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ladwar
Dead Six Initiative Lokun Listamenn
381
|
Posted - 2013.05.12 21:55:00 -
[31] - Quote
Illendar Cortharis wrote:CrotchGrab 360 wrote:AV is OP,
tanks are OP in infantry-only matches with people without AV weapons,
what to do?
people complain about tanks because they get owned by them but the people who are complaining aren't using AV.
so because of that DS pilots get screwed over.
who cares about LAVs so much to complain that they are dying too quickly whilst driving them? are the complainers even taking note of which gun they're being killed with?
I could say ''dam I just got taken out in one shot, that thing is OP'' whereas in reality I was shot with a proto weapon with skills whilst driving a standard LAV with no vehicle skills.
this game will take months to balance out :/ Quick question, what HAV pilot has managed to shoot down an Assault Dropship? Yeah it's something that can't exactly be done now that turret elevation is a bit crippled. Either way, risk-reward. Go ask EVE pilots about this sort of thing. I have, had to park my HAV so it was facing up and slammed a round into its thrusters, as it gain control slammed it with a second rail to the front and watched it crash in flames. most of the time I don't bother because its so hard for most pilots to keep a target on my HAV that it is only a few rounds hit and then my passive recharge beats the damage of the missile. now the logi dropships I take carefully aim to hit the thrusters, they are more pain to keep alive for the ground guys with the MRCU. |
CharCharOdell
Ametat Security Amarr Empire
16
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Posted - 2013.05.12 21:57:00 -
[32] - Quote
+1. They did everything completely backwards. Dropships should have got the 70% HP boost. Tanks should've got the 50% boost. And LAVs get nothing. But giving all vehicles a 100% PG boost would solve everything. Just saying |
Zero Harpuia
WarRavens Orion Empire
450
|
Posted - 2013.05.12 21:58:00 -
[33] - Quote
gbghg wrote:Zero Harpuia wrote:gbghg wrote:Zero Harpuia wrote:Ignoble Son wrote:[from a tanker] You tell'em man.
We should start a petition to have the electronics skill for dropsuits nerfed the same way the engineering skill for vehicles was nerfed. I think that'd about even things up. That's anal. Don't screw us because they screwed you, screw them by not buying any more AURUM. As for the DShips, they need some luv yea, but don't touch the Forge. Your best defense against them is trucking around. Takes at least 4 seconds to prime the thing, and it glows like a beacon... if this were a realistic war game you wouldn't ask them to nerf the RPG for the sake of your Tilt-rotor/Helicopter. But this isn't a realistic war sim, we're flying aircraft which are shielded, which are supposed yo take that first hit and hive vehicles a chance to get away. . That works both ways. We are shooting a shield piercing rod of destruction designed to destroy your shielded flying vehicle. You think New Eden spent all of it's time just making a DShip and not something to kill it? No I'm well aware that AV weapons would have developed to counter shields, but you'd expect for there to be an additional defense mechanism, such as some kind of threat detection or countermeasure to help balance things out. Right now any level of AV is enough to keep dropships high in the sky, being ineffective and not contributing much to our team.
Once again, there could be a countermeasure to the countermeasure. Thinking along the lines of 'anti-anti-missile-missiles' will keep us going in circles forever. Also, the Forge and other railgun and rocket systems don't lock on period, so there can be no early warning system (Swarms are MISSILES, not rockets. Rockets in EVE nomenclature are strong, but dumb, missiles are smart but weaker.) |
Illendar Cortharis
Digital Mercs
2
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Posted - 2013.05.12 22:00:00 -
[34] - Quote
Alina Heart wrote:Just another bitter tanker, you aren't the only group of players entitled to a buff douchebag. Tankers = Wahhh, Nerf Everything, Buff Tanks!
Nice work fool. I don't advocate buffs for anything. The only change I want to HAVs is the elevation fixed so I have somewhat of a fighting chance against assault dropships.
Dropships as they are have double the survival rate against infantry then they did in builds prior. |
gbghg
L.O.T.I.S. RISE of LEGION
1551
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Posted - 2013.05.12 22:00:00 -
[35] - Quote
Illendar Cortharis wrote:CrotchGrab 360 wrote:AV is OP,
tanks are OP in infantry-only matches with people without AV weapons,
what to do?
people complain about tanks because they get owned by them but the people who are complaining aren't using AV.
so because of that DS pilots get screwed over.
who cares about LAVs so much to complain that they are dying too quickly whilst driving them? are the complainers even taking note of which gun they're being killed with?
