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261. Some Tips For New Players - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Scheneighnay McBob wrote: And don't be just another AR grunt- we have too many for the game's good already. But almost all of them suck =/. Haven't looked at the link, I'd rather post info on these forums, but if you ...
- by Scheneighnay McBob - at 2013.02.02 18:51:00
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262. Questions regarding HAV's - in Rookie Training Grounds [original thread]
Also, remember that going down the caldari path means you're more or less forced to put SP in large missiles- to use the standard caldari one.
- by Scheneighnay McBob - at 2013.02.02 17:43:00
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263. Some Tips For New Players - in Rookie Training Grounds [original thread]
And don't be just another AR grunt- we have too many for the game's good already.
- by Scheneighnay McBob - at 2013.02.02 17:41:00
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264. RTS Law: Rush, Boom, Defense - in Rookie Training Grounds [original thread]
80% or more of the player base only understands and does the "rush" strategy.
- by Scheneighnay McBob - at 2013.02.01 23:14:00
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265. Questions regarding HAV's - in Rookie Training Grounds [original thread]
Both can fit railgun turrets easily, but Gallente (my choice)- armor, which means forge guns will be less dangerous, while swarms and AV nades are more dangerous, while flux grenades are no threat- armor modules additionally tend to add more total...
- by Scheneighnay McBob - at 2013.02.01 23:12:00
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266. MMO Law: Kill the DPS first? - in Rookie Training Grounds [original thread]
The rule does not apply here. Traditionally in MMOs, the tank is guarding the **** out of the healer. Here, healers only have their own stats and wits to protect them.
- by Scheneighnay McBob - at 2013.01.31 22:38:00
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267. n00b Tip: Lurk Only? Suggestions? - in Rookie Training Grounds [original thread]
Artificer is the easiest starter class IMO. There will ALWAYS be someone to rep/revive. Guardian + assist= 55 WP. 5 more WP than a kill. Revives are 60 WP, and you'll also get a bunch of 25 point "triage" ticks after that.
- by Scheneighnay McBob - at 2013.01.31 22:36:00
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268. Do infantry have a tracking speed? - in Rookie Training Grounds [original thread]
It just seems to depend on your weapon. Last build, I was used to using scrambler pistols. It came as a big shock to me later how slowly mass drivers aim.
- by Scheneighnay McBob - at 2013.01.31 22:33:00
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269. As a rushing frontliner, what skills do you recommend? - in Rookie Training Grounds [original thread]
First, I recommend to not be a rushing frontliner because there are already too many. But, if you insist on being one, use a mass driver- we need some diversity, and a good MD user can be the most deadly in a frontline situation. Aside from a we...
- by Scheneighnay McBob - at 2013.01.30 18:32:00
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270. Weapons and their counters - in Rookie Training Grounds [original thread]
Reading these more, I have a feeling the majority of this thread is theorycrafting
- by Scheneighnay McBob - at 2013.01.30 16:02:00
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271. Weapons and their counters - in Rookie Training Grounds [original thread]
HMGs aren't good at destroying LAVs- in fact, I would say LAVs are one of the main counters of HMGs. I kill them all the time with my methana.
- by Scheneighnay McBob - at 2013.01.30 16:01:00
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272. Ambush OSM - in Rookie Training Grounds [original thread]
The same clusterfuck as normal ambush except there are now installations falling from the sky.
- by Scheneighnay McBob - at 2013.01.29 16:28:00
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273. Tanks - in Rookie Training Grounds [original thread]
I prefer using a railgun on my tank to first clear the battlefield of installations (to protect my LAV if I call it in later), then start sniping infantry from a nice vantage point. Surprisingly, I never lost that tank yet, and always get a huge ...
- by Scheneighnay McBob - at 2013.01.29 16:23:00
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274. Help with the remote explosives... - in Rookie Training Grounds [original thread]
Vanda-Kon wrote: Two questions: 1) Do the standard remote explosives go off at the same time if multiple explosives are deployed? 2) If I die, are my remote explosives still in effect, whether I equip them in my next dropsuit or not? Yes, a...
- by Scheneighnay McBob - at 2013.01.29 16:20:00
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275. Charge weapons worth it? - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Scheneighnay McBob wrote: If you want to snipe, better get used to the charge sniper rifle. It was originally planned this build that all snipers rilfes would need to be charged, but it didn't make it in. You can be qui...
- by Scheneighnay McBob - at 2013.01.27 17:45:00
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276. GET OUT OF MY DROPSHIP - in Rookie Training Grounds [original thread]
N'Rante wrote: My suggestion why not make the square button the ejection button on the dropship seeing as that is suppose to be the baydoor button for aircraft and the dropship isnt a bomber thus has no bay doors. So who else agree with me that...
- by Scheneighnay McBob - at 2013.01.27 02:50:00
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277. Charge weapons worth it? - in Rookie Training Grounds [original thread]
If you want to snipe, better get used to the charge sniper rifle. It was originally planned this build that all snipers rilfes would need to be charged, but it didn't make it in.
- by Scheneighnay McBob - at 2013.01.26 21:21:00
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278. How exactly do I use the Orbital Injector thingy(the Equipment that drops spawn-... - in Rookie Training Grounds [original thread]
An orbital injector is a mysterious tool that I use to revive people by shooting syringes from space. A drop uplink just needs to be thrown down like you said you did. Someone probably just destroyed it.
- by Scheneighnay McBob - at 2013.01.26 21:19:00
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279. GET OUT OF MY DROPSHIP - in Rookie Training Grounds [original thread]
Today, I got a good deal of kills and assists from a dropship, then jumped out when it was directly over an objective, because none of the passengers would. I managed to successfully hack the NULL cannon, and the dropship got shot down shortly af...
- by Scheneighnay McBob - at 2013.01.26 20:41:00
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280. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
I personally don't have one myself; guess it depends on your preferred engagement range Blaster- close range fights Missile- medium Railgun- long range fights
- by Scheneighnay McBob - at 2013.01.26 17:15:00
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