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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.30 14:41:00 -
[1] - Quote
What is going on here, there was an outcry for missiles to get tweaked down a notch, and it happened. Then people said wtf now they suck. Then people say the forge gun is OP, next the shotgun is OP, then the laser rifle is OP, back to the assault rifle being OP. Grenades are OP because my missile can't do more unless I direct hit someody whaa whaa whaa. you know what's really OP, the ability this community has to manipulate the minds of ccp into doing whatever they say to stall the **** out of this game. We would be so much further in development if it wasn't for all the **** whining going on about ALL weapons when one thing gets changed, so we go in a continuous loop of this is OP give me my candy.. and we get no game until probably summer 2013 because of it, and at this rate of complaining every gd second we probably won't launch a half decent game but just a big shiny turd instead. I am starting to feel like alot of you complain just for the satisfaction of complaining. |
SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2012.11.30 14:51:00 -
[2] - Quote
exactly... ccp cant please everyone, so they should stop tryin and just continue bringin us new things to play with. i never had problems with tanks in this game... if a tank came on the field and im not in my swarms or forge then i keep away from it. if i die i bring out my AV and the tanks start runnin to the redline.. all those peeps who complained are probs the many i see standing in the middle of the road shooting their AR at the tank.. bollocks! |
JACKAL ZER0
Hellstorm Inc League of Infamy
17
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Posted - 2012.11.30 14:51:00 -
[3] - Quote
Knightshade Belladonna wrote: What is going on here, there was an outcry for missiles to get tweaked down a notch, and it happened. Then people said wtf now they suck. Then people say the forge gun is OP, next the shotgun is OP, then the laser rifle is OP, back to the assault rifle being OP. Grenades are OP because my missile can't do more unless I direct hit someody whaa whaa whaa. you know what's really OP, the ability this community has to manipulate the minds of ccp into doing whatever they say to stall the **** out of this game. We would be so much further in development if it wasn't for all the **** whining going on about ALL weapons when one thing gets changed, so we go in a continuous loop of this is OP give me my candy.. and we get no game until probably summer 2013 because of it, and at this rate of complaining every gd second we probably won't launch a half decent game but just a big shiny turd instead. I am starting to feel like alot of you complain just for the satisfaction of complaining. Amen Brother!
People here are whining and crying because they've got no skill. They're used to playing on PCs, and because they can't aim nicely, they cry and cry. Oh well, Get over it! CCP has given you everything you asked for, mouse, keyboard, Nerfs to this, nerfs to that!
All I have to say to those people that are cry babies are.. GO AND SPECIALIZE AGAINST THOSE THINGS THAT YOU HATE.
Hate tanks? Get pack AVs and Forge guns. Hate shot gunners? Get better shields and a active scanner, Watch for the close suckers. Or pay damn attention to the scroll. Hate snipers? Keep moving or you'll die. Hate AR? Get a sniper rifle and be sneaky. Hate Forges? Get a shotgun.
It's like Rock Paper Scissors.
I hate the SP cap... So I gotta shoot more people. But don't hear me bitching... Yet.... (narrows eyes at CCP).
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Makuta Miserix
Better Hide R Die
33
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Posted - 2012.11.30 14:53:00 -
[4] - Quote
Knightshade Belladonna wrote:What is going on here, there was an outcry for missiles to get tweaked down a notch, and it happened. Then people said wtf now they suck. Then people say the forge gun is OP, next the shotgun is OP, then the laser rifle is OP, back to the assault rifle being OP. Grenades are OP because my missile can't do more unless I direct hit someody whaa whaa whaa. you know what's really OP, the ability this community has to manipulate the minds of ccp into doing whatever they say to stall the **** out of this game. We would be so much further in development if it wasn't for all the **** whining going on about ALL weapons when one thing gets changed, so we go in a continuous loop of this is OP give me my candy.. and we get no game until probably summer 2013 because of it, and at this rate of complaining every gd second we probably won't launch a half decent game but just a big shiny turd instead. I am starting to feel like alot of you complain just for the satisfaction of complaining.
This happened during the Starhawk Beta as well.
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Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.11.30 18:46:00 -
[5] - Quote
Missiles didn't get tweaked down a notch, they got nerfed into near uselessness. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.30 18:50:00 -
[6] - Quote
Shiro Mokuzan wrote:Missiles didn't get tweaked down a notch, they got nerfed into near uselessness. This. Whilst I absolutely love it playing as Infantry (I literally lol repeatedly whena Missile tank begins firing at me) It's pretty sad how nerfed they got.
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.30 19:10:00 -
[7] - Quote
Shiro Mokuzan wrote:Missiles didn't get tweaked down a notch, they got nerfed into near uselessness.
they make good area denial weapons, no ones stupid enough to run into a barrage of missiles. |
Kain Spero
Imperfects Negative-Feedback
898
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Posted - 2012.11.30 19:17:00 -
[8] - Quote
Quote: ________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
I knew it was going to happen at some point with someone. +1 for being the first with a disclaimer.
