Denak Kalamari
CrimeWave Syndicate
80
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Posted - 2013.01.30 14:38:00 -
[1] - Quote
Hello everyone.
Since I feel like contributing today, I have decided to write a guide on how to counter weapons, dropsuits and vehicles. But before all, the most crucial thing you should know is teamwork can counter everything. Have a few of your friends squad up together, and you can be virtually unstoppable if you know what to do. But without further ado, here are the counters to pretty much everything in Dust 514, divided into three categories:
Weapons:
Assault rifles(AR): Pretty much the jack-of-all-trades weapon, good at long range, medium range and short range. The easiest way to counter this is to get behind the assault rifle user and shoot him in the head.
Good at: Everything Countered by: Everything, vehicles
Heavy machine guns(HMG): A nightmare for everyone unlucky enough to walk in front of an HMG. It does crazy amounts of damage at close range, and will rip through pretty much everything, it can even destroy an LAV relatively easily. However, the HMG has a massive spread, and a limited range just like a submachinegun, so range is the best counter for an HMG- plus tanks.
Good at: Killing everyone close quarters, destroying LAVs. Countered by: Sniper rifles, assault rifles, mass drivers, tanks.
Mass Drivers(MD): Mass drivers are kind of like assault rifles, except that they shoot grenades instead of bullets. This means that a mass driver is also viable against vehicles.
Good at: Destroying vehicles, killing people, holding down crucial areas. Countered by: Sniper rifles
Sniper rifles(SR): The long range weapon, great at picking off stragglers, soften up dangerous enemies for team mates to finish and for generally scouting the map. However, if anyone happens to get close enough to a sniper rifle, there is little he can do anymore.
Good at: Picking off stragglers, softening up heavies, locking down areas. Countered by: Shotguns, submachineguns, heavy machine guns, vehicles.
Laser rifles(LR): Great precision weapons, and it handles similar to a sniper rifle but in shorter ranges. Due to this, the best use for a laser rifle is holding down crucial areas, for instance null cannons or CRUs. But due to the chargeup time and the damage increase over time mechanic, it is easily countered in close quarters.
Good at: Suppression, picking off stragglers. Countered by: Shotguns, HMGs, SMGs, vehicles.
Shotguns(SG): The only primary weapons designed for close quarters combat. It's the perfect weapon for killing heavies with their massive amount of HP. But as are other close range weapons, the shotgun severely lacks at long and medium ranges.
Good at: Killing heavies, close quarters combat. Countered by: Sniper rifles, assault rifles, mass drivers, laser rifles, vehicles.
Scrambler pistols(Pistols): A great all-around sidearm, designed to save your ass when your main weapon is out of ammo or unviable for close range encounters. However, it is nowhere near useful as a main arm.
Good at: Being a backup weapon Countered by: Main weapons.
Submachine guns(SMG): A great sidearm to have when you've been caught off-guard or you're out of ammo. They have a limited range though, so it is recommended to keep it at close range encounters only. The heavy machinegun is a similar kind of weapon, but it does way more damage, so it is recommended to stay away from them.
Good at: Saving your ass when you're caught off-guard Countered by: Assault rifles, heavy machineguns, mass drivers, sniper rifles
Nova knives(Knives): A sidearm that is rarely used, just for the fact that it is difficult to use and it takes the slot for scrambler pistols and SMGs. Although, it's advantage is that it can take down stragglers silently, and sometimes even a heavy if you get it correctly. However, since you need to be up close and personal with your enemy, the instant you are spotted you are ******.
Good at: Taking out stragglers silently Countered by: Everything
Swarm launchers(Swarms): The basic anti-vehicle weapon, good for taking out dropships, tanks, and LAVs. However, as it can not dumbfire, or lock on to infantry, it is useless for anything else but anti-vehicle.
Good at: Destroying vehicles. Countered by: Infantry
Forge guns(Forge): Another anti-vehicle, having a charge time before it can fire a shot. It deals massive damage to vehicles and turrets. However, even though it can damage infantry, only a direct hit actually does any damage, so it is advised to keep the weapon as anti-vehicle only.
Good at: Destroying turrets and vehicles. Countered by: Infantry
Dropsuits
TBA
Vehicles
TBA
I plan on adding vehicles and dropsuits to this list some other time, but I hope this has proven useful to you. And please, throw me suggestions and tips as to how I can make this thread better, I'll gladly welcome them!
-Squid |