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4981. Let's talk dust: Matari turrets. - in General Discussions [original thread]
Pretty much the OP, only artillery will deal more damage per-shot than railguns, with low RoF
- by Scheneighnay McBob - at 2014.01.05 18:34:00
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4982. Yet again, large missile turrets are useless... - in General Discussions [original thread]
They're good AA
- by Scheneighnay McBob - at 2014.01.05 18:23:00
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4983. Why is staff allowed to take vacation when their game is broken? - in General Discussions [original thread]
It's not broken, just imbalanced as always. /thread
- by Scheneighnay McBob - at 2014.01.05 17:20:00
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4984. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
Nerfing HAV stats is the only way to go. Price needs to stay cheap because they undeniably always need to be a present part of the battlefield AV shouldn't be buffed because that would make AV weapons OP against dropships and LAVs
- by Scheneighnay McBob - at 2014.01.05 17:18:00
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4985. How many people believe - in The Locker Room [original thread]
The statistics are definitely in favor of the belief we aren't alone
- by Scheneighnay McBob - at 2014.01.05 00:24:00
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4986. Your First FPS - in The Locker Room [original thread]
I'm not completely sure, to be honest. maybe Metal of Honor: Rising Sun
- by Scheneighnay McBob - at 2014.01.05 00:21:00
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4987. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? This would actually be more limited than most would believe. Keep in mind aimi...
- by Scheneighnay McBob - at 2014.01.05 00:19:00
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4988. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
You've got the wrong idea with cost-to-effectiveness. Vehicles should be easy to replace but easy to destroy. High prices break the game.
- by Scheneighnay McBob - at 2014.01.05 00:12:00
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4989. please remove invincibility while spawning - in Feedback/Requests [original thread]
You're not invincible, unless it was a recent update. I've unintentionally killed invisible people before.
- by Scheneighnay McBob - at 2014.01.05 00:10:00
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4990. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
No. 1. KDR is meaningless, anyway 2. The death statistic is there to show that you where the one the logis are risking their asses for.
- by Scheneighnay McBob - at 2014.01.05 00:09:00
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4991. Let me drag fallen teammates please! - in Feedback/Requests [original thread]
Little-known fact: you can actually move as you're being revived. As soon as the standing-up animation begins, I'm already headed for cover.
- by Scheneighnay McBob - at 2014.01.05 00:08:00
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4992. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
I believe CCP is already onto this- take the Gallente Research Facility, for instance. I've driven through there often enough to know that infantry combat is pretty well separated from vehicles there, yet vehicle control in the streets still helps.
- by Scheneighnay McBob - at 2014.01.05 00:06:00
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4993. Swarm Launchers - in General Discussions [original thread]
Well, here's something to think about: Redline rails are cheap, but so are swarm users sitting on towers that can lock onto just about anything on the map.
- by Scheneighnay McBob - at 2014.01.04 23:39:00
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4994. Important message on prices - in General Discussions [original thread]
People are suggesting that one way to balance HAVs is to increase the cost to fit them. This only works up to a certain point Basically, fittings should currently never cost more than max profit in a battle, and they should never be expect...
- by Scheneighnay McBob - at 2014.01.04 23:34:00
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4995. All tanks are the problem, not just militia. - in General Discussions [original thread]
N1ck Comeau wrote: Tanks prices are the problem. There too good for there cost. Increase prices so when i work to kill one, he can't afford to call in 3 more. Price should never go past a certain point. I would explain it here, but I think I...
- by Scheneighnay McBob - at 2014.01.04 23:15:00
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4996. @ CPM Kain Spero (about those Lag bombs) - in The Council's Chamber [original thread]
I've never experienced equipment spam, but I have a feeling that the corps using it lower their graphical quality to deal with it. That's going off of the theory that nanohive pulses cause the framerate drops.
- by Scheneighnay McBob - at 2014.01.04 20:03:00
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4997. What do you guys think the Minmatar Precision Rifle will be like? - in General Discussions [original thread]
Bolt action, very high damage per shot, but low DPS due to low fire rate. More range than caldari sniper rifles.
- by Scheneighnay McBob - at 2014.01.04 19:58:00
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4998. CoD 514: Tank Expansion Pack - in General Discussions [original thread]
As always- just separate the driver from the goddamn main turret. That has ALWAYS been the problem
- by Scheneighnay McBob - at 2014.01.04 19:53:00
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4999. Admit it - in General Discussions [original thread]
Let's admit it: nobody is ever satisfied with any game
- by Scheneighnay McBob - at 2014.01.04 19:51:00
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5000. Reduce Equipment Health - in General Discussions [original thread]
As a true scout, I usually snipe uplinks from a distance to destroy them (adv sniper) One took 3 shots to destroy.
- by Scheneighnay McBob - at 2014.01.04 19:00:00
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