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41. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
looks solid, looking forward to maybe seeing the changes to contact nades in 1.4 or later? and glad to see flaylock looks mostly solid still, ADV. flaylock felt much more balanced than the core so changing the core to be more like the ADV is now s...
- by Scottie MaCallan - at 2013.07.23 16:20:00
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42. request upgradebale parts for weapons - in Feedback/Requests [original thread]
T3 weapons would theoretically be the modifiable ones, I doubt we'll see them for a while. As for different colored lasers, maybe once they get all the racial variants in game they'll add ammo types or at least variants of guns that use different...
- by Scottie MaCallan - at 2013.07.19 18:48:00
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43. FluxNade+ Mass Driver=GodMODE CCP MUST READ! - in Feedback/Requests [original thread]
Xero The Mishima wrote: I have seen 2 people really good at this combo and honestly it's nearly unbeatable if the player is smart. ... so what you're saying is that a skilled player who takes the time to cook a grenade and also knows where ...
- by Scottie MaCallan - at 2013.07.19 02:06:00
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44. Scouting Advancements So Far... - in General Discussions [original thread]
passive scanner is broken so "scout" as a role is pretty borked. speed tanked scouts make for great CQC shotgunners or nova knives though, especially minnie with the bonus to knives. they've got the fastest turn radius and with kin cats it's pret...
- by Scottie MaCallan - at 2013.07.17 18:00:00
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45. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Eterne wrote: We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. I hope they're the right kind of signi...
- by Scottie MaCallan - at 2013.07.17 16:28:00
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46. [Request] Light dropsuit specialization "striker": weapon damage bonus - in Feedback/Requests [original thread]
the [DEV] commando suit hidden in that uprising spreadsheet they released all quick like had stats that would make it a medium frame specialty. Also this specialization for some reason doesn't seem radically different enough to me, to be honest. ...
- by Scottie MaCallan - at 2013.07.14 15:19:00
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47. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
Arc-08 wrote: it is, that's the reason i don't use contact nades, because i always blow myself up. and they are good at semi close nades but don't try to throw one when you see an enemy around the corner because not only can the enemy not reac...
- by Scottie MaCallan - at 2013.07.14 00:35:00
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48. [Request] Remove Contact Nades - in Feedback/Requests [original thread]
hey guys what if instead of removing a problematic asset we talked about possible ways to balance an interesting variant of standard grenades that could actually contribute to varied playstyles without being the broken instapop button it is now? ...
- by Scottie MaCallan - at 2013.07.13 19:56:00
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49. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
Unless I'm mistaken all grenades or AOE blasts can harm the person that throws them. So that's already in the game, it's just not enough to solve the problem.
- by Scottie MaCallan - at 2013.07.13 13:00:00
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50. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
I've been thinking about contact nades lately, I know a lot of people are getting annoyed at them lately, but I do think it's a valuable variant to have in game. so with that in mind, first, I'd like to look at the problems with them right now, an...
- by Scottie MaCallan - at 2013.07.13 12:11:00
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51. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
I just want to see sqauds of speed tanked lasers become a viable counter to shorter range AR blobs or heavies, it makes me sad that I'm not currently specc'd into lasers but I don't see the point when there's not much benefit of adopting it over a...
- by Scottie MaCallan - at 2013.07.13 08:57:00
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52. solving murder taxis: another idea - in Feedback/Requests [original thread]
here's 2 actual points of consideration: first, like that linked thread, adjust collision damage & speed penalties to be more consistent. As is, sometimes my LLAV will come to a complete stop (and somersault upwards before landing for damage ...
- by Scottie MaCallan - at 2013.07.13 08:26:00
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53. Flaylock Balancing Idea - in Feedback/Requests [original thread]
yea, as a CQC scout, the longer it takes me to kill, the more likely I will die first. It's possible an extra round wouldn't affect me too much, but it could turn a one-two combo, with one shotgun & one (or maybe two if I screw up) flaylock hi...
- by Scottie MaCallan - at 2013.07.10 22:13:00
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54. Stupid Blue LAVs - in Feedback/Requests [original thread]
I had a beautiful moment the other day I was in my dropship, getting ready to take off, waiting for a nearby blueberry to hop in (he was running towards me), when out of nowhere, a second blueberry in an LAV come up and BAM, my dropship is in fla...
- by Scottie MaCallan - at 2013.07.10 21:41:00
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55. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
potential addendum: why does the shotgun skill lower spread? if I wanted lower spread I'd use the breach variant. I honestly don't care about my spread that much, I'm usually close enough that it doesn't matter. could changing the bonus to someth...
- by Scottie MaCallan - at 2013.07.10 21:38:00
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56. Flaylock Balancing Idea - in Feedback/Requests [original thread]
my biggest concern with the flaylock is that all the heated forum talk is going to end up nerfing the gun from STD. to PRO. completely out of competitive play. I've used all the variants, and as it is right now, the STD. variant can be pretty shod...
- by Scottie MaCallan - at 2013.07.10 21:34:00
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57. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
xharbiex wrote: First off- that proposed curve is horrid. I prefer a straight f'n line. I expect my turn speed to be exactly the same at all times throughout the stick movement. But what I prefer shouldn't affect everyone. The real solution to ...
- by Scottie MaCallan - at 2013.07.10 21:20:00
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58. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
P.S. T3's are supposed to be more generalized ships but not necessarily better than T2's, just more flexible. If you watch the EVE fanfest talks from this year CCP makes note of this idea, and they say that while T3's in EVE are currently more lik...
- by Scottie MaCallan - at 2013.06.20 05:54:00
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59. [REQUEST] Scrambler/lazor shotgun - in Feedback/Requests [original thread]
just imagine it. take the current shotgun, add some more barrels, cover it in fancy repousse and chasing, and fun panels like the scrambler rifle, with a visible heat sink, again like the scrambler rifle. perhaps the heat sink can even run down al...
- by Scottie MaCallan - at 2013.05.31 19:52:00
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60. EHP vs Damage - in Feedback/Requests [original thread]
you're ignoring spread and AOE on weapons. AOE and spread are both not optimal for headshots, splash damage does not work that way, and weapons like the HMG or the shotgun do not send bullets directly where you aim. that's how spread works. they'r...
- by Scottie MaCallan - at 2013.05.31 03:33:00
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