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641. "Yet another Logistics fix thread" - Sgt Kirk edition. - in Feedback/Requests [original thread]
This is the most balance I've seen in a while from this game but there's no reason to stop now. This thread will be about the ways we can bring Logistics suits up to par and because I know we all hate long, bombastic, pompous speech I'll keep th...
- by Sgt Kirk - at 2014.09.06 18:08:00
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642. logis in echo - in Feedback/Requests [original thread]
Logistics need to get the same slot layout as Assaults. Right now the slot progression is a weird one making Standard useless on 3/4 of logistics. Especially if youre going for a module based Codebreaker and Ewar suit. Secondly There needs to ...
- by Sgt Kirk - at 2014.09.06 16:27:00
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643. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
Your over defensive tears are delightful I can't wait to see what the scouts will cry about when I post about them. Not having the ability to armor stack with low consequences? Not being able to jiggle their way to victory because how the game ...
- by Sgt Kirk - at 2014.09.06 07:51:00
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644. can we fix the recoil on the rail rifle? - in Feedback/Requests [original thread]
Michael Arck wrote: Sgt Kirk wrote: The magnetic aim assistance on the Rail rifle is insanely potent so it's damage application is through the roof. lol wtf? dat forum meta. so if I understand this correctly, RR has a magnetic aim ...
- by Sgt Kirk - at 2014.09.05 15:52:00
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645. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Rusty Shallows wrote: Zatara Rought wrote: Rusty Shallows wrote: I think Heavies have had enough nerfs. Assaults have finally gotten major buffing and will be getting some more if CCP Rattati is adjusting their skill bonuses. Nerf Sentine...
- by Sgt Kirk - at 2014.09.05 06:36:00
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646. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
castba wrote: Yes, and being unable to track the suit which is the hard counter to the heavy creates balance? Maybe you are the one that needs to think a bit more. You ever heard about the game rock-paper-scissors? You see in this game ev...
- by Sgt Kirk - at 2014.09.05 06:05:00
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647. can we fix the recoil on the rail rifle? - in Feedback/Requests [original thread]
I don't really think the damage on the Rail Rifle is the issue The magnetic aim assistance on the Rail rifle is insanely potent so it's damage application is through the roof. You can off the the right side of a person and you will still land ...
- by Sgt Kirk - at 2014.09.05 05:48:00
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648. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
castba wrote: Sgt Kirk wrote: castba wrote: If heavy turn speed is decreased, so should the assault and logi's. Why should medium frames be able to turn at the same speed as a light frame? I love the want to go back to when a heavy could...
- by Sgt Kirk - at 2014.09.05 05:05:00
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649. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Zatara Rought wrote: TheEnd762 wrote: Heavies have a defense against scouts. It's called "even grazing them in the foot with a burst from the HMG". Unless you're stacking proto damage mods on a proto shotgun AND aiming for the head, most hea...
- by Sgt Kirk - at 2014.09.05 04:56:00
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650. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Sgt Kirk wrote: It would probably be best if we see what Rattati wants heavies to be. Maybe the idea of Heavy has changed from Battleship to Super Jove Omni ship status but Idk, I'm very old school with suit purpose...
- by Sgt Kirk - at 2014.09.05 04:40:00
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651. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
It would probably be best if we see what Rattati wants heavies to be. Maybe the idea of Heavy has changed from Battleship to Super Jove Omni ship status but Idk, I'm very old school with suit purposes.
- by Sgt Kirk - at 2014.09.05 04:16:00
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652. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
castba wrote: If heavy turn speed is decreased, so should the assault and logi's. Why should medium frames be able to turn at the same speed as a light frame? I love the want to go back to when a heavy could not track a scout strafing left and...
- by Sgt Kirk - at 2014.09.05 04:09:00
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653. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Michael Arck wrote: Ehh, I agree with the consensus. Sentinels need to be able to have a fighting chance against a backstabbing scout. group a sentinel with a squad or at least another person. This is supposed to be a team based game no? Wh...
- by Sgt Kirk - at 2014.09.05 02:30:00
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654. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Sgt Kirk wrote: I want this game to be as balanced as possible so don't resort to posting comments saying Q.Q or that I hate heavies and I digress. When heavies received their turn speed buff ages ago that's when ...
- by Sgt Kirk - at 2014.09.05 01:17:00
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655. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
I want this game to be as balanced as possible so don't resort to posting comments saying Q.Q or that I hate heavies and I digress. When heavies received their turn speed buff ages ago that's when heavies started appearing on the OP radar in fo...
- by Sgt Kirk - at 2014.09.04 23:26:00
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656. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Anmol Singh wrote: Sgt Kirk wrote: anaboop wrote: Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf. What are you high on? The last time I got killed by a missile turret was almos...
- by Sgt Kirk - at 2014.09.04 22:43:00
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657. Assault bonuses - in Feedback/Requests [original thread]
A RoF bonus would be the most premier bonus option for the Gallente while building in the Current dispersion and recoil bonus into the plasma rifles itself. Gallente Weaponry across the board experience the same exact problem no matter if it'...
- by Sgt Kirk - at 2014.09.04 22:42:00
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658. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
CCP Rattati wrote: AV Well then it kinda fails at it's job. What do we have here? Yet another gallente weapon that's outperformed by other weapons in it's intended range? To be fair the one great thing about the Large blaster was kicki...
- by Sgt Kirk - at 2014.09.04 19:51:00
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659. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
anaboop wrote: Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf.
- by Sgt Kirk - at 2014.09.04 15:07:00
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660. CCP your forum is counterproductive to discussing issues for hotfixe... - in Feedback/Requests [original thread]
As long as the Gallente Assault will get a bonus to its weapon as well as Caldari with Combat Rifle Dispersion increased I'm fine.
- by Sgt Kirk - at 2014.09.04 06:56:00
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