************************
On the subject. I think that reducing the blast radius size and upping the dispersion were a little much. The reduction in range and blast damage were welcome changes though. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.30 20:20:00 -
[9] - Quote
I say buff the other things INTO usefulness before nerfing everything. |
Vexen Krios
Doomheim
95
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Posted - 2012.11.30 20:20:00 -
[10] - Quote
Kain Spero wrote:Quote: ________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
I knew it was going to happen at some point with someone. +1 for being the first with a disclaimer. ************************ On the subject. I think that reducing the blast radius size and upping the dispersion were a little much. The reduction in range and blast damage were welcome changes though.
agreed, i was fine with tanks and dropships...if i seen either i tried to stay away, if i got killed in the meantime i applied myself for the team to try and keep the tank/dropship busy by firing off forge rounds at it and AV grenades...im fixin to start skilling into more grenades that way i can get the flux grenades. Winged Reaper and i took out a tank by him throwing Flux Grenades and me firing off my Heavy Machine gun at it and throwin out AV nades....was remarkable. |
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.30 20:38:00 -
[11] - Quote
Forge guns are OP. An AV weapon that is used more to just solo one hit kill any infantry in the game. Sounds broken to me. See railgun and missile turrets. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.30 22:36:00 -
[12] - Quote
LOL, this thread is proof to my post. Went to talking about OP stuff nerf this buff that give me candy again |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.30 22:40:00 -
[13] - Quote
Knightshade Belladonna wrote:LOL, this thread is proof to my post. Went to talking about OP stuff nerf this buff that give me candy again Isn't aboujt OPness, Missiles got smashed to the point where they are utterly useless, they triple nerfed it and broke it completely instead of slowly testing **** Instead of making massive changes that tilt balance from one side to another, change is slight other a period of a few days, getting constant feedback on them.
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.30 22:48:00 -
[14] - Quote
Jason Pearson wrote:Knightshade Belladonna wrote:LOL, this thread is proof to my post. Went to talking about OP stuff nerf this buff that give me candy again Isn't aboujt OPness, Missiles got smashed to the point where they are utterly useless, they triple nerfed it and broke it completely instead of slowly testing **** Instead of making massive changes that tilt balance from one side to another, change is slight other a period of a few days, getting constant feedback on them. ________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
How is it that a missile change could suddenly make everything else too powerful? AR don't hurt a tank, shotgun doesn't hurt a tank, forge is still hitting the tank the same , is this sudden increase of this is OP bullshit from tankers then who are now stepping into the masses and out of the tanks/dropships feeling everything is OP because they have no gun game? |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.30 22:49:00 -
[15] - Quote
The stupid thing about all the balancing right now is that THE GAME RIGHT NOW DOESN'T WORK THE SAME WAY AS IT WILL FURTHER ON!
Ok, so you would consider a shotgun in these close quarters scenarios as OP. How OP will they be when the distances are so much further? I bet they'll be dependent on dropships, who will be needed as transports, and don't have time or stats to play gunship. That dropship may also be shot down by one out of many tanks that don't have a redzone to retreat into. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2012.11.30 22:52:00 -
[16] - Quote
Paran Tadec wrote:Forge guns are OP. An AV weapon that is used more to just solo one hit kill any infantry in the game. Sounds broken to me. See railgun and missile turrets. But not even the advanced forge guns will one-shot infantry unless it's a dead on hit. The blast from an advanced Forge Gun may kill a really flimsy scout suit, but it won't kill anything else. You can't even aim down any kind of sight with the forge gun, the gunner just has to eyeball it and hope.
And if you're getting hit by a guy with a forge gun, remember that he can only carry up to sixteen shots and then he's out. Heavies don't get equipment slots.
Or you could close the distance and shoot him in his face. The Forge Gun is a pretty crummy close quarters weapon. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.30 22:54:00 -
[17] - Quote
Knightshade Belladonna wrote:Jason Pearson wrote:Knightshade Belladonna wrote:LOL, this thread is proof to my post. Went to talking about OP stuff nerf this buff that give me candy again Isn't aboujt OPness, Missiles got smashed to the point where they are utterly useless, they triple nerfed it and broke it completely instead of slowly testing **** Instead of making massive changes that tilt balance from one side to another, change is slight other a period of a few days, getting constant feedback on them. ________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
How is it that a missile change could suddenly make everything else too powerful? AR don't hurt a tank, shotgun doesn't hurt a tank, forge is still hitting the tank the same , is this sudden increase of this is OP bullshit from tankers then who are now stepping into the masses and out of the tanks/dropships feeling everything is OP because they have no gun game?
