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121. [request] sidearm for gallente pro logi - in Feedback/Requests [original thread]
Absolutely a fantastic idea. While we're at it, let's give the Min logi a heavy weapon slot at proto level. There's clearly nothing unbalanced about either of these ideas at all.
- by Scalesdini - at 2014.01.19 22:42:00
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122. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: heavies can't fight at range if their light weapons were removed due to HMG's range, is this not by design? Obviously not since heavies can, in fact, equip light weapons. /thread
- by Scalesdini - at 2014.01.19 21:19:00
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123. raising weekly skill point cap - in Feedback/Requests [original thread]
The cap should be removed. All it does is stop new players from being able to compete with vets for months, during which time they are likely to leave and never return. It's a dirty trick by CCP designed to sell more SP boosters and amusingly it p...
- by Scalesdini - at 2014.01.19 21:13:00
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124. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
I find it amusing that everyone thinks the problem in the "heavy with RR" combination as it is now is the heavy, not the RR, and let's be honest - even the ones who didn't flat out specifically mention that are complaining about that, because nobo...
- by Scalesdini - at 2014.01.19 20:46:00
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125. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Scalesdini wrote: Disturbingly Bored wrote: But if the Depleted Shield Recharge Delay is less than the normal Shield Recharge Delay, that is very clearly a problem. It isn't. You're thinking of it in terms o...
- by Scalesdini - at 2014.01.19 01:40:00
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126. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Judge Rhadamanthus wrote: Scalesdini wrote: ....Blueberries are just as trash in FW.........these players that consider themselves so vastly superior than the bluedots on their team .. Does your first point not make YOU one of "these play...
- by Scalesdini - at 2014.01.18 10:15:00
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127. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Judge Rhadamanthus wrote: Scalesdini your angry response attacking not my point but my analogy does not progress the topic. It does not even address my point that you quoted. I asked him to "consider" the people. Do you think that I should not ...
- by Scalesdini - at 2014.01.18 09:59:00
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128. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Judge Rhadamanthus wrote: Scalesdini wrote: I hope everyone who afk's or defends afk'ers dies slowly from an aggressive cancer. That's not a fair respose. Remember AFKing does not come from nowhere. People do it for a reason. People do n...
- by Scalesdini - at 2014.01.18 09:38:00
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129. Players hiding in the MCC not doing anything - in General Discussions [original thread]
I hope everyone who afk's or defends afk'ers dies slowly from an aggressive cancer.
- by Scalesdini - at 2014.01.18 09:25:00
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130. [Feedback] Caldari sentinel - in Feedback/Requests [original thread]
Vicious Minotaur wrote: As for the specific situation described in the OP... well, that is more the fault of the redline, which has a myriad of threads that bring up the many issues surrounding it. The redline is the crux of the problem in the ...
- by Scalesdini - at 2014.01.18 01:18:00
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131. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Jacques Cayton II wrote: Disturbingly Bored wrote: 2) Caldari Sentinel: 4 second recharge delayGǪ [b] one second [b] depleted shield recharge delay?? Really? Caldari sentinel's shield heavy. It has no armor ...
- by Scalesdini - at 2014.01.18 00:31:00
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132. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Why does the Winmatar sentinel have more armor than shield? Shouldn't it be the other way around? Why are heavies still getting the short end of the stick on slot counts? For the sacrifice in ehp the Minmatar sentinel is giving up vs other suits...
- by Scalesdini - at 2014.01.17 08:06:00
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133. [Request] Breach HMG - in Feedback/Requests [original thread]
See title. Make it happen, CCP. PS- Officer version: Scalesdini's mk249 Breach HMG That is all.
- by Scalesdini - at 2014.01.15 04:36:00
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134. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
My opinion? Leave the HMG alone FFS. It's finally in an almost decent place (still needs 5m more range). If they buffed the HMG for 5 weeks just to nerf it back down to where it's still outperformed by CR/RR/SCR at 15m, I'm going to quit. Again.
- by Scalesdini - at 2014.01.13 11:10:00
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135. The Rail Rifle - in General Discussions [original thread]
Knight Soiaire wrote: Only weapon it doesn't beat in CQC is a HMG. You obviously haven't run into someone using a Kaalakiota RR with damage mods, then.
- by Scalesdini - at 2014.01.12 15:52:00
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136. Question to CCP: About the new Heavy suits. - in General Discussions [original thread]
Aero Yassavi wrote: There is a separate female character model for the Amarr Heavy I'm fairly certain, the changes are just very subtle. It makes sense. It is a heavy suit; the priority is protection, not showing off curves. This. There is ...
- by Scalesdini - at 2014.01.11 09:07:00
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137. the game is now balanced - in General Discussions [original thread]
Mathew LaBorde wrote: As of right now. Today. Do not change anything on next update except to add suits and weapons. Think u. PS. PlEase fix the bug that pulls up the mini map when clicking r3. Or l3. So, guessing you use a GalLogi and rail...
- by Scalesdini - at 2014.01.11 06:10:00
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138. RoT(Rep Over Time) suits not viable anymore? - in General Discussions [original thread]
I think repairers should be buffed a bit as well, MLT should stay at 2, STD to 3, ADV to 4.5 and PRO to 6 would probably be good once skills are taken into account.
- by Scalesdini - at 2014.01.11 01:13:00
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139. RoT(Rep Over Time) suits not viable anymore? - in General Discussions [original thread]
Roy Ventus wrote: Scalesdini wrote: Roy Ventus wrote: ._. For clarification. I'm not talking about running rep "Heavies"... I was talking about "rep heavy" suits in general. Specifically Medium suits because they seem viable. IC,...
- by Scalesdini - at 2014.01.11 01:08:00
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140. RoT(Rep Over Time) suits not viable anymore? - in General Discussions [original thread]
Roy Ventus wrote: ._. For clarification. I'm not talking about running rep "Heavies"... I was talking about "rep heavy" suits in general. Specifically Medium suits because they seem viable. IC, bit stoned. Rep heavies in pubs are pret...
- by Scalesdini - at 2014.01.11 00:59:00
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