Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
7941. We Need Armor Lock - in General Discussions [original thread]
Aisha Ctarl wrote: iceyburnz wrote: Militia LAVs can be one shotted by a militia Forge Gun. Militia LAVs can be destroyed by 2 standard AV grenades. Militia LAVS can be two shotted by a Standard Plasma Cannon. Militia LAVS can be one voll...
- by Scheneighnay McBob - at 2013.05.26 02:10:00
|
7942. 24v24, Will it ever happen? - in General Discussions [original thread]
I think 24v24 would be more viable with a less swarmy player base. A few builds back, we had a damn big map (for an ambush), yet all of the players stayed clumped together in the very center, causing frame rate to plummet. It can probably handle...
- by Scheneighnay McBob - at 2013.05.26 02:08:00
|
7943. lol Dust 514 - in General Discussions [original thread]
Dust 514: Should still be considered in beta
- by Scheneighnay McBob - at 2013.05.26 02:02:00
|
7944. Not Your Average Nerf Thread - in General Discussions [original thread]
XiBravo wrote: Kaylee Veloc wrote: GLU 789.5 RPM It may say 789 on paper, but it is nowhere near that...not even close. People use modded controllers to hit that.
- by Scheneighnay McBob - at 2013.05.26 01:55:00
|
7945. Not Your Average Nerf Thread - in General Discussions [original thread]
TBdaBoss wrote: rifle. Boom. Instant balance. But that's not the point. What do you guys think is OP ( that isn't the TAC )? I personally have a problem with the GEK. That thing cuts through 500 combined shield+armor points almost instantly...
- by Scheneighnay McBob - at 2013.05.26 01:54:00
|
7946. Please fix Academy - in General Discussions [original thread]
What's academy mode?
- by Scheneighnay McBob - at 2013.05.26 01:49:00
|
7947. My HAV vs Rogue Drone ***Challenge Accepted*** - in General Discussions [original thread]
Let's hope that drones aren't as accurate as the current turret AI. Headshot- every time
- by Scheneighnay McBob - at 2013.05.26 01:48:00
|
7948. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
L11 takes a really long time to hop your way up the stack of crates and over the wall- even with a scout.
- by Scheneighnay McBob - at 2013.05.26 01:43:00
|
7949. All this ISK and nothing to buy. - in General Discussions [original thread]
I know what you mean. Had 30 million to throw around since the respec
- by Scheneighnay McBob - at 2013.05.26 01:42:00
|
7950. Heavy Dropsuit - in Rookie Training Grounds [original thread]
I don't play a heavy, but I know the mistakes they make, from my experience killing them. Never for a second think that your superior eHP will make you unstoppable. Use cover, and watch your back- heavies have the worst scanning stats, so the rad...
- by Scheneighnay McBob - at 2013.05.26 01:39:00
|
7951. Domination is Badass. - in Domination Gamemode [original thread]
I haven't gotten a chance to try it yet, but it seems like one RE user could dominate the battle
- by Scheneighnay McBob - at 2013.05.26 01:36:00
|
7952. Extremely unfair advantage on Skim Junction Skirmish - in Skirmish Gamemode [original thread]
Damn, I remember that spot from several builds ago. Wonder why they brought it back.
- by Scheneighnay McBob - at 2013.05.26 01:35:00
|
7953. Memorable Battlefield Moments - in My DUST 514 [original thread]
Nothing good this build yet, however I have some things from the past- Using a dropship to crush a sniper on that same building- it took me 3 or 4 tries, but the sniper didn't move an inch Every kill that I've gotten with remote explosives (lol,...
- by Scheneighnay McBob - at 2013.05.26 00:17:00
|
7954. gamemode ideas - in General Discussions [original thread]
I'm definitely in favor of a stronghold defense game mode, but something more interesting than skirmish 1.0. Perhaps something like a raid, where one team tries either taking assets/clones from a warehouse, or hacking info from a research base
- by Scheneighnay McBob - at 2013.05.25 23:49:00
|
7955. Why heavies seem weaker this build - in General Discussions [original thread]
Hit detection is messed up to the point that the slowest suits get hit by far the most often. I noticed this while running around with nova knives and a flaylock pistol. Amarr suits are the only things I can consistently deal damage against.
- by Scheneighnay McBob - at 2013.05.25 23:32:00
|
7956. Heavy suit balance - in The Council's Chamber [original thread]
Lance 2ballzStrong wrote: The heavy suit is decent imo...only problem is that we have only 1 race to choose from Heavies atm turn speed needs to be looked at. We can't track targets that are in CQC, which is quite ironic considering the HMG ...
- by Scheneighnay McBob - at 2013.05.25 23:12:00
|
7957. Heavy suit balance - in The Council's Chamber [original thread]
Just throwing this out there- My Minmatar nova-knife scout (mostly using advanced stuff) killed an HMG heavy.
- by Scheneighnay McBob - at 2013.05.25 23:08:00
|
7958. Placeholder models for missing racial varients. - in General Discussions [original thread]
I personally love the use of placeholders. Saves a LOT of time trying to balance.
- by Scheneighnay McBob - at 2013.05.25 22:58:00
|
7959. Lav's and Infantry. - in General Discussions [original thread]
I still suggest my old solution, which would also stop some other problems- change jumping mechanics so players dive when they try to jump sideways. LAVs will be much easier to avoid, and people won't be able to magically be able to jump 3 feet in...
- by Scheneighnay McBob - at 2013.05.25 22:48:00
|
7960. Serious subject please don't troll. - in My DUST 514 [original thread]
Easy- just change your playstyle so you never truly lose, and then realize that. Dust and Eve aren't about winning and losing- they're about gain vs loss. When you start taking a beating on the battlefield, use cheaper gear. Winning the battle do...
- by Scheneighnay McBob - at 2013.05.25 19:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |