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7681. PC is a Failure: Can players make it fun some how? - in General Discussions [original thread]
I haven't been in PC yet, obviously, but the whole thing seems kindof stupid atm. One 16 player team can hold a planet because of all the restrictions Honestly, nobody needs more money, ever since the our assets were liquidated Eve corps apparent...
- by Scheneighnay McBob - at 2013.06.08 19:16:00
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7682. Un nerf the AV nades Seeking ability and remove the fuse. - in General Discussions [original thread]
I'm not having problems with it. My Av nades took out 3 LAVs in one battle today- and I wasn't even looking for LAVs
- by Scheneighnay McBob - at 2013.06.08 19:07:00
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7683. [Feedback] The way of the Scout - in Feedback/Requests [original thread]
I play as a scout (albeit a minmatar scout, so I can't give feedback for the gallente one) and they seem fine to me. SMGs already have a ton of range this build, and don't need more The vast majority of my kills are with nova knives- they seem fi...
- by Scheneighnay McBob - at 2013.06.08 19:02:00
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7684. Lets talk Ambush - in Ambush Gamemode [original thread]
A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway.
- by Scheneighnay McBob - at 2013.06.08 18:50:00
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7685. [Feedback] Plasma Cannon: In Depth - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=85650&find=unread
- by Scheneighnay McBob - at 2013.06.08 15:36:00
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7686. PVE is coming very soon... - in General Discussions [original thread]
PVE will probably be unusual. Because drones probably won't behave the same as players, we'll see a wider variety of everything, and, unfortunately for me, stealth tactics won't be as effective.
- by Scheneighnay McBob - at 2013.06.08 15:30:00
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7687. What is the point? - in General Discussions [original thread]
Kitten Empress wrote: The game currently bores me. Maybe when CCP fixes armor I will come back to the game. For now, its forum trolling for me. New armor modules are confirmed for next build
- by Scheneighnay McBob - at 2013.06.08 03:14:00
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7688. Market / selling things - in Feedback/Requests [original thread]
SoonGäó
- by Scheneighnay McBob - at 2013.06.08 03:12:00
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7689. PVE is coming very soon... - in General Discussions [original thread]
BL4CKST4R wrote: "Dust 514 has been officially released for less than a month now, but the Shanghai-based team responsible for it is already in active development on new gameplay modes that should be available "very soon." (I should note that "...
- by Scheneighnay McBob - at 2013.06.08 03:11:00
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7690. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
Fighters
- by Scheneighnay McBob - at 2013.06.08 03:10:00
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7691. Imperfects. This is for you - in General Discussions [original thread]
I saw what the OP was before clicking on this thread, FYI Next time, fill up a paragraph of bullshit that doesn't really say anything specific first.
- by Scheneighnay McBob - at 2013.06.08 02:27:00
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7692. (BATTLE TYPE IDEA/REQUEST) "Warzone" (Please read CCp) - in Feedback/Requests [original thread]
More or less SoonGäó for the size-related stuff
- by Scheneighnay McBob - at 2013.06.08 02:21:00
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7693. [Request] Regarding the plant life. - in Feedback/Requests [original thread]
Drex Vizla wrote: You have my support, more environments that effect gameplay..... WATER TOO! I've always wondered when I occasionally think about it- how should water work in dust? Can we breathe under water? Do we sink or swim? Or just spe...
- by Scheneighnay McBob - at 2013.06.08 02:20:00
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7694. [Request] EVE/Dust contracts: fighting over EVE industrial locations - in Feedback/Requests [original thread]
Thor Odinson42 wrote: KAGEHOSHI Horned Wolf wrote: I want us to be able to be hired by EVE players to attack/defend their industrial moons, and industrial colonies on planets. An EVE player puts out a contract to have us Dust players attack ...
- by Scheneighnay McBob - at 2013.06.08 02:11:00
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7695. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
I'm personally not having client lag problems, but that might just be because of how I play. Dust could handle larger battles than it already does now- if the playerbase was different. The player count by itself isn't a big factor. It's that 3/4 ...
- by Scheneighnay McBob - at 2013.06.08 01:26:00
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7696. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would rather limit how many can be deployed within 100 meters of each other. Definitely I once saw at an enemy-controlled NULL cannon (so they can spawn on the cannon, too) An enemy CRU an uplink on the roof ab...
- by Scheneighnay McBob - at 2013.06.08 00:15:00
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7697. Pick Your Side. (sandbox threatened to become US only) - in General Discussions [original thread]
Cross-timezone battles will always be broken. When EU is inactive, NA is active and vice versa.
- by Scheneighnay McBob - at 2013.06.08 00:12:00
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7698. FW corp loyalty queue preference - in General Discussions [original thread]
There needs to be some way for there to be more battles in order for the preference to work: otherwise, the system would just mean the same corps always have first dibs, since nobody else can get into a battle to earn points.
- by Scheneighnay McBob - at 2013.06.08 00:09:00
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7699. nova knife scout (ninja) - in General Discussions [original thread]
My builds are always random as hell so I can't tell you what worked out of all my stuff
- by Scheneighnay McBob - at 2013.06.07 23:55:00
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7700. Plasma cannon- statistically terrible - in Feedback/Requests [original thread]
I'm sure we all know that as far as light AV swarm launchers are infinitely greater than plasma cannons- but the cannons are dumbfire, so let's compare them to a forge gun! Damage: Plasma cannon (STD): 1050 Forge gun (STD): 1320 Time between sho...
- by Scheneighnay McBob - at 2013.06.07 23:53:00
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