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61. EHP vs Damage - in Feedback/Requests [original thread]
you're still overemphasizing one metric of skill over all the others. So now if I miss my first headshot I have little chance of recovery. Yet mr. logi-slayer, if he fucks up and forgets how to flank, or use cover, or asses a tactical situation, w...
- by Scottie MaCallan - at 2013.05.31 03:08:00
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62. EHP vs Damage - in Feedback/Requests [original thread]
they are one metric through which relative skill can be measured there's also situational awareness, tactical flanking, use of cover, weapon choice, etc. shotguns, mass drivers, etc. fall under weapon choice, and each require other skills to be ...
- by Scottie MaCallan - at 2013.05.31 02:54:00
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63. Going down with the ship - in Feedback/Requests [original thread]
this would be a hilarious last jab at losers. who should feel bad. because they lost
- by Scottie MaCallan - at 2013.05.31 02:50:00
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64. EHP vs Damage - in Feedback/Requests [original thread]
I'm not saying that HP is perfectly balanced. I'm pointing out you'd be essentially doubling the TTK on non-headshot reliant classes. and that headshots are not the only measure of FPS skill
- by Scottie MaCallan - at 2013.05.31 02:40:00
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65. EHP vs Damage - in Feedback/Requests [original thread]
this solution is really only applicable to snipers, TAC, etc. what about mass drivers? shotguns? flaylock? SMG? remote explosives? headshots != infallible measure of skill for example, when I traverse the map in my minmatar shotgun scout, the...
- by Scottie MaCallan - at 2013.05.31 02:37:00
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66. flynstock pistols - in General Discussions [original thread]
I have to say, it is so satisfying landing a direct hit on a target 40m out with the flaylock
- by Scottie MaCallan - at 2013.05.28 19:00:00
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67. Can you please reduce Flaylock pistol splash damage? - in General Discussions [original thread]
I mean I feel like using a proto flaylock in pub matches is obviously going to get you easy kills. Any proto fit in pub is going to destroy a lot of the other fits. My main fit is minnie shotgun scout w/ a flaylock, and I normally run adv. I'd say...
- by Scottie MaCallan - at 2013.05.28 18:56:00
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68. Placeholder models for missing racial varients. - in General Discussions [original thread]
I'm definitely for this, but I think it needs to happen soon, if it's going to. If it takes too long players might start getting used to periodic skill refunds/respecs, partial or full, if it happens soon-ish, it'll just be another part of all the...
- by Scottie MaCallan - at 2013.05.23 11:53:00
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69. I found a couple fun things in the Uprising spreadsheet - in General Discussions [original thread]
I honestly don't know how I feel about the stats on that one, looks like it needs some TLC before it'd be combat-effective, its EHP is not much better than a scout but without the shield recharge. although without knowing what bonuses or slots it'...
- by Scottie MaCallan - at 2013.05.11 22:28:00
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70. I found a couple fun things in the Uprising spreadsheet - in General Discussions [original thread]
no pilot dropsuit. edited my first post to include a link to the spreadsheet I was using, you can look through it if you want to
- by Scottie MaCallan - at 2013.05.11 22:15:00
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71. I found a couple fun things in the Uprising spreadsheet - in General Discussions [original thread]
Looking through the spreadsheet CCP released of all the Uprising items/stats, I came across a couple mildly interesting suits, all of which appear to be for internal CCP testing only, so I figured I would share, in a format significantly easier to...
- by Scottie MaCallan - at 2013.05.11 21:41:00
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72. Fact of the day ^_^ - in The Locker Room [original thread]
Lord-of-the-Dreadfort wrote: da ****? how did we get to "glass" of all things? because glassblowing is awesome. seriously. watch this bruv. (blowing a jug inside a jug, action starts around 1:30) and yea, I wouldn't pay that much either,...
- by Scottie MaCallan - at 2013.04.21 07:19:00
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73. Fact of the day ^_^ - in The Locker Room [original thread]
I love klein bottles, so much. here's a slightly more practical one
- by Scottie MaCallan - at 2013.04.21 07:10:00
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74. Fact of the day ^_^ - in The Locker Room [original thread]
yea, glass is fun, it does weird things. this is one of my favorite weird things it does.
- by Scottie MaCallan - at 2013.04.21 06:55:00
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75. Fact of the day ^_^ - in The Locker Room [original thread]
Yea, I'm a student, I mainly do casting and furnace work. and no offense, but if you have, it's probably from the manufacturing process (it's very possible that older techniques could produce uneven float-glass, or that it wasn't cut or cold worke...
- by Scottie MaCallan - at 2013.04.21 06:44:00
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76. Fact of the day ^_^ - in The Locker Room [original thread]
Glass would still be considered a solid at that temperature, although you are sort of right, it's amorphous, meaning it lacks the strong structure of crystalline solid and such. So theoretically given thousands of years (maybe more), you would be ...
- by Scottie MaCallan - at 2013.04.21 06:24:00
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77. Fact of the day ^_^ - in The Locker Room [original thread]
fact of the day from the future (Japan time): glass gradually degrades when in contact with air, the speed at which this happens (which is pretty slow regardless) depends on the formula used in the batch. Lots of older glasswork suffers from pre...
- by Scottie MaCallan - at 2013.04.21 06:00:00
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78. Very realistic - in General Discussions [original thread]
I used to be into the whole animation and fooling with games thing, did some stuff in Source SDK several years ago, actually had some success, I was definitely getting there. Then I was like NOPE, not my style of work, and now I'm a metalworking/C...
- by Scottie MaCallan - at 2013.04.21 04:47:00
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79. Hardest True/False Question on Earth - in The Locker Room [original thread]
for those who got a headache reading that wall of text (although I have to admit it kind of made sense my the end, just hard to read), I have decided to forgo human logic and put this question to a computer. I apologize if there are any blatant er...
- by Scottie MaCallan - at 2013.04.21 04:24:00
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