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621. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. Amarr and Gallente should really be the only races with a Sentinel bonus to Explosives. Amarr bonus being Primary Explosives Resistance, Minor P...
- by Sgt Kirk - at 2014.09.19 00:07:00
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622. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
50% Sea 50% Weed
- by Sgt Kirk - at 2014.09.18 20:18:00
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623. Don't Forget Ratatati... - in Feedback/Requests [original thread]
Nerf it it to hell. Even in hell it will be decent, that's how god mode the weapon is.
- by Sgt Kirk - at 2014.09.18 18:59:00
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624. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
Their PG increase on the Pistols was unnecessary. I thought the draw of a pistol was a little less resource requirement than the SMG in trade of overall combat versatility
- by Sgt Kirk - at 2014.09.18 15:48:00
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625. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
Heimdallr69 wrote: Another con for the RR is it's effectiveness on cal scouts, yes I only notice in on cal scouts but you can tell when all you get is shield indicator and nothing else, I don't have this problem with the AR. While I'm here I th...
- by Sgt Kirk - at 2014.09.18 15:46:00
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626. Fluxes and RE's - in Feedback/Requests [original thread]
The OP is Sgt Kirk approved.
- by Sgt Kirk - at 2014.09.18 03:20:00
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627. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Someone, please explain to me why the Ion Pistol was given more PG? Rattati, here's the thing about the Gallente weapons, Ion Pistols in this case. If you're going to create a weapon that is extremely short ranged it needs to have some godly D...
- by Sgt Kirk - at 2014.09.17 06:40:00
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628. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
One Eyed King wrote: Alena Ventrallis wrote: Scouts should emphasize speed over health. Double penalties for stacking health on scouts. We could lower their slot counts and keep their PG/CPU the same, meaning they can fit less modules, but ...
- by Sgt Kirk - at 2014.09.15 22:26:00
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629. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: One Eyed King wrote: My Minja would argue with you on whether or not your armor logi would be most benefited. This is something I really hope they are able to pull off. Yes, damped, kincatted minja with cloak and a f...
- by Sgt Kirk - at 2014.09.15 03:30:00
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630. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Meee One wrote: Number 1,Being here longer doesn't mean you're perfect,get off your pedestal. Number 2,And Min scouts have a bonus to KN,your point is? The point was that I have been a Logistics player for well over a year pleb. That goes t...
- by Sgt Kirk - at 2014.09.15 03:12:00
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631. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Meee One wrote: Sgt Kirk wrote: Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots? I know there was an issue because this hasn't been done before but would like to remind you th...
- by Sgt Kirk - at 2014.09.14 23:47:00
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632. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots? I know there was an issue because this hasn't been done before but would like to remind you that it will most likely be worth it, E...
- by Sgt Kirk - at 2014.09.14 15:21:00
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633. Delta in 2 weeks? - in Feedback/Requests [original thread]
I bet you it will be sometime this week. Or next week after the MCC challenge. But I've been epically wrong about these hotfixes so I'm probably not right.
- by Sgt Kirk - at 2014.09.14 05:31:00
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634. Basic suits GÇô Proposed changes - in Feedback/Requests [original thread]
I agree that the basic should at least give you some reason for using it. CCCP should consider this.
- by Sgt Kirk - at 2014.09.09 18:35:00
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635. Railgun based light av weapon - in Feedback/Requests [original thread]
Dude how old are you?
- by Sgt Kirk - at 2014.09.09 00:31:00
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636. Railgun based light av weapon - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Sgt Kirk wrote: I take that back. I think the Cal Commando could get a bonus to swarms but it cannot and will not so i proposed a new light av weapon based on railgun tech. how the hell is a bonus im...
- by Sgt Kirk - at 2014.09.08 23:24:00
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637. Railgun based light av weapon - in Feedback/Requests [original thread]
Oh god the ignorance in this thread. The Forge is rail technology
- by Sgt Kirk - at 2014.09.08 22:55:00
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638. Federal Defense Union Scout G-I - in Feedback/Requests [original thread]
Joel II X wrote: I lol'd, but seriously, what's with the layout? Should be 3 lows and 1 high with freedom, as kirk said. We have the extra equipment, so what's the dealio? It was an older suit from a time when Gallente Scout had a different ...
- by Sgt Kirk - at 2014.09.08 03:03:00
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639. Federal Defense Union Scout G-I - in Feedback/Requests [original thread]
It has Freedom when it should have more Freedom.
- by Sgt Kirk - at 2014.09.07 23:23:00
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640. "Yet another Logistics fix thread" - Sgt Kirk edition. - in Feedback/Requests [original thread]
Atiim wrote: How about an ACS with a Capacitor, similar to those found on Cloak Fields? That! Is more than acceptable!
- by Sgt Kirk - at 2014.09.07 02:35:00
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