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501. matchmaking messed up in 1.9? - in Feedback/Requests [original thread]
I've noticed nothing different at all. This game has always been nothing but One-sided matches.
- by Sgt Kirk - at 2014.11.07 08:45:00
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502. Open The Market :) - in Feedback/Requests [original thread]
Stop making smiley faces, it makes you look like a creep.
- by Sgt Kirk - at 2014.11.07 08:44:00
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503. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: I can just see how everyone is migrating to it overnight. Rather nip it in the bud now. Why don't you guys ever have this mindset when it comes to other OP stuff? (Cough Cough, Caldari items)
- by Sgt Kirk - at 2014.11.07 08:42:00
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504. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
g li2 wrote: CCP Rattati wrote: HMG-Sentinel is simply too dominant across all game modes. It does not seem real. Do you forget the scouts? Are those numbers you see on your system? Reduce the Turning Speed on Sentinel and you'll have a muc...
- by Sgt Kirk - at 2014.11.06 21:05:00
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505. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Cavani1EE7 wrote: CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 ...
- by Sgt Kirk - at 2014.11.06 19:54:00
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506. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
There better be an Allotek Version of this supposed Scan-link Equipment. As far as the rest goes, I can't comprehend it. I need sleep. I'll follow up with this when I wake up later.
- by Sgt Kirk - at 2014.11.06 07:55:00
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507. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Uplinks where they stand now are a cancer to this game.
- by Sgt Kirk - at 2014.11.04 00:29:00
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508. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way to have team deploy is to have an either or system Create 16 man squad (can only exist in FW) Join FW queue, q-sync if you want to try and fight another specific 16 man team If no other 16 man squad is queuing, ...
- by Sgt Kirk - at 2014.11.03 07:39:00
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509. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
I don't know where to begin agreeing with this. This is absolutely fantastic and I love every word I read. Solo Strikes are perfect and allow the solo player to at least have some more of an effect on the battlefield, also good for clearing out...
- by Sgt Kirk - at 2014.11.03 07:29:00
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510. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
I have been very displeased with uplinks from the very beginning. I always wished they spawned you with some kind of drawback to make you think twice before spamming them in the middle of a battle.
- by Sgt Kirk - at 2014.11.02 05:40:00
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511. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
DeathwindRising wrote: Sgt Kirk wrote: Cat Merc wrote: And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time. Gotta see how that plays out, honestly feel like ...
- by Sgt Kirk - at 2014.10.27 21:47:00
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512. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Cat Merc wrote: And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time. Gotta see how that plays out, honestly feel like the ...
- by Sgt Kirk - at 2014.10.27 16:30:00
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513. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Cat Merc wrote: And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time. Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unl...
- by Sgt Kirk - at 2014.10.27 13:54:00
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514. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Alena Ventrallis wrote: Once I get home in a day or two, I'm going to run some tests on the Breach PR and normal PR and see about crunching some numbers for a fix. The end goal is to decrease it's dps while also increasing...
- by Sgt Kirk - at 2014.10.27 12:46:00
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515. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Personally, I think we need to switch damage mods to lows and move some other things like biotics and codebreakers to the highs... but that's a discussion all its own. I could very well get behind that, it would be d...
- by Sgt Kirk - at 2014.10.27 06:28:00
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516. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
So just to summarize this page on this thread for those that don't want to read it. Shield suits are not at a disadvantage like they'd like to think, they just do not fit their suits and play to the suits advantages like they are supposed to. ...
- by Sgt Kirk - at 2014.10.27 02:12:00
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517. Range of weapon in description :) - in Feedback/Requests [original thread]
There was a multiplier, it was taken out. There were better stats in general and they were taken out for no reason. At all.
- by Sgt Kirk - at 2014.10.26 15:13:00
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518. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
These Gallente numbers need to be increased by non-trivial amount.
- by Sgt Kirk - at 2014.10.26 15:06:00
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519. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Yes, as you said, the main benefit of this change is that you guys can finally get rid of a reactive or armor repair in place of a much more useful module. CPU extender or Another regulator maybe, you can do a lot with low slots, which I'm jealo...
- by Sgt Kirk - at 2014.10.26 14:51:00
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520. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Killer's Coys wrote: I had You are increasing the armor repair. Let's do the same thing, but with shield, don't we ? Because at the moment (without this change) Galassault Gk.0 with 3 armor repair is getting ~30.5HP/s armor Calassault Ck.0 wit...
- by Sgt Kirk - at 2014.10.26 14:20:00
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