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9161. New Blog: More solutions for the Hard to Kill - in General Discussions [original thread]
I think we have enough anti-heavy stuff. Most people are just too stupid to find them. Remote explosives Breach mass drivers Small railguns (their only use) Decent small blasters Shotguns
- by Scheneighnay McBob - at 2013.02.01 23:31:00
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9162. Next build...? - in General Discussions [original thread]
iceyburnz wrote: IRuby Heart wrote: iceyburnz wrote: Washlee wrote: I've heard a content update this month Hope so, I just plain refuse to wear a Caldari assault suit. And a Gallente heavy suit would also be nice. Whats wrong wit...
- by Scheneighnay McBob - at 2013.02.01 23:26:00
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9163. Next build...? - in General Discussions [original thread]
We were told at the start of this build (before the wipe, keep in mind) that the next build will be a BIG one, and that it won't take nearly as long to get here as this build did.
- by Scheneighnay McBob - at 2013.02.01 23:25:00
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9164. LAV driver needed - in General Discussions [original thread]
I'm not much for commentary, but if anyone ever needs an LAV driver, that's where all my SP is.
- by Scheneighnay McBob - at 2013.02.01 23:19:00
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9165. New sounds are all muffled? Weapons sound silenced. - in General Discussions [original thread]
When I'm driving my LAV, I usually can't hear the blaster firing either.
- by Scheneighnay McBob - at 2013.02.01 23:18:00
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9166. Imperfects are no lifers. - in General Discussions [original thread]
DEADPOOL5241 wrote: Schazla wrote: That was a compliment. LOL, its just beta. We have not even gotten the Red Bull cases out yet. Yes, drink that red bull, and my years of infiltrating the red bull corporation, and crawling up the...
- by Scheneighnay McBob - at 2013.02.01 23:17:00
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9167. RTS Law: Rush, Boom, Defense - in Rookie Training Grounds [original thread]
80% or more of the player base only understands and does the "rush" strategy.
- by Scheneighnay McBob - at 2013.02.01 23:14:00
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9168. Questions regarding HAV's - in Rookie Training Grounds [original thread]
Both can fit railgun turrets easily, but Gallente (my choice)- armor, which means forge guns will be less dangerous, while swarms and AV nades are more dangerous, while flux grenades are no threat- armor modules additionally tend to add more total...
- by Scheneighnay McBob - at 2013.02.01 23:12:00
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9169. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
The Loathing wrote: I apologise if it has been mentioned ready, but 26 pages is too much to read in the 10 mins I have. Anti-Vehicle Mass Driver: if for use with all classes then it should not be as powerful as AV grenades and has a very limit...
- by Scheneighnay McBob - at 2013.02.01 22:51:00
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9170. HAV small turrents - in Feedback/Requests [original thread]
Hybrid turrets are very accurate, except when blueberries get behind the turret of my LAV- then they literally can't hit an LAV consistently enough to deal serious damage. Missile turrets have terrible accuracy, however.
- by Scheneighnay McBob - at 2013.02.01 22:49:00
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9171. A fresh idea on vehicle balance - in General Discussions [original thread]
Btw, as the OP stated, small rails are worthless. I even put some damage mods on them and they're still bad.
- by Scheneighnay McBob - at 2013.02.01 02:51:00
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9172. I am heart broken. - in General Discussions [original thread]
Moejoe Omnipotent wrote: fred orpaul wrote: I just found out that nothing in this game matters, other then assaults with ARs and damage mods. After playing a corp match I decided to attempt to replicate the obscene damage they were dealing...
- by Scheneighnay McBob - at 2013.02.01 02:35:00
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9173. What happens to BPOs if a character is deleted? - in General Discussions [original thread]
Good question. Anyone want to throw $20 down a hole?
- by Scheneighnay McBob - at 2013.02.01 00:32:00
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9174. How do I join the red team? - in General Discussions [original thread]
Yellow team is OP. They start with every NULL cannon and a bunch of installations where they're needed the most.
- by Scheneighnay McBob - at 2013.02.01 00:21:00
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9175. How do I join the red team? - in General Discussions [original thread]
I know right? Red players are always far better anyway. Is it a faction balancing thing? because the red team always has more players. On a serious note, for some reason ALL OF REPLICATION (my first build), I was on the "attacker" team.
- by Scheneighnay McBob - at 2013.01.31 23:35:00
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9176. drones...... - in General Discussions [original thread]
I like it in the way AI are used in EVE- they add some fillers to fight where there aren't enough players, and can cause havoc by popping into a player battle.
- by Scheneighnay McBob - at 2013.01.31 23:15:00
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9177. The penalty for friendly fire needs to be swift and severe. - in General Discussions [original thread]
Simple solution: no friendly fire in pub matches, friendly fire in the real game.
- by Scheneighnay McBob - at 2013.01.31 22:59:00
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9178. KDR leaderboards is pointless - in General Discussions [original thread]
WP/death should be the real ratio. How hard you try doesn't mean ****, and "spawn trapping" still contributes to your team.
- by Scheneighnay McBob - at 2013.01.31 22:56:00
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9179. The REAL Reasons We Should Welcome Friendly Fire - in General Discussions [original thread]
4-10 I completely agree with. I had an experience that combined 1 and 8. I was about to successfully solo a heavy, but then some blueberry ran in. jumped in front of my line of fire, blocking half my clip, and stole the kill. Ofc, they got the kil...
- by Scheneighnay McBob - at 2013.01.31 22:52:00
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9180. A fresh idea on vehicle balance - in General Discussions [original thread]
I'm using blaster LAVs full time, and I would like to share some things- Blaster turrets don't need a damage buff, blueberries need an intelligence buff. I can get plenty of kills with a small blaster, but blueberries can't even hit. Instead of a...
- by Scheneighnay McBob - at 2013.01.31 22:51:00
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