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Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.16 23:50:00 -
[1] - Quote
We have been told that there are being looked at but the hmg still kinda bad cos people just jump at u and 1v1 and kill u alot in a heavy and there suits still dont have enough hp. What exactly are CCP going to do they said there looking into it but how are they because just looking at the numbers wont help? You can obviosly see theres a problem cas alot of heavies now play logi as u can get a smaller hitbox and more hp and move speed in a logi and u have equipment too so can you shed any light onto this please CPM? |
Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.16 23:54:00 -
[2] - Quote
Also i forgot why are amarr hyrbrid tanking suits with not enough slows to tank shields and armor i think thats kinda backwards |
Wolfica
Planetary Response Organization
19
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Posted - 2013.05.17 01:12:00 -
[3] - Quote
I +1 this. I have been constantly loosing heavy proto suits running over 100k isk to the Duvolle and GLU AR's. one on one a heavy should be able to take on almost any other fitting. and the new technique of jumping as much as you can has made it impossible for heavies to get enough hits on them to do any damage. heavies need more armor and shielding as there base. or give us the actual ability to armor or shield tank(currently non existent since we only get 2 high slots for a total of nothing, even with 2 proto shield extenders). a heavy should be a heavy. I can tank a gallente medium suit better then a proto heavy |
Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.17 03:44:00 -
[4] - Quote
SOme of the current issues are bad slot layout (amarr heavy should be 4H 5L with more cpu and pg), no heavy specific items like plates etc, pure flat hp based modules, and alot of other issues. A big problem for me is the new aiming mechanics before it was great now its so bad because i cannot track people properly and now when i zoom in the flash from the barrels on the hmg blind me and i cannot see what the hell im shooting at.Another issue is that people dont realise just how hard it is to play a heavy at any tier of gear when people run around full proto ars with suits with 800+hp and heavies at 1000-1300hp and the move speed and hitbox makes a worlds difference.Atm i think heavies ether need way more slots or better heavy specific modules.My recommended changes would be Amarr heavy Proto lvl +5%shield and armor per lvl(heavy skill) +5%damage reduction from weapons(not inc vehicles)Enforcer skill 650 shields 650 armor 360 cpu 80 pg 3 high slots 5 low slots same move spint and all other stats but increase there melee range cos currently anyone can move backwards(not inc heavies)and u cannever melee them now i know alot of people would go omfg! to much hp but atm heavies do not have enough hp difference to account for 30%move speed and double the hitbox size that would work out to be 1300/1300 with 25% dr but i think that heavies should cost more isk in all aspecs and more sp then the medium counterparts as it worked way better then the current method. I also think that would help alot in the tank vs heavy situation because unless a heavy has the hight and suprise factor a tank will get hit ocne from ur FG turn around and currently 3 shot u in the chest with a blaster and thats no fun.Alot of that is the stupid +damage tanks get from the weapon skills but i think ccp does seriosly need to do somehting about heavies cos atm a heavy getting the jump on 3 dudes in cqc will generly be killed by those 3 after killing 1-2 of them where if i was in my shotgun or ar fit i woulda killed all 3 of them. Edit: the 5% DR is a usefull skill for the enforcer and rewards u for skilling into it even just to use the basic suit cos imho the current heavy bonuses are crap and useless ( i havent seen anyone who thinks there a good idea at all) |
Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.17 10:28:00 -
[5] - Quote
If anyone had any numbers on hp fittins and slot layout they think would make the heavy more balanced go ahead and share.Also i think in general the heavy bonuses should always cater towards being tougher. |
Eggress
Villore Sec Ops Gallente Federation
10
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Posted - 2013.05.18 03:41:00 -
[6] - Quote
Wolfica wrote:one on one a heavy should be able to take on almost any other fitting.
Nope.
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Ignatius Crumwald
IMPSwarm Negative-Feedback
522
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Posted - 2013.05.19 08:52:00 -
[7] - Quote
Eggress wrote:Wolfica wrote:one on one a heavy should be able to take on almost any other fitting. Nope.
Standing toe to toe, no dodging, yes. Standard sentinel/HMG combo at just inside HMG max range should beat prototype anything else - standing still.
The biggest issue right now is that in real terms, once you factor in the inaccuracy, target size, and low maneuverability of the suit, DPS for the HMG is dismal with almost zero difference in performance between the prototype and standard weapons other than what you see on paper. So one of the only two reasons for the heavy suit to even exist is barely functional in my opinion.