I could say ''dam I just got taken out in one shot, that thing is OP'' whereas in reality I was shot with a proto weapon with skills whilst driving a standard LAV with no vehicle skills.
this game will take months to balance out :/ Quick question, what HAV pilot has managed to shoot down an Assault Dropship? Yeah it's something that can't exactly be done now that turret elevation is a bit crippled. Either way, risk-reward. Go ask EVE pilots about this sort of thing. I've lost one to a tank, I was hovering just above the ground and wasn't paying attention to my surroundings, he came up behind me and surprised me. Large turrets kill dropships very quickly. |
gbghg
L.O.T.I.S. RISE of LEGION
1551
|
Posted - 2013.05.12 22:06:00 -
[36] - Quote
Zero Harpuia wrote:[ Once again, there could be a countermeasure to the countermeasure. Thinking along the lines of 'anti-anti-missile-missiles' will keep us going in circles forever. Also, the Forge and other railgun and rocket systems don't lock on period, so there can be no early warning system (Swarms are MISSILES, not rockets. Rockets in EVE nomenclature are strong, but dumb, missiles are smart but weaker.) Swarm launcher do lock on, and we should be able to detect that quite easily, after all modern tech can detect lock ons. And have you missed all that's discharge when the forge gun is charging up? It's creates such a bright spot if your lucky and paying very close attention you can spot it from the air, sensors should light that thing up on the map for all to see. |
Skihids
The Tritan Industries RISE of LEGION
1276
|
Posted - 2013.05.12 22:08:00 -
[37] - Quote
Time to murder taxi!
Put away your dropships and kill everyone with a LAV. |
Yeva Kalsani
Reckoners
60
|
Posted - 2013.05.12 22:13:00 -
[38] - Quote
DUST Fiend wrote:gbghg wrote:Wow, I was so pissed off when I first posted in this thread, kinda amusing looking back... Or maybe not(ill just get angry again). I ragequit IRC earlier hardcore, listening to a bunch of infantry guys saying dropships are fine is beyond infuriating.
Well, just going to put it out there not to fret; not all infantry players are that dense. I run infantry and specced on FG, and I agree, dropships are in dire need of serious improvements. Those dudes on IRC don't know what they're talking about. Before they're anywhere near being "fine", dropships could use a +100% buff, and AV warning systems, and proper WP rewards for the pilot. If you're wondering why I'd push so much for this, it's because properly functional dropship economy would only feed into helping combat get more diverse. And that's sorely needed.
What petition can I sign so they hurry up on fixing this? |
IamI3rian
OSG Planetary Operations Covert Intervention
29
|
Posted - 2013.05.12 22:16:00 -
[39] - Quote
gbghg wrote:Swarm launcher do lock on, and we should be able to detect that quite easily, after all modern tech can detect lock ons. And have you missed all that's discharge when the forge gun is charging up? It's creates such a bright spot if your lucky and paying very close attention you can spot it from the air, sensors should light that thing up on the map for all to see. Assuming it's rendered of course. If it doesn't exist, it isn't glowing. = / |
gbghg
L.O.T.I.S. RISE of LEGION
1553
|
Posted - 2013.05.12 22:35:00 -
[40] - Quote
Yeva Kalsani wrote:DUST Fiend wrote:gbghg wrote:Wow, I was so pissed off when I first posted in this thread, kinda amusing looking back... Or maybe not(ill just get angry again). I ragequit IRC earlier hardcore, listening to a bunch of infantry guys saying dropships are fine is beyond infuriating. Well, just going to put it out there not to fret; not all infantry players are that dense. I run infantry and specced on FG, and I agree, dropships are in dire need of serious improvements. Those dudes on IRC don't know what they're talking about. Before they're anywhere near being "fine", dropships could use a +100% buff, and AV warning systems, and proper WP rewards for the pilot. If you're wondering why I'd push so much for this, it's because properly functional dropship economy would only feed into helping combat get more diverse. And that's sorely needed. What petition can I sign so they hurry up on fixing this? Don't think that giving a dropship a RDV's health will help them in the long run, we'd just get nerfed when AV guys rightly complained that we'd be unkillable. I would argue that a 10-20% health buff, with a warning/countermeasure system in place would put us close to the balance between AV and survivability. And a price nerf of at least a 100,000 on the logi and assault ships and another reduction to the tune of 50,000 on the standard and logi ships. IMO that would make flying much more affordable for both new pilots and veteran ones, but still mean that good ones require a significant ISK investment.
I'd also add a 10% buff to pg, would help dropships in their fittings but would prevent them from tanking excessively.
