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161. [Request] Increase rail heatup time and reduce blaster cooldown time - in Feedback/Requests [original thread]
Jarlaxle Xorlarrin wrote: ...or nerf missiles. Dude I have been asking for that for such a long time. Instead CCP is gonna tweak them missiles. Imma gonna go back to my spawn point and snipe them red dots.
- by Sentient Archon - at 2012.11.06 20:01:00
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162. [Request] Increase rail heatup time and reduce blaster cooldown time - in Feedback/Requests [original thread]
Necrodermis wrote: increase the rail heat up time? making it stay hot longer? it's already a useless weapon, why would you want to make it worst? A true rail gunner knows that if you hold the fire key down, the rail fire continuously. Most ...
- by Sentient Archon - at 2012.11.06 19:58:00
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163. [Request] Increase rail heatup time and reduce blaster cooldown time - in Feedback/Requests [original thread]
What the title says
- by Sentient Archon - at 2012.11.06 15:30:00
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164. [Request] Increase blaster heatup time and reduce blaster cooldown time - in Feedback/Requests [original thread]
What the title says.
- by Sentient Archon - at 2012.11.06 15:29:00
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165. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
Mavado V Noriega wrote: 1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay Ssshhhhhhhh Mav. Thats what I do too. Dont tell CCP my little secret...
- by Sentient Archon - at 2012.11.06 14:46:00
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166. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Baal Roo wrote: The fact that no one uses anything other than missile turrets unless they are intentionally handicapping themselves is a good indicator that they are OP. Spending 5 minutes USING a missile turret pretty much seals the deal. If y...
- by Sentient Archon - at 2012.11.05 19:42:00
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167. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
xAckie wrote: The problem with this that you will cannibalise the player into four separate SP areas, before you have implemented possible game modes. And further detracts from what this game CCP wishes to be, which I think (and I may be wron...
- by Sentient Archon - at 2012.11.05 19:38:00
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168. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Jason Pearson wrote: tl;wrl Missiles are overpowered imo because they are an all range weapon. You can snipe with missiles from one end of the map to the other causing mass damage. No weapon should ohk anything, which is why I've decided to use...
- by Sentient Archon - at 2012.11.05 19:19:00
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169. Attention all snipers! - in Feedback/Requests [original thread]
Necrodermis wrote: not to tank pilots. they feel their vehicles are underpowered. they want i win buttons for matches. even though nearly every match that had enemies do that ended up losing because their infantry was being slaughtered due to ...
- by Sentient Archon - at 2012.11.05 19:15:00
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170. [Request] Lock Tank Option or Kick BLue Dot Option - in Feedback/Requests [original thread]
Jason Pearson wrote: Need a kick option Nothing is more annoying than having squad mates that you work well with unable to get into your vehicle because some ass has decided to jump in and shoot the MCC. Hell, I try to make it obvious the blued...
- by Sentient Archon - at 2012.11.05 18:36:00
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171. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Didnt read it but anything to do with SLs gets a plus 1
- by Sentient Archon - at 2012.11.05 17:19:00
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172. Attention all snipers! - in Feedback/Requests [original thread]
Dust Tau wrote: I find that very annoying, and another way to cheat. CCP says its ok, so I guess it must be ok. Guess what? I will continue to use it till CCP fixes. Keep on ranting and raving about it, so that CCP does take some action abo...
- by Sentient Archon - at 2012.11.05 16:31:00
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173. [Request] Unique sound effects for proto weapons - in Feedback/Requests [original thread]
Alldin Kan wrote: Only way to tell the difference between the weapons in the battlefield is the paint job and the description on the kill feed, kind off bland with same weapon models as well. For next build I would like the top tier weaponry to...
- by Sentient Archon - at 2012.11.05 16:27:00
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174. Attention all snipers! - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Forge sniper, much more entertaining. It is lol. But missile sniping is easier lol. Best scrub way to pad the KD lol.
- by Sentient Archon - at 2012.11.05 16:26:00
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175. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Alldin Kan wrote: Meanwhile, I had my tank blown up trying to kill multiple AV dudes on that 3 point map Now why would you pull out your Sigaris and charge head on when you have a bunch of randoms running like headless chickens in that game...
- by Sentient Archon - at 2012.11.05 16:21:00
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176. Attention all snipers! - in Feedback/Requests [original thread]
Forget sniping with sniper rifles. Skill into tanks (shield tanks) and you can snipe people in their spawn points from your spawn points using missile tanks. And you dont have to worry about being counter-sniped ! CCP says that missiles are ok. ...
- by Sentient Archon - at 2012.11.05 15:43:00
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177. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Went in a match last night sniped people with my Missiel Gunlogi across the map in their spawn point from my spawn point. Geez when is CCP gonna fix this? Missiles are now the Rails in the previous builds LOL. Way too much range on them Lulz.
- by Sentient Archon - at 2012.11.05 15:40:00
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178. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
xjumpman23 wrote: Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller) LOL! When I said this a long time ago people laughed at me. CCP even said that "This is...
- by Sentient Archon - at 2012.11.05 15:33:00
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179. [Request] Lock Tank Option or Kick BLue Dot Option - in Feedback/Requests [original thread]
Bojo The Mighty wrote: But you're farming their kills. ....it's a symbiotic relationship. I spend points and isk skilling into it. People can do the same. We dont need any freeloaders out here.
- by Sentient Archon - at 2012.11.05 14:37:00
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180. [Request] Vehicles at levels 2 and 4 - in Feedback/Requests [original thread]
Currently we dont have any vehicles (tanks/dropships/lavs) at levels 2 and 4. In most cases we need to skip a level to get the next big thing. It would be nice to have vehicles at every level. Maybe like a Type 2 Gunlogi at level 2 and B Seires Sa...
- by Sentient Archon - at 2012.11.05 14:36:00
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