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881. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
The Faction Packs do. The Gallente come with one of the plates while the minmatar come with another. I'm not at home to check
- by Sgt Kirk - at 2014.06.24 00:26:00
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882. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Viktor Hadah Jr wrote: i'd the armor plate and armor rep bonus to apply to them that would be nice It applies to the armor plate skill but not the armor repair. But to Texas, The Reactive plate I'd wish it to be more repair focused but may...
- by Sgt Kirk - at 2014.06.23 18:14:00
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883. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
I was under the assumption that reduced HP for more hp/s was already agreed.
- by Sgt Kirk - at 2014.06.23 17:04:00
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884. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
I agree I'm coming around to the idea of having 2/3/4 myself.
- by Sgt Kirk - at 2014.06.23 16:13:00
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885. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i dont like the idea of armor modules in the high slots, because it changes the way u could stack armor on suits and if reactive plates had a incremental increase in the repair rate aswel as changed to fit in...
- by Sgt Kirk - at 2014.06.23 02:32:00
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886. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Sgt Kirk wrote: Alright everybody, made a major mistake. I meant to say move Reactives to High slots. i dont like this Any reasons why?
- by Sgt Kirk - at 2014.06.22 23:31:00
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887. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: Sgt Kirk wrote: Alright everybody, made a major mistake. I meant to say move Reactives to High slots. so you make a mistake... but I'm stupid.... I cant take you seriously.... Me neither, HTFU.
- by Sgt Kirk - at 2014.06.22 23:30:00
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888. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Not to be one of 'those people' but the plasma cannon actually is fine for right now. If you change anything look at the velocity and trajectory, nothing more.
- by Sgt Kirk - at 2014.06.22 10:40:00
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889. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Nothing Certain wrote: Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a decent buff to your arm...
- by Sgt Kirk - at 2014.06.22 05:39:00
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890. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: It should, but not by the margin it is now. Reactives should give 1, 2, and 3 hp/s by level. Right now, you can equip an Enhanced Rep and Enhanced Ferro and get no movement penalty, 5x the regen, and more HP. As for S...
- by Sgt Kirk - at 2014.06.22 04:23:00
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891. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
I smell QQ from a sniper.
- by Sgt Kirk - at 2014.06.22 03:48:00
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892. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
What? That's not even my idea, that's what EVE is based on. Cody Sietz is the brains behind EVE.
- by Sgt Kirk - at 2014.06.22 03:45:00
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893. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Sgt Kirk wrote: What would you say if Caldari had a nice shield buff making them the Shield tanker they are supposed to be( not generative Caldari are the Amarr of shields to an extent ) and Minmatar get a nice depleti...
- by Sgt Kirk - at 2014.06.22 02:52:00
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894. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Baal Omniscient wrote: I already use complex reactive plates (and ferroscale plates) on my Winmatar assault. The reactive gives me a little HP with a very minimum speed penalty (very important for my suit) plus compensates for my lost passive ...
- by Sgt Kirk - at 2014.06.22 00:47:00
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895. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I can agree to that Kirk, but the end result needs to be similar amounts of armour to what we can achieve now, whichnwoulkd require either a large reduction to the HP granted by the reactives and a small reduction to the ...
- by Sgt Kirk - at 2014.06.22 00:42:00
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896. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: If Reactives were to move to high slots, a readjustment of all plate HP would be required to balance the sudden presence of even more armour. I agree that it would definitely help the Reactive plate but they'd need to be ...
- by Sgt Kirk - at 2014.06.22 00:29:00
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897. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Alright everybody, made a major mistake. I meant to say move Reactives to High slots.
- by Sgt Kirk - at 2014.06.21 19:39:00
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898. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: whats with you morons thinking people don't read your posts because people disagree with you? Because it's pretty stupid to stack reactive platess, that's pretty moronic in and itself. I disagreed with the guy with t...
- by Sgt Kirk - at 2014.06.21 18:37:00
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899. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
RedPencil wrote: General12912 wrote: 100% agreed. along with one additional tweak: take the movement penalty away too. reactives should be for shield/high hp recovery tankers. both them depend on movement speed to compensate for their low/we...
- by Sgt Kirk - at 2014.06.21 18:28:00
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900. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Sgt Kirk wrote: Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a dece...
- by Sgt Kirk - at 2014.06.21 18:23:00
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