even though I don't use any AV equipment. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 08:52:00 -
[43] - Quote
Shutter Fly wrote:Crimson MoonV wrote:Shutter Fly wrote:Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun. I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting. Maybe I just had a string of bad luck? idk maybe connection? I have OHK plenty of people and I have been OHK a couple times by JIM BILL 420 warrior. Watch some knife only game play. You have to be really sneaky. PRO TIP-When people are headglitching walk up behind them and trap them up against the wall so they can't get away. Oh and don't drink and use this fitting you will wake up with nothing but militia gear. I know it isn't meant to be a primary killing fitting, no matter how much damage you can do with the knife, you can always be more effective with a gun (in the current build, at least). After hearing this, I might actually consider trying again. I still have about 50 complex MSs sitting around, AUR and ISK. I'd like to be able to get some good all knife games like I could in MAG, I can see the potential, but I don't know if it will actually pan out in practice. Oh and remember the knife is directly connected to stamina so keep that in mind, and don't be afriad to use that pistol. Sometimes you have to if someone is lagging or you knife decides to have a delay.
This fitting has the potential to ruin your KDR but **** it. Its a beta. Play for real when the actual game comes out. I just think its fun to stab people. Next build im going logi though. Scout suit is to squishy. |
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