All the best heavies will tell you, using a heavy suit requires stealth and the element of surprise, which seems pretty antithetical. Instead of holding ground soaking up damage and holding off attacks you are constantly either corner camping choke points or trying to move your fat arse around a flank to shoot people in the back.
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Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.19 10:15:00 -
[8] - Quote
Yes thats quite true i have givin up on the hmg atm im wrecking some face with the scrambler!!!! pew pew lazzzorrs |
Ignatius Crumwald
IMPSwarm Negative-Feedback
522
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Posted - 2013.05.21 05:00:00 -
[9] - Quote
If we look at the heavy suit/HMG combo objectively, you can see that it has had just about every conceivable handicap, other than low HP, heaped on top of it.
-Low speed.
-Largest hitboxes
-Low DPS
-Minimal equipment slots
-Low accuracy
-Low turn speed
-Lowest head shot damage
-Least benefit from damage modifying modules and inmates (what's 25% of Jack S@!t?)
-A big lame bag pack.
-Harelip
Come on, at least fix his harelip... The guy is never gonna be able to date with that. |
XxWarlordxX97
Internal Error. Negative-Feedback
1803
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Posted - 2013.05.21 05:41:00 -
[10] - Quote
I will stay the heavy still |
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CHICAGOCUBS4EVER
TeamPlayers EoN.
357
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Posted - 2013.05.21 14:30:00 -
[11] - Quote
I don't think some ppl used the HMG right when Uprising landed...
turn/look speed still needs to be addressed, but we had a nice long conversation with the devs on the topic of heavies.
they buffed the HMG almost immediately and stated they were looking into other changes.
range is decreased across the board, and honestly the heavy is quite viable now compared the week 1 of Uprising.
I hope further changes arrive that will make the heavy more enjoyable, as well as variants and whatnot, but seriously there is nothing for heavies to QQ about right now
hit detection and movement is an issue across the board (except those damn crakhead scouts but it was about time they got some love) |
Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.21 21:26:00 -
[12] - Quote
If the hmg has no problems then why do i not do any damage for about half a second when they dont even move and no its not my internet i get 40 ping on tests.There is something wrong with it its why i have sqitched to crambler cos when i shoot it always hits unlike the peeshooter hmg pile of crap.Also its a cqc thats worse then the flaylock or the smg. |
Bullets2yaface
L.O.T.I.S. RISE of LEGION
3
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Posted - 2013.05.22 17:12:00 -
[13] - Quote
Whats all this crying about not being able to 1v1 people with ur HMG or not being able to hit jumpers i have a heavy and dont have that problem maybe look at your self. Heavy nerf yea a little bit but dont try to fight past low medium range and ur good
Every game is a learning experience just because you didn't learn doesn't mean there wasn't a lesson |
Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.22 21:55:00 -
[14] - Quote
i hit people in the chest with the hmg 75% in the chest and it kills people slower then the flaylock or the scrambler(my fav combo atm) |
Nova Knife
Seituoda Taskforce Command Caldari State
1026
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Posted - 2013.05.22 23:04:00 -
[15] - Quote
I think it can be agreed that heavies are in a really bad spot right now (and have been for a while)
While we don't actually talk to CCP about specific stuff like this in most cases, we can definitely make sure that the people working on them will actually see the goodposts related to them. SoTa_Pop had a decent thread not too long ago trying to consolidate heavy feedback, and that was amazingly useful in convincing CCP to at least 'buff' the HMG.
So, keep making good threads with specific suggestions (Ideally with numbers to back them up. You guys are amazing at number crunching) and we can pimp those threads appropriately to the people who can actually change that stuff. |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.23 00:13:00 -
[16] - Quote
Nova knife can you guys ask ccp if theres any progress on the heavy balance and what kind of ideas they have for it (also theres issues wit hthe hmg and the fg imo) i would like more heavy weapons and suits asap but even without new items there are alot of issues that have been here since E3 like how as u go up in tier heavy hp doesnt increase like the other suits do.And is there any time on the other armor plates and the stuff like that i would love some info on this kinda stuff as we heavies have gotten the rough end of the stick for a long time. I just hope we can make them at least as strong as E3 which was 100/1300 hp with max skills at proto and also do you have any info on the hmg rework they were talking about. Thanks for your responce Nova Knife. PS i havent tryied the nova knife but im looking the flaylock comeon man its a frickin MISSLE PISTOL ! PEW PEW |
Lance 2ballzStrong
SyNergy Gaming EoN.
