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201. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
EnglishSnake wrote: If you reduce range of missiles then reduce the range of SL missiles which also travel accross the map and then bend around the mountain you are using for cover Quite contrary ole chum, I prefer the swarm launchers to ha...
- by Sentient Archon - at 2012.11.01 14:49:00
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202. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Yes! They are. We know blasters are supposed to be AI. They have a short range and work well against infantry. Rails are AV and Anti Installations and they dont do much damage to infantry. You can snipe tanks and dripshits from a mile away. Work...
- by Sentient Archon - at 2012.11.01 14:28:00
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203. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Piercing Serenity wrote: I'm actually writing in the middle of the match because there is nothing to do. The fact that anyone could determine the match because of one vehicle is absurd. There was no room for the "use a forge and get good argume...
- by Sentient Archon - at 2012.10.31 23:49:00
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204. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
Necrodermis wrote: HMG + SMG = insain firepower Fixed!
- by Sentient Archon - at 2012.10.30 18:51:00
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205. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
+1
- by Sentient Archon - at 2012.10.30 18:43:00
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206. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Brush Master wrote: Ya so who thinks we should have a self-destruct module with levels just like everything else =) It could be activated only if your bleeding out and would have 10+ second timer and have a nice blast radius. Predator style! ...
- by Sentient Archon - at 2012.10.30 18:26:00
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207. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Noc Tempre wrote: Sinboto Simmons wrote: if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel Gi...
- by Sentient Archon - at 2012.10.30 17:55:00
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208. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Noc Tempre wrote: Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion. I wouldnt mind having it in any slot! I would however keep the active number to 2 or 3! A damage cap is also fine as lo...
- by Sentient Archon - at 2012.10.30 17:12:00
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209. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Noc Tempre wrote: Only if they cap out at 300 damage prototype level. Sure thing. I am all for capping damage.
- by Sentient Archon - at 2012.10.30 16:40:00
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210. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
I have used the AV proximity mines to great effectiveness. It goes great with the REs. I would love to have an option to use Anti infantry Proximity Mines. It can be same way it is for the AV proximity mines. Thank you!
- by Sentient Archon - at 2012.10.30 16:28:00
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211. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Noc Tempre wrote: I see no reason why they don't have Type B etc versions of AUR suits other than they are prepping for this change and have enough on their plate. If it is so important to see patch notes then I guess you can ignore my posts f...
- by Sentient Archon - at 2012.10.30 16:12:00
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212. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Noc Tempre wrote: Way to not pay attention. This is definitely on topic. AUR dropsuits will become skins you can put on any dropsuit in the series, and AUR -> ISK transactions will ensure the AUR price remains effectively the same. Hence th...
- by Sentient Archon - at 2012.10.30 16:01:00
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213. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Noc Tempre wrote: AUR dropsuits should be skins that slot into an existing dropsuit for style, not buy it with one or the other shenanigans clogging up the market. Furthermore, there is talks of direct AUR to ISK conversions under consideration...
- by Sentient Archon - at 2012.10.30 15:54:00
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214. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Guinevere Bravo wrote: Hell i've done my 40k AUR in two weeks just to get a headstart and get my gun game in order buy BPO's ect ect. Realistically I dont want to be spending -ú40 a month on "virtual items" when I could go spend that on beer. ...
- by Sentient Archon - at 2012.10.30 15:52:00
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215. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Guinevere Bravo wrote: These words send shivers down my spine. Get into bed with me and I will send shivers down places you never imagined. To boldly go where no man has gone before! Stick to the topic please. And if you have nothing intell...
- by Sentient Archon - at 2012.10.30 15:26:00
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216. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
We have the Aur versions of various Type 1s, A series etc but we dont have it for the Type 2 and B Series etc! As a dedicated Aur user I woeld love to have these options. Thank you!
- by Sentient Archon - at 2012.10.30 14:22:00
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217. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Captain-Awesome wrote: I'm doing skirmish because I can't find enough dropships in ambush to kill :( want to down a dropship? get a forge :p Unfortunately if you are going up against a good pilot you need both swarms and forges . Swarm...
- by Sentient Archon - at 2012.10.29 15:12:00
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218. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Alldin Kan wrote: lol it took a lot to take out my first tank (about 2 forges and buttload of ADV/Proto swarms), the second tank got blown up by a damn collision to the wall xD LOL that was different match when Noc was on your side! I think...
- by Sentient Archon - at 2012.10.28 03:24:00
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219. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Tiel Syysch wrote: You liked it. Also, not my dropship. I was gunning in one of our guys' the whole time, then he parked in our spawn to call in the OBs we earned, that's where he got his 9 kills from. LOL! It was funny as hell! There is no...
- by Sentient Archon - at 2012.10.28 03:21:00
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220. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
D3aTH D3alER54 wrote: Swarms vs dropships are completey useless that's a fact, unless you using it on a DS that's just stand still then yeah it's effective. Well I thought CCP said the swarms were fixed and it should take the fastest/shorte...
- by Sentient Archon - at 2012.10.28 02:36:00
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