Please bear in mind as a dropship pilot this is from a slightly biased viewpoint, but then again no more biased than an av'ers. Edit: I'm onto something here, time to go to feedback. |
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Ydubbs81 RND
Ahrendee Mercenaries
1231
|
Posted - 2013.05.12 22:49:00 -
[41] - Quote
buff the health of the dropship like you are doing for everything else. I don't understand how they can buff the health of the LAV and not buff the health of the dropship |
First Prophet
UItramarine Corp
78
|
Posted - 2013.05.12 23:05:00 -
[42] - Quote
Illendar Cortharis wrote:First Prophet wrote:No. You can't have your buffs until I have my fighter to take you down in. No buffs required on Dropships. This latest build made them better than HAVs (until main turret elevations get fixed.) Why quote me? I wasn't asking for dropship buffs. I was asking for fighters. |
Zero Harpuia
WarRavens Orion Empire
450
|
Posted - 2013.05.12 23:12:00 -
[43] - Quote
gbghg wrote:Zero Harpuia wrote:[ Once again, there could be a countermeasure to the countermeasure. Thinking along the lines of 'anti-anti-missile-missiles' will keep us going in circles forever. Also, the Forge and other railgun and rocket systems don't lock on period, so there can be no early warning system (Swarms are MISSILES, not rockets. Rockets in EVE nomenclature are strong, but dumb, missiles are smart but weaker.) Swarm launcher do lock on, and we should be able to detect that quite easily, after all modern tech can detect lock ons. And have you missed all that's discharge when the forge gun is charging up? It's creates such a bright spot if your lucky and paying very close attention you can spot it from the air, sensors should light that thing up on the map for all to see.
You do realize I said Swarms were the exception to the lock on rule? You are only hearing what you want to hear there. Furthermore, do you want your cockpit to whine at you every time someone fires a Forge Gun or Missile on the map? Think about that, remember how many people use missile turrets. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
298
|
Posted - 2013.05.12 23:27:00 -
[44] - Quote
You guys want to talk technological realism? When you die the nanites in your body eat through your suit so that nothing is left behind for the enemy to recover. So if we had realistic technology, why wouldn't we just release a swarm of nanites on the field to eat our enemies from the inside like the Vashta Nerada? Answer: because it'd be fracking stupid, gameplay wise. That's not even getting into things like "why don't we just precision strike the pants off of the entire team?"
What I'm getting at is, drop the realism discussion. We're pretty far from realistic here, because realistic isn't fun. Neither is being insta-gibbed without any opportunity to react. |
Chaffe97
R.I.f.t Orion Empire
7
|
Posted - 2013.05.12 23:38:00 -
[45] - Quote
I agree that the dropships need more hp or damage resistance. But what I want more is more useful purposes for the ship. The maps are too small for the the ship to be viable as transport, unless you have a cru. My suggestion is that methods are needed to be implemented that draw greater attention from teammates to a ship or vehicle with a cru, like make the announcement in your face so that randoms are more drawn to it... And a way to tell or force players to drop, maybe a button that when pressed alerts and advises the occupants of an important area to get out at. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
60
|
Posted - 2013.05.12 23:53:00 -
[46] - Quote
there is a reason real pilots dont fly into a hot LZ. u want to be a flying tank in a personnel carrier. i have yet to see these assault dropships or strafing runs.
i love poppin dropships but it has become more difficult cause my forge gun now has slow travel time. take a lesson from tanks. stick n move. u can also fly higher than my forge gun can shoot. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
60
|
Posted - 2013.05.12 23:55:00 -
[47] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:You guys want to talk technological realism? When you die the nanites in your body eat through your suit so that nothing is left behind for the enemy to recover. So if we had realistic technology, why wouldn't we just release a swarm of nanites on the field to eat our enemies from the inside like the Vashta Nerada? Answer: because it'd be fracking stupid, gameplay wise. That's not even getting into things like "why don't we just precision strike the pants off of the entire team?"
What I'm getting at is, drop the realism discussion. We're pretty far from realistic here, because realistic isn't fun. Neither is being insta-gibbed without any opportunity to react.
off topic but, nanite grenades come to mind. no repping cause theres nothing to rep |
gbghg
L.O.T.I.S. RISE of LEGION
1555
|
Posted - 2013.05.13 00:02:00 -
[48] - Quote
Zero Harpuia wrote:gbghg wrote:Zero Harpuia wrote:[ Once again, there could be a countermeasure to the countermeasure. Thinking along the lines of 'anti-anti-missile-missiles' will keep us going in circles forever. Also, the Forge and other railgun and rocket systems don't lock on period, so there can be no early warning system (Swarms are MISSILES, not rockets. Rockets in EVE nomenclature are strong, but dumb, missiles are smart but weaker.) Swarm launcher do lock on, and we should be able to detect that quite easily, after all modern tech can detect lock ons. And have you missed all that's discharge when the forge gun is charging up? It's creates such a bright spot if your lucky and paying very close attention you can spot it from the air, sensors should light that thing up on the map for all to see. You do realize I said Swarms were the exception to the lock on rule? You are only hearing what you want to hear there. Furthermore, do you want your cockpit to whine at you every time someone fires a Forge Gun or Missile on the map? Think about that, remember how many people use missile turrets. My mistake I misread you there, but you did the same thing. Getting a warning tone when a swarm launcher locks you, not everytime someone fires one, as for missile turrets by your very logic they should be renamed rocket turrets. And frankly I would rather know that a forge gun is being charged somewhere (as annoying as it would be) than only find out when I've been shot. |
total masshole
Seykal Expeditionary Group Minmatar Republic
7
|
Posted - 2013.05.13 00:21:00 -
[49] - Quote
HP Buff for all the hordes of noobs who will just be stampeding wildly in the streets to finally play dust.. so they can drive a free "pimp ride" without investing any thought or SP.. no biggie, i always throw 2 packed AV grenades in succession anyway.
