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        | 621. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread] True Adamance wrote:    KA24DERT wrote:  Because it makes the basically immune to mass drivers.    Amarr and Gallente should really be the only races with a Sentinel bonus to Explosives.  Amarr bonus being  Primary Explosives Resistance, Minor P...
 - by Sgt Kirk - at 2014.09.19 00:07:00
 
 
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        | 622. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread] 50% Sea  50% Weed
 - by Sgt Kirk - at 2014.09.18 20:18:00
 
 
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        | 623. Don't Forget Ratatati... - in Feedback/Requests [original thread] Nerf it it to hell.  Even in hell it will be decent, that's how god mode the weapon is.
 - by Sgt Kirk - at 2014.09.18 18:59:00
 
 
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        | 624. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread] Their PG increase on the Pistols was unnecessary.   I thought the draw of a pistol was a little less resource requirement than the SMG in trade of overall combat versatility
 - by Sgt Kirk - at 2014.09.18 15:48:00
 
 
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        | 625. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread] Heimdallr69 wrote:  Another con for the RR is it's effectiveness on cal scouts, yes I only notice in on cal scouts but you can tell when all you get is shield indicator and nothing else, I don't have this problem with the AR. While I'm here I th...
 - by Sgt Kirk - at 2014.09.18 15:46:00
 
 
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        | 626. Fluxes and RE's - in Feedback/Requests [original thread] The OP is Sgt Kirk approved.
 - by Sgt Kirk - at 2014.09.18 03:20:00
 
 
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        | 627. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread] Someone, please explain to me why the Ion Pistol was given more PG?  Rattati, here's the thing about the Gallente weapons, Ion Pistols in this case.    If you're going to create a weapon that is extremely short ranged it needs to have some godly D...
 - by Sgt Kirk - at 2014.09.17 06:40:00
 
 
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        | 628. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread] One Eyed King wrote:    Alena Ventrallis wrote:  Scouts should emphasize speed over health. Double penalties for stacking health on scouts.  We could lower their slot counts and keep their PG/CPU the same, meaning they can fit less modules, but ...
 - by Sgt Kirk - at 2014.09.15 22:26:00
 
 
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        | 629. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread] Alaika Arbosa wrote:    One Eyed King wrote:  My Minja would argue with you on whether or not your armor logi would be most benefited.   This is something I really hope they are able to pull off.   Yes, damped, kincatted minja with cloak and a f...
 - by Sgt Kirk - at 2014.09.15 03:30:00
 
 
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        | 630. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread] Meee One wrote:  Number 1,Being here longer doesn't mean you're perfect,get off your pedestal.  Number 2,And Min scouts have a bonus to KN,your point is?    The point was that I have been a Logistics player for well over a year pleb. That goes t...
 - by Sgt Kirk - at 2014.09.15 03:12:00
 
 
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        | 631. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread] Meee One wrote:    Sgt Kirk wrote:  Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots?   I know there was an issue because this hasn't been done before but would like to remind you th...
 - by Sgt Kirk - at 2014.09.14 23:47:00
 
 
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        | 632. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread] Hey Rattati, I was just wondering if you guys were still trying to move the Code Breakers over to the highslots?   I know there was an issue because this hasn't been done before but would like to remind you that it will most likely be worth it,  E...
 - by Sgt Kirk - at 2014.09.14 15:21:00
 
 
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        | 633. Delta in 2 weeks? - in Feedback/Requests [original thread] I bet you it will be sometime this week.   Or next week after the MCC challenge.   But I've been epically wrong about these hotfixes so I'm probably not right.
 - by Sgt Kirk - at 2014.09.14 05:31:00
 
 
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        | 634. Basic suits GÇô Proposed changes - in Feedback/Requests [original thread] I agree that the basic should at least give you some reason for using it.   CCCP should consider this.
 - by Sgt Kirk - at 2014.09.09 18:35:00
 
 
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        | 635. Railgun based light av weapon - in Feedback/Requests [original thread] Dude how old are you?
 - by Sgt Kirk - at 2014.09.09 00:31:00
 
 
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        | 636. Railgun based light av weapon - in Feedback/Requests [original thread] Alabastor 'TheBlaster' Alcar wrote:    Sgt Kirk wrote:  I take that back.   I think the Cal Commando could get a bonus to swarms   but it cannot and will not so i proposed a new light av weapon based on railgun tech.   how the hell is a bonus im...
 - by Sgt Kirk - at 2014.09.08 23:24:00
 
 
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        | 637. Railgun based light av weapon - in Feedback/Requests [original thread] Oh god the ignorance in this thread.   The Forge is rail technology
 - by Sgt Kirk - at 2014.09.08 22:55:00
 
 
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        | 638. Federal Defense Union Scout G-I - in Feedback/Requests [original thread] Joel II X wrote:  I lol'd, but seriously, what's with the layout?  Should be 3 lows and 1 high with freedom, as kirk said. We have the extra equipment, so what's the dealio?   It was an older suit from a time when Gallente Scout had a different ...
 - by Sgt Kirk - at 2014.09.08 03:03:00
 
 
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        | 639. Federal Defense Union Scout G-I - in Feedback/Requests [original thread] It has Freedom when it should have more Freedom.
 - by Sgt Kirk - at 2014.09.07 23:23:00
 
 
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        | 640. "Yet another Logistics fix thread" - Sgt Kirk edition. - in Feedback/Requests [original thread] Atiim wrote:  How about an ACS with a Capacitor, similar to those found on Cloak Fields?   That! Is more than acceptable!
 - by Sgt Kirk - at 2014.09.07 02:35:00
 
 
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