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1. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Paran Tadec wrote: Thu the forge range just needs to be dropped. Still have the problem of forgers using it to snipe infantry across the map. Forge guns have a muzzle velocity of 7000metre per second or 4.3miles per sec...
- by Sees-Too-Much - at 2012.10.04 19:43:00
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2. Swarm Launcher missile flight path / speed - in Feedback/Requests [original thread]
That was probably sin3, that's pretty much his style and he has a really good gunner who can maintain pretty solid accuracy like that. A dropship at nearly full speed can outrun swarms, but you can take it down with forge guns or heavy turrets (be...
- by Sees-Too-Much - at 2012.10.04 19:38:00
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3. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: Also I have knowledge that height and distance is the advantage against a forger. Soon as you get close to a forger even if your moving at insane speeds it is alot easier for them to hit because you present yourself as a...
- by Sees-Too-Much - at 2012.10.04 16:13:00
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4. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
No, I've seen how you fly. You have a vaguely AC-130 style doctrine, and I can't argue that it doesn't work since you're raking in the mad kill assists. It makes me miss having a good gunner, but the guy I like to run with is almost never on. Of c...
- by Sees-Too-Much - at 2012.10.04 15:27:00
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5. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
This is going to sound counterintuitive, but try flying lower. Depending on the map and your location relative to the forge gunner this can put enough obstacles between him and you that he won't be able to get line of sight. Of course if messes wi...
- by Sees-Too-Much - at 2012.10.04 04:32:00
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6. Request - in Feedback/Requests [original thread]
There's an LAV designed for logi use. Also, your name is appropriate for your given request. I'm a basic, myself.
- by Sees-Too-Much - at 2012.10.04 00:53:00
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7. [Request] DropShip WarPoints - in Feedback/Requests [original thread]
Have you had a chance to get in the air yet this build, Skihids? I've got an exam coming up, so my play time is pretty restricted, I'm curious if it's really that bad or if this is like HAVs a while back where everyone was complaining about nothing.
- by Sees-Too-Much - at 2012.10.02 17:42:00
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8. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
False.
- by Sees-Too-Much - at 2012.09.28 03:20:00
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9. commander MCC rts role - in Feedback/Requests [original thread]
I'm curious of how (if?) they'll implement warpoint bonuses for following these orders. Will squad members get their normal bonus for following an order issued by the team commander and confirmed by the squad leader, or will their be an additional...
- by Sees-Too-Much - at 2012.09.28 00:51:00
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10. Death - in Feedback/Requests [original thread]
Avenger 245 wrote: Then allow the enemy team to shoot the fallen and put you down for good You can do that. Happy hunting.
- by Sees-Too-Much - at 2012.09.27 23:18:00
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11. Camera drones - in Feedback/Requests [original thread]
I've zoomed directly in on my ship while it was taking torpedo fire and the didn't lose vision, so clearly these drones are pretty hardy. I doubt anything a DUSTer could do would hurt them.
- by Sees-Too-Much - at 2012.09.27 22:18:00
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12. ammo capacity increasers - in Feedback/Requests [original thread]
So they fill the same role, but do it better.
- by Sees-Too-Much - at 2012.09.27 15:41:00
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13. ammo capacity increasers - in Feedback/Requests [original thread]
They're called nanohives.
- by Sees-Too-Much - at 2012.09.27 15:24:00
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14. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
Avenger 245 wrote: they are extemely difficult to land and impossible to land precisely Don't lump the rest of us pilots in with you. I can land my dropship just fine.
- by Sees-Too-Much - at 2012.09.27 15:16:00
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15. auto cannons - in Feedback/Requests [original thread]
Azmode Deamus wrote: I was Amarr so I focused on lasers... Minimitar ships were too ugly for me! Harbinger FOREVER! 8 laser banks! AH!!! Harby has seven hardpoints. I know because I enjoyed that ship too.
- by Sees-Too-Much - at 2012.09.25 01:18:00
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16. Open slots in suit fittings - in Feedback/Requests [original thread]
And then he came to the forums and asked about it. A better answer would have been to RTFM, or pay attention to the tutorials, but whatever. He got there. And they're (supposedly) improving the tutorials next build.
- by Sees-Too-Much - at 2012.09.24 21:00:00
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17. My take on Swarms and Dropships - in Feedback/Requests [original thread]
I had two Myron fits. One had an mCRU for when I felt like picking up randoms and the other was just fit for tank and speed. The tanky one, not having to spend 160 PG on the spawn point, used mostly azeotropic extenders. It can still take three sw...
- by Sees-Too-Much - at 2012.09.24 12:05:00
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18. Open slots in suit fittings - in Feedback/Requests [original thread]
Nothing in New Eden is, bud. When I started out in EVE I was completely lost, had no idea how things worked. I tried to mine veldspar in low-sec, for god's sake!
- by Sees-Too-Much - at 2012.09.24 11:57:00
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19. Open slots in suit fittings - in Feedback/Requests [original thread]
High slots will have to dashes in them (- -). On the market high slot items will have two dashes next to them. Low slot items have one dash. Grenades currently use that same symbol, which I assume is just a placeholder. Equipment is a square. I f...
- by Sees-Too-Much - at 2012.09.24 04:37:00
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20. My take on Swarms and Dropships - in Feedback/Requests [original thread]
As a rule I don't let anyone into my dropship who thinks "u" is a word, but to cover your actual points: Dropships are primarily for rapid insertion, not rapid extraction. Even before the vehicle/AV rebalance landing near any reasonably large gro...
- by Sees-Too-Much - at 2012.09.24 03:55:00
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