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181. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Baal Roo wrote: Seriously, it would be awesome. +1 Can be misused though.
- by Sentient Archon - at 2012.11.05 14:34:00
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182. [Request] Lock Tank Option or Kick BLue Dot Option - in Feedback/Requests [original thread]
I would klike to have this option for my tank or for that matter any vahicle. I dont want any blue dots in my tanks farming my kills and not taking objectives.
- by Sentient Archon - at 2012.11.05 03:38:00
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183. Dropship = Transport ship - in Feedback/Requests [original thread]
EnglishSnake wrote: Dropship = transport ship +1
- by Sentient Archon - at 2012.11.02 18:06:00
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184. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
xprotoman23 wrote: it was only a matter of time before somebody brought up the Wraith from R2. We don't need the auger shield or wraith shield. Just let them exist in the resistance world. You mad bro cos this way I will be able to take o...
- by Sentient Archon - at 2012.11.02 17:38:00
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185. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
Lurchasaurus wrote: terribad idea. ill accept it tho if my tank can also have a heavy deployable shield Lolol. I drive a tank too and I say it is needed. With the way missile launchers you can sit back in your spawn and snipe people across t...
- by Sentient Archon - at 2012.11.02 17:25:00
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186. Dropships and swarms - in Feedback/Requests [original thread]
Lurchasaurus wrote: straight up ridiculous. if a dropship wants to outrun a swarm volley, it should have to use afterburner mods. tanking a swarm volley is one thing, but simply flying in circles without any fear of the ****** swarm mechanics i...
- by Sentient Archon - at 2012.11.02 17:21:00
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187. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
Kain Spero wrote: Forge guns are fine. I don't think they need added defense. A deployable shield bubble as a piece if equipment would be interesting though. Yep. Forge guns are fine. Its the heavy behind a forge gun that is not fine. Thats ...
- by Sentient Archon - at 2012.11.02 17:07:00
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188. [Request] Infantry Shield Modules - in Feedback/Requests [original thread]
Could we please have an infantry deployable shield modules? This would be something like a riot shield that can take a lot of punishment. It can be made in such a way that its battery operated and the shield depletes over time and needs to be rech...
- by Sentient Archon - at 2012.11.02 16:06:00
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189. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
In Resistance 2 the HVAP Wraiths and the Augers had deployable shields. While the HVAP Wraith had the shields on the weapon itself and moved with the weapon the Auger had to be deployed manually. Could we please have the same option for forge gun...
- by Sentient Archon - at 2012.11.02 16:03:00
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190. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Solution: Give us armor hardeners. +1 for this. Lack of armor hardners is why I moved from a Armor tank to a Shield Tank. Mavado V Noriega wrote: Missile Turrets This is another problem. Missiles are too good...
- by Sentient Archon - at 2012.11.02 13:43:00
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191. Booby Trap Vehicles - in Feedback/Requests [original thread]
Brush Master wrote: Title about says it all. Intro a module that can be put into a vehicles that will cause it to explode when an enemy starts hacking it. I like the idea. But these modules should be made expensive as hell and should have ...
- by Sentient Archon - at 2012.11.02 13:36:00
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192. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Piercing Serenity wrote: After reading thread upon thread about swarms, I think that's increasing swarm launcher speed is the LAST thing we should do. DS fly in circles because they don't have any other way to really dodge swarms. Increasing sw...
- by Sentient Archon - at 2012.11.02 13:34:00
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193. Remove leaderboards and K/D stat - in Feedback/Requests [original thread]
Marcus Chrome wrote: Leaderboards promote cheating, there, i said it. K/D stats promote camp-heavy play. People will stop caring about group play and only care about 'not getting killed'. And yes, i believe a K/D stat promotes this kind of pl...
- by Sentient Archon - at 2012.11.02 13:32:00
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194. [Request] Corp Warehouses - in Feedback/Requests [original thread]
Please bring this soon! I have so much **** that I dont really need and someone else in my corp could use.
- by Sentient Archon - at 2012.11.01 19:49:00
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195. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: When no one, and I mean no one, puts a blaster on a DS there is either something wrong with missiles or something wrong with blasters. Not jumping on the nerf missiles wagon, yet, but if all anyone uses is one of two op...
- by Sentient Archon - at 2012.11.01 15:54:00
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196. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
EnglishSnake wrote: SL do not need a buff, they need to stop zig zagging ther way around cover to hit me, im not too fussed that they got the buff of 20% but even the milita SL hurt shields enough Thanks for your input! Anywho we are discus...
- by Sentient Archon - at 2012.11.01 15:27:00
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197. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
EnglishSnake wrote: A buff? So an extra 20% damage buff on top of being put back to what it once was and bending around cover is not enough while being able to lock on through mountains and fired from the otherside of the map isnt enough? Th...
- by Sentient Archon - at 2012.11.01 15:07:00
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198. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Kain Spero wrote: Give swarms more balancing points than just missile count and damage. Give different swarms different flight paths, or it may be necessary to program the swarms to have different flight paths depending on what they are shooti...
- by Sentient Archon - at 2012.11.01 14:56:00
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199. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it. Players, now, deliberately allow the hack to go through so they can get t...
- by Sentient Archon - at 2012.11.01 14:54:00
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200. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps. I want an OPTION to chose skirmish/ambush ...
- by Sentient Archon - at 2012.11.01 14:53:00
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