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1121. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed. +1 (in particular) to dropsuit module and equipment additions and increased CPU/PG.
- by Shotty GoBang - at 2013.09.05 06:03:00
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1122. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Thanks, Aeon. Seriously, thanks for everything. In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to staunch the bleeding while ...
- by Shotty GoBang - at 2013.09.05 02:36:00
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1123. Scout Registry / Killboard - in General Discussions [original thread]
Lucifalic wrote: Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your nev...
- by Shotty GoBang - at 2013.09.05 00:09:00
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1124. Speed Tanking - in General Discussions [original thread]
Zahle Undt wrote: Would someone define speed tanking? If you mean someone who moves fast enough so their opponent cannot get the crosshairs on them, I'm sure those that were skilled with it will still be skilled. To me, speed tanking means f...
- by Shotty GoBang - at 2013.09.05 00:02:00
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1125. Speed Tanking - in General Discussions [original thread]
Killar-12 wrote: How is Speed tanking as of 1.4? IWS is dead on ... "Speed is out, stealth is in." Former Speed Tanker here. Ran a 10.73 m/s GalScout for the good part of Uprising (1.0 thru 1.3). It made for a decent pub performance on occas...
- by Shotty GoBang - at 2013.09.04 23:50:00
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1126. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
DISGRUNTLEDev wrote: >.> not sure if trolling, or just really boosting my ego about being right about the math... Your math is 100% correct, Dev. Proven by example here: https://forums.dust514.com/default.aspx?g=posts&m=1247026#pos...
- by Shotty GoBang - at 2013.09.04 22:50:00
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1127. Whats the CPM going to do about scouts - in The Council's Chamber [original thread]
Mossellia Delt wrote: with 1.4 and scouts now useless whats the CPM going to do? \ I dont believe you even have a full time scout on the cpm nor do any of you probably care. I think Nova Knife is a full-time Scout. I'm sure he's lobbying for...
- by Shotty GoBang - at 2013.09.04 18:43:00
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1128. Scout Registry / Killboard - in General Discussions [original thread]
Hey Scouts, I've put up an Feedback Thread on our present state of imbalance and would greatly appreciate your peer review: https://forums.dust514.com/default.aspx?g=posts&m=1261454 Thank you, Shotty
- by Shotty GoBang - at 2013.09.04 18:24:00
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1129. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
TL/DR As the Scout's viability gap has grown quite wide with 1.4, an earnest effort to restore balance will require consideration of numerous gameplay factors. To CCP I've made these points brief and highlighted key elements. I've run Scout e...
- by Shotty GoBang - at 2013.09.04 18:13:00
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1130. Kill assist worst nightmare for scouts - in General Discussions [original thread]
The Shotgun fix will be deployed in tomorrow's update. See recent Dev post(s).
- by Shotty GoBang - at 2013.09.04 13:59:00
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1131. How bad/good are scouts in 1.4? - in General Discussions [original thread]
Bojo The Mighty wrote: damn, downloading now....maybe the aiming rework will aid my breach mass driver abilities.... Didn't see too many MDs today, Bojo. Not sure what to attribute that to. MD users may have switched it out for the aim-assi...
- by Shotty GoBang - at 2013.09.04 06:48:00
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1132. A scout's plea to the gods of Dust - in General Discussions [original thread]
HyperionsThunder wrote: I'll adapt and survive - no way I'm going to rage quit - I'm just nervous it'll be very different and I'll have to learn a new game again! First impressions? How 'bout that aim-assist, eh? Hang tight if your shotgunni...
- by Shotty GoBang - at 2013.09.04 06:42:00
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1133. scouts are bipolar - in General Discussions [original thread]
So true Noticed your use of ****** is peculiar in placement. May have missed a spot or two. I'd quote examples, but it'd probably get us both banned :p
- by Shotty GoBang - at 2013.09.04 06:38:00
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1134. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Niuvo wrote: Please help us devs. If you try it yourself, you'll see that it is very disorienting to knife someone. Everyone can backpeddle at the same speed as they walk forward. I'm trying to use my cqc skills in my favor, but every light wea...
- by Shotty GoBang - at 2013.09.04 06:28:00
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1135. How to balance Dust 514 - in General Discussions [original thread]
Alldin Kan wrote: I'm not feeling the impact of aim assist. Here's a good look at it: http://www.youtube.com/watch?v=6QI4wmuzjmU&feature=youtu.be (01:38 - 02:20)
- by Shotty GoBang - at 2013.09.04 06:06:00
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1136. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: I'm not sure if it's the aim assist or the removed rotation cap but running past enemies to escape is less feasible. And even with multiple shield extenders every stray bullet seems to hurt a a lot more. CEOPyrex slows ...
- by Shotty GoBang - at 2013.09.04 05:44:00
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1137. hit detection fixes! mostly :) - in General Discussions [original thread]
CCP Wolfman wrote: I don't know yet, I will let you know when I do. We're literally making the fix as I speak. Thanks, Wolfman! So under the bugged line of code, did you find a tell-tale comment block? Example: ... If client.activeweapon ...
- by Shotty GoBang - at 2013.09.04 05:30:00
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1138. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Mossellia Delt wrote: Im sorry to be the bearer of bad news, I once worked on an indie game that was a first person brawler and we had to scrap our first run because we used the unreal engine. Regular slash attack could be rewired with highe...
- by Shotty GoBang - at 2013.09.04 05:09:00
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1139. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Mossellia Delt wrote: Wolfman and forumites, Nova knives will NEVER have proper hit detection unless they move from the unreal engine. The unreal engine is VERY VERY VERY well known to have hit detection issues over online games that require CQ...
- by Shotty GoBang - at 2013.09.04 04:58:00
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1140. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
\o/ CCP Wolfman wrote: We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! Source: https://forums.dust514.com/default.aspx?g=posts&t=...
- by Shotty GoBang - at 2013.09.04 04:27:00
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