also your flying the wrong ship/race for what you're trying to do |
total masshole
Seykal Expeditionary Group Minmatar Republic
7
|
Posted - 2013.05.13 00:23:00 -
[50] - Quote
Delta 749 wrote:I have to ask you a serious question Are you sure you didnt just crash you drop ship in panic because someone shot at you? Because Ive taken shots and ships with a rifle and seen pilots freak out and try to run away and end up crashing themselves and losing the ship
the term "pilot" in that case is an overstatement.. |
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total masshole
Seykal Expeditionary Group Minmatar Republic
8
|
Posted - 2013.05.13 00:34:00 -
[51] - Quote
CrotchGrab 360 wrote:AV is OP,
tanks are OP in infantry-only matches with people without AV weapons,
what to do?
people complain about tanks because they get owned by them but the people who are complaining aren't using AV.
so because of that DS pilots get screwed over.
who cares about LAVs so much to complain that they are dying too quickly whilst driving them? are the complainers even taking note of which gun they're being killed with?
I could say ''dam I just got taken out in one shot, that thing is OP'' whereas in reality I was shot with a proto weapon with skills whilst driving a standard LAV with no vehicle skills.
this game will take months to balance out :/
it's actually fine atm.. they're flying the wrong ship for what they're trying to do. AV vs DS is balanced, AV does not need to be nerfed for dropships sake, then everyone else suffers vs tanks and lavs because of nerfed AV...
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develsgun
Sunset Warriors Legacy Rising
24
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Posted - 2013.05.13 00:39:00 -
[52] - Quote
Av gets 10% dmg boost befor that I was flying an armor dropship it was balanced I could take 2-4 hits even from forge gunners befor I had to run that gives time for me or gunners to find and shoot back
Forge gunners sorry but ur op to are dropships over whealming dmg, almost infinate range givin on the size of current battle fields, 4 sec recharge my reppers barely get a rep in that time not to mention the challenge of finding u and oh ya we got to get moving and we due to physics limitations can only move in a verh predictable path every turn is a drastic loss of speed hey wait one more dis advantage while were trying to dodge u are gunners can't shoot back as everything is eather out of range or moving by to fast oh and anouther dis advantage if we do try to slow down to find u and shoot back bam shot again and running again
Last build I took a break from dropships because they were paper bags I sat there with a militia swarm whenever a dropship showed in a match locked on and fired away he was eather to busy dodging to be of use or would die.
Tanks shut up about not being able to elevate ur big gun to hit us where shooting with small turrets might aswell be peashooters I've always had to and still do have to hound away at a tank for a long time to kill it not to mention u can't tell me u can't find **** to hide behind and under to escape us and av cause we got nothing not even clouds to hide in
Dropships need major love if we can even last and have fun on the battle field doing what we love I'm good not getting many war points. Ill side train assult or just use a militia suit to get my next dropship just make them survivable so if we do go down eather we screwed up or tje av guys actually had to work and were just better players I hate feeling like a skeet disk everytime I get in the air
Also RDV my god can u make them stop slicing straight through us those things are cloaked poisen arrows for dropship 1 comes down and almost always goes straight through are bellies ripping us in halve |
develsgun
Sunset Warriors Legacy Rising
26
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Posted - 2013.05.13 21:29:00 -
[53] - Quote
This topic is to important to let fade into the background
Please dropships deserve some respect |
Ser Chard
Benevolence Life Insurance
11
|
Posted - 2013.05.13 23:11:00 -
[54] - Quote
You guys are doing something wrong, drop ships are awesome now. I've been piloting a python most of the day, and drop ship mechanics have been much improved.
Honestly most of the times I lose a ship it's because I call it into a risky area or I slam into something... Or lag. Only things I'd like is somewhat reduced (15%?) cost to compensate for how difficult it is to gain wp. Hell its now viable to go around squishing people what with reasonable impact damage and all.
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Mobias Wyvern
Crux Special Tasks Group Gallente Federation
34
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Posted - 2013.07.06 04:28:00 -
[55] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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loumanchew
Ametat Security Amarr Empire
44
|
Posted - 2013.07.06 04:48:00 -
[56] - Quote
Next patch would be a good time to give LOTS of love to dropships CCP. |
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