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201. 5.22 Skill Changes - in General Discussions [original thread]
Considering they apply to all suits regardless of frame/race/specialization, I personally don't think them being 5x is a bad thing.
- by Sete Clifton - at 2013.05.22 13:12:00
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202. Dust 514 9/10 by PSU- What? - in General Discussions [original thread]
Snaps Tremor wrote: I expected the reviews to be a wide spread. If you get it, you really get it. If you don't, you really don't. There are a few layers of frustrating bullshit to push through before you reach a broad understanding of the gam...
- by Sete Clifton - at 2013.05.21 01:44:00
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203. Sticky:Aiming and control system in general - in General Discussions [original thread]
Since the thread I made about it doesn't seem to be very popular, I'm going to post my idea here so a DEV might see it. Add acceleration to character/player movement in all directions (as there is currently none), and slightly increase strafe spe...
- by Sete Clifton - at 2013.05.20 00:14:00
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204. Sticky:Aiming and control system in general - in General Discussions [original thread]
The overall aiming in Dust actually isn't that bad right now. One of the biggest issues though it that very small movements feel really inconsistent, and it keeps the aiming from feeling "fluid" like it should. By this I mean that sometimes I can ...
- by Sete Clifton - at 2013.05.19 08:55:00
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205. The Gallante Assault Dropsuit - in General Discussions [original thread]
Cosgar wrote: Looks like they're wearing ... Best post in the history of Dust. In fact, I think we've done it, we can shut it down now. It's been fun, everyone.
- by Sete Clifton - at 2013.05.18 10:06:00
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206. 10,000 WP in Academy is pushing it a bit - in General Discussions [original thread]
Based purely on kills, one would only need 200. That actually seems kind of low to me.
- by Sete Clifton - at 2013.05.18 02:31:00
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207. How to snipe... - in General Discussions [original thread]
If the stacking penalty works the same as EVE, then 5 would give you a 31.3% increase: 1 - 10% 2 - 19.6% 3 - 26.4% 4 - 29.9% 5 - 31.3% 6 - 31.7%
- by Sete Clifton - at 2013.05.18 02:24:00
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208. Sticky:Aiming and control system in general - in General Discussions [original thread]
Thanks for the update, Wolfman. Based on a little more testing I did, I'm assuming the acceleration time was normalized to sensitivity 50 (pre-hotfix/patch), which I think is around 0.65 seconds?
- by Sete Clifton - at 2013.05.17 06:56:00
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209. Sticky:Aiming and control system in general - in General Discussions [original thread]
So I tried M/KB for the first time (in Dust) today, just to see what it's like. Now I can totally understand that for people who play on PC regularly that the aiming feels weird/bad/off/whatever, but it's a hundred times better than the DS3. ADS w...
- by Sete Clifton - at 2013.05.15 21:30:00
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210. Clone Counter at Zero; Game Doesn't End - in General Discussions [original thread]
Yes, I've noticed this too. I had a game that went on for probably around two minutes after we ticked zero.
- by Sete Clifton - at 2013.05.15 20:12:00
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211. "DUST as it stands simply isn't interesting enough to merit that kind o... - in General Discussions [original thread]
It was a fair look Dust. Don't forget, this is written from the perspective of a newbie and only after a days worth of gameplay, it's a first impression and extremely accurate. The things he pointed out that were good or bad, are the same good an...
- by Sete Clifton - at 2013.05.15 19:59:00
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212. Sticky:Aiming and control system in general - in General Discussions [original thread]
I'm noticing a slight improvement, the lower sensitivities seem to work a little better now. Did you reduce the acceleration/smoothing time? That's what it feels like to me. I do have to say though that I've noticed CQC battles still don't seem ri...
- by Sete Clifton - at 2013.05.14 19:18:00
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213. Good morning devs!!! wakey wakey... - in General Discussions [original thread]
Sir Snugglz wrote: Yes, more patch notes is what I want!!!! and will it be a normal down time or extended like it was for uprising. Thats what I want, the time for me to wake up. Well Frame did say extended on the first page, so I'm guessing ...
- by Sete Clifton - at 2013.05.14 05:41:00
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214. nano injectors - in General Discussions [original thread]
Not sure if this answers you question but I'll put it here anyway. From CCP Draco: Quote: The quick fix will let you wait on the kill screen, the icon will show right away. We will also look into what we can do with these other suggestions: ...
- by Sete Clifton - at 2013.05.14 05:35:00
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215. Good morning devs!!! wakey wakey... - in General Discussions [original thread]
Aoena Rays wrote: crazy space 1 wrote: Isn't a bit later in the day to not be telling us whats in the update? I wish I could send them a pizza and beer They already said what is coming on 5/14... http://dust514.com/news/blog/2013/05/whats...
- by Sete Clifton - at 2013.05.14 05:32:00
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216. Happy 5/14 - in General Discussions [original thread]
I can't remember exactly, but doesn't the SR (semi-auto variant) have pretty much the same stats as the TAR? I thought that's what I saw in one of those threads with stats from FF.
- by Sete Clifton - at 2013.05.14 05:28:00
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217. Tac AR need nerfing - in General Discussions [original thread]
Not to be a ****, but we already have enough of these threads. There's a constructive thread (started by Iron Wolf) on the TAR in the Feedback/Request section. If you have any ideas as to balancing it, I'd suggest posting it there.
- by Sete Clifton - at 2013.05.14 04:37:00
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218. Dust: the ultimate Twitch and gank CoD clone. - in General Discussions [original thread]
This is one of the worst comparisons I've seen, but just for fun how does halo fit into this. It by far has the most health and is the least "twitchy/ganky" (besides arma I suppose).
- by Sete Clifton - at 2013.05.13 19:41:00
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219. Sticky:Aiming and control system in general - in General Discussions [original thread]
(For the DS3) From what I've gathered, I'm thinking part of the problem is the acceleration algorithm they are using. It appears to be very similar to the one used in UT3. By this I mean that there is a very short but large acceleration at the beg...
- by Sete Clifton - at 2013.05.13 04:16:00
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220. New Player's Impressions: - in General Discussions [original thread]
Crash Monster wrote: 0 Try Harder wrote: Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE th...
- by Sete Clifton - at 2013.05.12 07:31:00
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