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901. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a decent buff to your armor while not diminishing y...
- by Sgt Kirk - at 2014.06.21 18:08:00
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902. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
With the increase of armor repair modules I find it hard to justify the use of an Reactive Plate. For much, much better results you usually pair it with a Ferroscale of same, or even lower, tier along with an Armor repair module. The only time I...
- by Sgt Kirk - at 2014.06.21 17:55:00
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903. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
CCP Rattati wrote: Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised. Tested it again tonight, didn't even take long to reach the conclu...
- by Sgt Kirk - at 2014.06.21 05:48:00
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904. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
A mitia Logistics suit would be the best route. In a matter of fact why don't all the suits have a militia fit on start up? only give Minmatar and Gal heavies (hopefully after they are fixed) a militia HMG and give the Miltia forge to the Amarr ...
- by Sgt Kirk - at 2014.06.20 17:19:00
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905. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
I-Shayz-I wrote: I'd be happy with being able to just duct tape our current light and heavy weapons onto the front/side of dropships. Like, a mass driver turret for the missiles, a RR for the rails, and an assault rifle for the blaster except ...
- by Sgt Kirk - at 2014.06.20 15:12:00
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906. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
The dark cloud wrote: I think the problem is that the reticle and dispersion gets way too big when you start to shot on small blaster. Which makes it near impossible to get reliable hits. If it would stay how it is before you shot then you coul...
- by Sgt Kirk - at 2014.06.20 14:06:00
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907. [suggestion] nanite injectors - in Feedback/Requests [original thread]
True Adamance wrote: I hope they never do that. not because I feel the need to inconvenience your or counter your statement but because on an open market those Injectors would sell for the quite the pretty penny. Exactly like Faction gear shou...
- by Sgt Kirk - at 2014.06.20 07:40:00
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908. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I feel like I am not rewarded enough for slaying. and yet another reason why the Assault suit is the worse suit
- by Sgt Kirk - at 2014.06.20 07:39:00
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909. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: CCP Rattati wrote: the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyo...
- by Sgt Kirk - at 2014.06.20 07:07:00
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910. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
CCP Rattati wrote: the dispersion was meant to help on LAV and DS drivebys, by making the stream of bullets a cloud of damage instead of having to have pin point accuracy on the dot, which I think everyone agrees is literally impossible on a mo...
- by Sgt Kirk - at 2014.06.20 05:45:00
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911. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I haven't gotten to ride my Methana with my Federation neutron yet but I've been meaning to find a partner to help me and test out drive bys. Have you done drive bys with them now and if so are they at least capable some...
- by Sgt Kirk - at 2014.06.19 18:01:00
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912. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
After testing small blaster turrets of all types yesterday I've concluded that while the small blaster is in a much, much better place than it was prior to Bravo it is still in need of much care. Here's my list of what needs to be done: - While...
- by Sgt Kirk - at 2014.06.19 17:56:00
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913. [Request] Weapon damage profiles - in Feedback/Requests [original thread]
I don't think people understand. Laser weapons do have to overcome a lot of resistance to punch through armor but it still has High Alpha Damage. Even with the Basic Scrambler Rifle you're doing 54.16 Damage per shot and that's without damage mod...
- by Sgt Kirk - at 2014.06.14 06:47:00
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914. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
The Rust Buckets are in desperate need of some regeneration abilities. They should have priority on Regeneration and Speed with secondary on Shield and tertiary on armor. (Yes Minmatar can "armor" tank as well, just not as much) And the Caldari N...
- by Sgt Kirk - at 2014.06.14 05:43:00
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915. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Should be both. Low and High. As well as damage mods, hacking modules, etc. Actually, there should be a medium slot, but that'll never make it into Dust. Highslots are our weapons and equipment Medium slots ar...
- by Sgt Kirk - at 2014.06.11 06:28:00
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916. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Scouts need an overhaul, both fitting wise and eWAR wise. A solid role for once, so that we don't fit them all as "Stealth Slayer" The only problem is the fact that true eWAR is really freaking powerful when you can't avo...
- by Sgt Kirk - at 2014.06.11 06:25:00
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917. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Sgt Kirk wrote: Adipem Nothi wrote: mr musturd wrote: No not a good idea.. this would wreck the minmitar while allowing gallente to tank armor and offset the speed penalty with kin cats in the highs @ Sgt Kirk, C...
- by Sgt Kirk - at 2014.06.11 05:58:00
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918. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
Adipem Nothi wrote: mr musturd wrote: No not a good idea.. this would wreck the minmitar while allowing gallente to tank armor and offset the speed penalty with kin cats in the highs @ Sgt Kirk, Cat Merc Dare we question Mr Musturd's exp...
- by Sgt Kirk - at 2014.06.11 03:38:00
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919. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
The Min scout needs more love in general, they are already fast by nature better hp regeneration is needed amongst other things to bring the Minmitar to par. But yes, the Minmatars scout suit is focused on Hacking.
- by Sgt Kirk - at 2014.06.10 18:21:00
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920. Kinetic Cats in the highslots - in Feedback/Requests [original thread]
The days of me posting long intricate post about why something should be changed are over. If you want to know why in detail sort through my vast past of comments in Feedback and you'll eventually come across my multiple Kin Cat threads. Short n...
- by Sgt Kirk - at 2014.06.10 13:31:00
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