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141. can the frame rate go above 30 or is it locked? - in General Discussions [original thread]
richiesutie 2 wrote: Banning Hammer wrote: I thought Console games are lock to a specific FPS...they are not like PC's with multiple FPS variations... but maybe i'm wrong... seems like we're all confused Console games don't have multipl...
- by Sete Clifton - at 2013.07.04 14:33:00
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142. can the frame rate go above 30 or is it locked? - in General Discussions [original thread]
God of War typically runs above 30fps and up to 60.
- by Sete Clifton - at 2013.07.04 14:30:00
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143. For the First Time on this Forum Im effing Mad. - in General Discussions [original thread]
CCP doesn't want to change something every time the community thinks it's an issue, especially based on feedback of something people haven't even used yet. They obviously had a vision for these new mods and want to see it at least play out for a l...
- by Sete Clifton - at 2013.07.02 14:11:00
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144. lav control changes? - in General Discussions [original thread]
Most of us haven't been able to play yet, could you be a little more specific to what was actually changed?
- by Sete Clifton - at 2013.07.02 13:18:00
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145. CCP, you are nutz - in General Discussions [original thread]
I feel like I'm missing something, those don't sound very appealing or useful to me.
- by Sete Clifton - at 2013.07.02 13:01:00
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146. Is the concurrent player amount still dropping? - in General Discussions [original thread]
I suspect there will be an influx on Tuesday, but the interesting part will be to see how much it actually peaks at and then what happens the following days.
- by Sete Clifton - at 2013.07.01 09:49:00
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147. What would make you spend money on this game? - in General Discussions [original thread]
As soon as the DS3 aiming is significantly improved I'll start playing again (and paying every once in a while). In which case, probably just boosters.
- by Sete Clifton - at 2013.06.28 17:56:00
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148. Anyone moving to PS4? - in General Discussions [original thread]
Yes, launch day. Still not sure what game(s) to get first though. I'm thinking watch dogs or AC and a shooter (BF, CoD, or KZ).
- by Sete Clifton - at 2013.06.28 02:53:00
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149. Xbox is dropping fees for patching - Devs can now patch their games free of char... - in General Discussions [original thread]
I'd like to point out they only removed the fee to patch a game. There's nothing in there about changing the QA approval process, which is the biggest deal to us.
- by Sete Clifton - at 2013.06.27 22:41:00
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150. Neocom Vita App Dev Blog? - in General Discussions [original thread]
They said the answers would be around the 27th. Probably won't tomorrow (though maybe), but I'm guessing next week sometime.
- by Sete Clifton - at 2013.06.27 21:06:00
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151. snow in 1.2!!! - in General Discussions [original thread]
Didnt they show a snow level screenshot at fanfest? I remember it not fully covering the ground and being really patchy.
- by Sete Clifton - at 2013.06.27 19:20:00
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152. Question about Commando - in General Discussions [original thread]
Aisha Ctarl wrote: Plus wouldn't that now give the "heavy" frame three different types - heavy, sentinel, and now commando? No, heavy is not a role (just as medium and light frames are not roles), it's just a frame size. Here's how it shou...
- by Sete Clifton - at 2013.06.27 19:03:00
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153. Amarr commando suit bonus, lol - in General Discussions [original thread]
Just to clear up some confusion and to be precise, here's the actual eHP breakdown: Base Shields = 250 x 1.25 = 312.5 Base Armor = 250 x 1.25 = 312.5 Two Complex Shield Extenders = 66 x 2 x 1.20 = 158.4 One Complex Armor Plate = 115 x 1.20 = 138 ...
- by Sete Clifton - at 2013.06.27 18:57:00
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154. Amarr commando suit bonus, lol - in General Discussions [original thread]
Just did a quick calculation and if everything is right it should have a maximum ehp of about 933. Take out the complex armor plate for the feroscale though and it should be around 865. I actually think it's pretty nice for a hybrid AV build.
- by Sete Clifton - at 2013.06.27 18:40:00
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155. F r a m e r a t e - in General Discussions [original thread]
For anyone interested, here are some framerate comparisons: http://boallen.com/fps-compare.html http://frames-per-second.appspot.com The second link is particularly interesting because you can control some different parameters (I'd suggest t...
- by Sete Clifton - at 2013.06.27 10:37:00
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156. Dust 514 PS Vita App? - in General Discussions [original thread]
The Robot Devil wrote: Sete Clifton wrote: They're still working on it and are supposed to be answering a bunch of questions about it sometime in the next week or so. Check out this thread: https://forums.dust514.com/default.aspx?g=posts&a...
- by Sete Clifton - at 2013.06.26 10:07:00
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157. Dust 514 PS Vita App? - in General Discussions [original thread]
They're still working on it and are supposed to be answering a bunch of questions about it sometime in the next week or so. Check out this thread: https://forums.dust514.com/default.aspx?g=posts&m=940005#post940005
- by Sete Clifton - at 2013.06.26 05:30:00
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158. In response to 1.2 - in General Discussions [original thread]
Looks mostly good, and no disrespect to CCP, but I still think I'm going to wait for 1.3 before I jump back in.
- by Sete Clifton - at 2013.06.25 23:26:00
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159. Is there a schedule for the comming patches? - in General Discussions [original thread]
meri jin wrote: So, there is a Dev Blog about patch 1.2 . But not other Information like Patchnotes and Date, am I right or did i miss something? I posted this in the other thread too, but that's old and only part of 1.2 (only the stuff team...
- by Sete Clifton - at 2013.06.25 07:38:00
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160. CCP any update on roadmap? - in General Discussions [original thread]
meri jin wrote: patch 1.2 Before there's any miscommunication on this, I'd just like to point out that is only part of 1.2. More specifically, that's the contribution to 1.2 from team True Grit. There will be more with the dev blog coming o...
- by Sete Clifton - at 2013.06.25 07:36:00
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