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21. Reactive Armor Plates - in General Discussions [original thread]
yea I always run w/ a compact nano on my min scout for reps. I do have a couple dragonfly assault classes with a std. reactive slapped on as a filler so I can slowly regen, it's surprisingly useful if you live long enough, but most roles it's no...
- by Scottie MaCallan - at 2014.01.06 14:46:00
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22. pause-screen enemy positions (exploit or tactics?) - in General Discussions [original thread]
hey CCP, any plans to screen enemy tank positions a-la some sort of 'fog of war' mechanic on the pause screen map? because right now as far as I can tell they're always visible, even when it's obvious that no ally has a current line of sight to sp...
- by Scottie MaCallan - at 2014.01.06 14:38:00
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23. I used to kill tanks - now I AM the tank (honeyed lamb inside) - in General Discussions [original thread]
for devil's advocate's sake, it's relatively easy, or at least feasible to take out a 60-70k MLT tank fit with wykromi swarms (assuming you plan it right, get off all yr AV nades and at least 2-3 swarms, which I know I can do in my std. AV fit). o...
- by Scottie MaCallan - at 2014.01.06 14:29:00
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24. I used to kill tanks - now I AM the tank (honeyed lamb inside) - in General Discussions [original thread]
y'all need to step up yr jihad jeep game, with a little bit of recon, good use of terrain, and some proper planning you can nail tanks even if they've seen you coming. I can get multiple tank kills per game (enemy deployment permitting) when I use...
- by Scottie MaCallan - at 2014.01.06 12:28:00
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25. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
I'm not really sure what to make of those graphs, tbh. For starters, what should the average KDR of a scout be? how many different roles should a scout play, and which of those roles should average what KDR's? It's hard to gauge what is a good or ...
- by Scottie MaCallan - at 2013.08.25 08:20:00
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26. From FoxFour to SocksFour - The Ongoing Campaign and History of a Meme - in General Discussions [original thread]
Torr Wrath wrote: Herpius Derpian wrote: TheAmazing FlyingPig wrote: You have my sword. And my bow. And MY axe. and my rubber chicken
- by Scottie MaCallan - at 2013.08.23 23:15:00
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27. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
yea hit detection gets funky when yr up super close and strafing/turning at full speed, makes my shotgun so sad
- by Scottie MaCallan - at 2013.08.10 18:44:00
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28. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Try using the flaylock now. Let's see how good you'll do with it alone. This is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is ru...
- by Scottie MaCallan - at 2013.08.10 18:34:00
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29. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Man I'm torn on this, on one hand, it'd be kind of cool, on the other, it would act as a safe-guard for people who spam in CQC, they could just keep spamming, knowing it won't go off unless it reaches just far enough to not hurt them, and honestly...
- by Scottie MaCallan - at 2013.08.10 17:49:00
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30. [REQUEST] Urgent dropship change - in Feedback/Requests [original thread]
I always play ridin' spinnaz or black mags when I'm in my LLAV As for derpships, I think benny hill is appropriate
- by Scottie MaCallan - at 2013.08.10 17:42:00
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31. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: The point stands though: Players should be encouraged by game design to diversify, but encouraged by players to specialize. Which really just means that the game should offer all these tempting options for players, all of which...
- by Scottie MaCallan - at 2013.08.10 17:31:00
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32. How to be the demoman from TF2. - in General Discussions [original thread]
Probably poorly. You've got 2 weapons that are low ammo, and would have to be super careful in CQC due to your horribly underwhelming armor tank (ferroscale has useless ehp), sure, you'd be slightly less slow, but you'd run out of ammo fast withou...
- by Scottie MaCallan - at 2013.08.10 17:04:00
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33. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
just wanted to post to say I absolutely love this thread. Also, as for the OP, MODIFIED EVE - definitely my favorite alternative to the current dropsuit tree, the prereqs aren't too bad, and I'm assuming it would require you to reach level 5 in ...
- by Scottie MaCallan - at 2013.08.09 23:30:00
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34. Why I dropped the (Assault) Scrambler Rifle, and learned to love the AR - in General Discussions [original thread]
could this potentially have something to do with the weapon's optimal? I know with the laser rifle the gun can be very picky, and certain maps it just doesn't work as well on, because it's harder to force a fight in the LR's optimal range in certa...
- by Scottie MaCallan - at 2013.08.08 15:42:00
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35. Flaylock radius - in General Discussions [original thread]
as a flaylock 4 lyfe user, the old ADV flaylock's radius felt like it was just barely too small to hit jumping targets 100% of the time if you just aim for the ground, it's pretty easy to hit in front/behind/to the side of them if you're just spam...
- by Scottie MaCallan - at 2013.08.04 00:40:00
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36. [Request]Charge Shotgun - in Feedback/Requests [original thread]
so a rail shotgun? theoretically it should be similar to the current breach shotgun, basically a longer range, higher damage, lower RoF/clip shotgun. But seeing as blasters and railguns are both hybrid weapons I don't really know if we need one ...
- by Scottie MaCallan - at 2013.08.03 16:09:00
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37. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
also, I'd just like to note that currently, the Minmatar scout needs about 21 more CPU on the proto level. not sure what percentages that works out to on the ADV/STD level. but right now, gallente proto scout can fit a full set of proto modules, p...
- by Scottie MaCallan - at 2013.08.03 14:45:00
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38. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Aeon Amadi wrote: They dont but when you have 90% of the direct damage being splash then theres a lot of room for error. yea I get that just wondering why Mintchip was using splash damage to justify the direct hit nerf. I mean I'm all for...
- by Scottie MaCallan - at 2013.07.23 17:49:00
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39. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
I was under the impression AoE and direct damage could not be applied to the same target?
- by Scottie MaCallan - at 2013.07.23 17:07:00
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40. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Aeon Amadi wrote: If you want a hit and run weapon thats a skillshot, use a Plasma Cannon. I whole-heartedly support this statement
- by Scottie MaCallan - at 2013.07.23 16:25:00
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