The little change has greatly affected both the Tank and the Dropships ability to defend themselves. I agreed that Missiles needed a nerf, but they didn't need a triple nerf. A Forge Gunner can stand infront of a missile tank and laugh at it now,, I've done it. Dropships now have no actually defenses due to the other turrets being nerfed to ****. Whilst I agreed that Dropships shouldn't be an offensive weapon, they haven't received a defensive bonus to help them.
The main problem is CCP will nerf something completely, and then nerf it again just in case.
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.30 23:00:00 -
[18] - Quote
I agree with OP that the QQing over everything needs to be toned down but such is the way of the inter-webs, but I do agree with CCP's handling of the way the go about fixing things.
Seems like the most logical way to balance something is to take it from one extreme to the other and then find a happy medium. Look what the did with the REs and HMG the were OP nerfed to uselessness and now seem to be well balanced.
The missile will get another tweak eventually and find a place of balance, other things will get introduced and be OP, get nerfed to nothing and then find balance and the cycle will continue.
It's that people need to be constructive and not have such knee jerk reactions. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.11.30 23:21:00 -
[19] - Quote
Yup, "it's all over powered, hit it with the nerf bat!!" Everyone bitched about swarm launchers against infantry, so swarm launchers got nerfed. Everyone bitched about the "OP" breach AR, so CCP nerfed it. then everyone bitched about how OP and easy to fly dropships are, so they got nerfed. Then everyone screamed about the missile turrets and surprise, surprise, they got nerfed.
If you haven't figured it out, nerfs work off of a very old saying: "Be carefull what you wish for, you just might get it." |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
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Posted - 2012.11.30 23:53:00 -
[20] - Quote
Corvus Ravensong wrote: "Be carefull what you wish for, you just might get it." It's Eminem, isn't it? xD
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Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.12.01 00:49:00 -
[21] - Quote
DarkShadowFox wrote:Shiro Mokuzan wrote:Missiles didn't get tweaked down a notch, they got nerfed into near uselessness. they make good area denial weapons, no ones stupid enough to run into a barrage of missiles.
I'm not stupid for running into missiles I know wont hurt me. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.12.01 03:06:00 -
[22] - Quote
Michael Cratar wrote:DarkShadowFox wrote:Shiro Mokuzan wrote:Missiles didn't get tweaked down a notch, they got nerfed into near uselessness. they make good area denial weapons, no ones stupid enough to run into a barrage of missiles. I'm not stupid for running into missiles I know wont hurt me.
quit acting like they don't hurt anyone, they still kill the fk out of infantry.. you just have to hit them, and with them being spammed around I'm not going in it's fire zone with proto. Anyhow, this isn't the final solution to the missiles , they know where OP is and they now know where UP is, so eventually we get a happy medium on it. Some of these complaints though on some weapons is getting rediculous. As someone pointed out earlier this is all about situations. Everything has it's shining moments and it's no good moments. just because you got owned in it's shine zone doesn't make it OP |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2012.12.01 03:13:00 -
[23] - Quote
I feel like this thread will turn to hypocrisy
I am full support of adjusting price over stats |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.12.01 04:54:00 -
[24] - Quote
Bojo The Mighty wrote:I feel like this thread will turn to hypocrisy
I am full support of adjusting price over stats
The price of items feels about right to me, what we need is maybe a 10-15% increase in payout rewards at end of match to help balance with the cost. It won't be enough to run full proto all day if you die several times a match.. but it won't force you to run militia every now and then. It would be great, but I manage at what currently is available, so if it's what they want so be it, however I would not disagree if they did give slightly more |
The Infected One
CrimeWave Syndicate
126
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Posted - 2012.12.01 05:17:00 -
[25] - Quote
DarkShadowFox wrote:Shiro Mokuzan wrote:Missiles didn't get tweaked down a notch, they got nerfed into near uselessness. they make good area denial weapons, no ones stupid enough to run into a barrage of missiles.
No they don't. When I see someone spamming missiles off of an LAV now, I stop moving and scope in on his head with my AR because there's a 75% chance I'm going to kill him before he even hits me once. Missile tanks (Like my own original tank build) are pretty much useless due to the random scatter pattern of the 4.
Reducing the range and splash would have been enough to balance them because it would force one to actually try and be accurate instead of a rolling AOE death machine. Now with the random scatter added in with the range and splash reductions, its become a total crap shoot on if I (or another missile tank driver) can even hit the target via anything aside from luck.
People used to run when they saw a tank and didn't have an AV fit. Now they stop, check the tank to see what it's main gun is, then laugh and resume hacking the objective because they know that they can most likely get the hack and run away before they will die because its large turret has a very small chance to kill him/her, the tank driver isn't going to come out of said tank and kill him, and the small missile blasters don't shoot worth a damn so in crouch at any letter they have 0% chance to hit you unless by chance they are coming from the side. |
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