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821. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Shinobi MumyoSakanagare ZaShigurui wrote: MySpaceTom wrote: A problem I see it stupid militia fit blueberries eating up clone reinforcements by constantly throwing themselves at the sphere. You can make it work in...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 22:27:00
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822. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadu Wen wrote: I got the impression that if a single player is the team's sole Dyson sacrifice that they would still receive the 15% bonus no mater how many times they entered the spheres. If that works in the context of having to share a sacr...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 22:16:00
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823. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
MySpaceTom wrote: A problem I see it stupid militia fit blueberries eating up clone reinforcements by constantly throwing themselves at the sphere. You can make it work in a way where , once the harvester excepts your DNA , so to speak , you...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 22:03:00
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824. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Jadu Wen wrote: Alrighty, I can work with the shield bubble idea. Jadek Menaheim wrote: The sacrificial clone would be further rewarded at the end of the match if the friendly team held onto that node in which the pl...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 21:56:00
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825. Request - New prefit suits sold for isk / Better new player experience - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: General Erick wrote: Funny how you put an AR on the Sentinel. And no, I did not read your WOT. wow so then you're post is a waste of time for both you and the OP. Do us a favor and leave it at that. +1 shay...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 16:19:00
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826. I'm just fed up ... Part two. - in Feedback/Requests [original thread]
Draco Cerberus wrote: After having about 2 years of similar issues I have come to realize that filling out the roster seems to matter more to Scotty than what the outcome of the battle will be for either side. You want to have reinforcements wh...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 16:11:00
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827. A great way to end the Stealing Vehicle problem (Idea) - in Feedback/Requests [original thread]
Sunara Detra wrote: I think there should be a setting in game within the options tab that give you the option of: Team Vehicle Use: On/off Squad Vehicle Use: On/off Corporation Vehicle Use: On/off I think this concept would make everyone happ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 16:05:00
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828. Just got pub stomped 8 games in a row - in Feedback/Requests [original thread]
General Sideboob wrote: How sure are you? I mean the concept of a fair chance is like game design 101 and they haven't done a whole lot about it in almost a year. The strange thing is ccp handled this quite well in Eve. Why don't they just ma...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 16:01:00
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829. idea: Officer Dropsuits - in Feedback/Requests [original thread]
Zero Roamero wrote: Niuvo wrote: These babies will be rare and all roles will have one. When the game gets balanced , unleash these suits. Maybe you can customize the suit and put slots where you want them. Or they come equipped with an ext...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 15:54:00
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830. just a little comment to the developers - in Feedback/Requests [original thread]
No argument from me my friend. I TOTALLY AGREE !!!
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 15:52:00
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831. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: [quote=Shinobi MumyoSakanagare ZaShigurui][quote=RedZer0 MK1]This is a problem for most modules from a new player perspective. I think modules should work kind of like weapons do. With each level of weapon doing 5% more damag...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 15:45:00
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832. I'm just fed up ... Part two. - in Feedback/Requests [original thread]
Blake Kingston wrote: One guy called LAV for his team once - thousands of other players simply must be left having their vehicles jacked for the benefit of the few? That doesn't work out. Maybe being able to toggle it for squad use by meleeing ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.17 10:09:00
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833. I'm just fed up ... Part two. - in Feedback/Requests [original thread]
Now we just had the factional warfare challenge and this isn't just about that , but it is about the A.I. system. Now the first three days were sub-par , meaning out of ten fights , the squad I happened to be placed on won about six , so to me tha...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 17:45:00
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834. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Keri Starlight wrote: Enhanced Shield Extenders are delusional, especially when compared to the Basic and the Complex versions. FINAL VERDICT AND POSSIBLE SOLUTIONS: Enhanced Shield Extenders are underperforming, because they give you MUCH ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 16:18:00
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835. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: This is a problem for most modules from a new player perspective. I think modules should work kind of like weapons do. With each level of weapon doing 5% more damage than the last. Modules should follow a similar pattern. The...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 15:46:00
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836. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Keri Starlight wrote: Enhanced Shield Extenders are delusional, especially when compared to the Basic and the Complex versions. Enhanced Extenders have a reason to exist even for maxed out characters, since they fit in our STD and ADV suits an...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 15:37:00
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837. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Vell0cet wrote: It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weaker players. This will achie...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 08:00:00
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838. skill page bug - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Sometimes I look at a skill and try to close out of it by using the "O" button, but it stays where it is. I hear the right sound, but the screen freezes. I have to quit the game to get out of the screen. Anyone else have si...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 07:37:00
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839. NPC turret installation problem - in Feedback/Requests [original thread]
shaman oga wrote: They should not fire at you if not engaged or if you are far from them. PVE is not yet out, installations should fire only when a player use them. Are you kidding me??? That's what they are there for ... defense. Like someo...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 04:51:00
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840. [Request] Logistics HAV - in Feedback/Requests [original thread]
Atiim wrote: Any imput or ideas? You have a great Idea seeing as how I love my tanks and how they perform means a lot to me. More programming and computer usage for one. They really don't need to be stronger if they would add one or two extr...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 04:34:00
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