2004
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Posted - 2013.05.23 07:02:00 -
[17] - Quote
The heavy suit is decent imo...only problem is that we have only 1 race to choose from
Heavies atm turn speed needs to be looked at. We can't track targets that are in CQC, which is quite ironic considering the HMG is a CQC weapon.
Nova Knife wrote:I think it can be agreed that heavies are in a really bad spot right now (and have been for a while)
While we don't actually talk to CCP about specific stuff like this in most cases, we can definitely make sure that the people working on them will actually see the goodposts related to them. SoTa_Pop had a decent thread not too long ago trying to consolidate heavy feedback, and that was amazingly useful in convincing CCP to at least 'buff' the HMG.
So, keep making good threads with specific suggestions (Ideally with numbers to back them up. You guys are amazing at number crunching) and we can pimp those threads appropriately to the people who can actually change that stuff.
Nova the thread you're thinking of this one https://forums.dust514.com/default.aspx?g=posts&t=73100 ... by me
SoTa and many other heavies contributed to the success of getting the HMG buffed. It was an over nerf by the dev cuz he didn't take into consideration the 10% dmg from weaponry lvl 5. Instead of nerfing it 10% like all other weapons, he nerfed it by 20%.
In reality HMG's didn't get a dmg buff, per say, it got buffed the same as every other weapon in the end. It got a bullet spread buff, 5% reduction in spread. |
Bullets2yaface
L.O.T.I.S. RISE of LEGION
3
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Posted - 2013.05.23 12:35:00 -
[18] - Quote
Khemlar Maktaar wrote:Nova knife can you guys ask ccp if theres any progress on the heavy balance and what kind of ideas they have for it (also theres issues wit hthe hmg and the fg imo) i would like more heavy weapons and suits asap but even without new items there are alot of issues that have been here since E3 like how as u go up in tier heavy hp doesnt increase like the other suits do.And is there any time on the other armor plates and the stuff like that i would love some info on this kinda stuff as we heavies have gotten the rough end of the stick for a long time. I just hope we can make them at least as strong as E3 which was 100/1300 hp with max skills at proto and also do you have any info on the hmg rework they were talking about. Thanks for your responce Nova Knife. PS i havent tryied the nova knife but im looking the flaylock comeon man its a frickin MISSLE PISTOL ! PEW PEW
What are you talking about suit HP doesn't go up for anyone only the ability to raise it with more modules.
And Lance just try to predict better there's nothing i love more than some paper thin suit trying to run circles around me. Dont always rely on the HMG melee works too. I do agree with the race thing tho i'd like a Gallente Heavy |
Scheneighnay McBob
Bojo's School of the Trades
1392
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Posted - 2013.05.25 23:08:00 -
[19] - Quote
Just throwing this out there- My Minmatar nova-knife scout (mostly using advanced stuff) killed an HMG heavy. |
Scheneighnay McBob
Bojo's School of the Trades
1392
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Posted - 2013.05.25 23:12:00 -
[20] - Quote
Lance 2ballzStrong wrote:The heavy suit is decent imo...only problem is that we have only 1 race to choose from Heavies atm turn speed needs to be looked at. We can't track targets that are in CQC, which is quite ironic considering the HMG is a CQC weapon. Very true- we should be looking at minmatar heavies for CQC stuff. Last time I checked, Amarr heavies were scary with a laser rifle. |
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Bullets2yaface
L.O.T.I.S. RISE of LEGION
3
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Posted - 2013.05.26 03:06:00 -
[21] - Quote
Scheneighnay McBob wrote:Just throwing this out there- My Minmatar nova-knife scout (mostly using advanced stuff) killed an HMG heavy.
Well nova knives are a little OP however good luck cuz u guys a paper thin when i play heavy you guys dont even get close unless you sneak me. The average heavy isnt a good heavy good ones keep their head on a swivel and decimate anything within 20 meters |
Khemlar Maktaar
Illuminati..
10
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Posted - 2013.05.26 09:31:00 -
[22] - Quote
And i ment the capacity to increase hp fittin slot wise the heavy sucks compared to everything including scouts |
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