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21. CPM KNEW!!! - in General Discussions [original thread]
jenza aranda wrote: Of course we knew, however obviously with the NDA we just couldnt talk about it. jenza aranda wrote: There are certain things that we just cant change, this was an executive decision that was way above us and even many...
- by Scalesdini - at 2014.05.03 02:44:00
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22. So now that it doesn't matter anymore, what was 514 supposed to ... - in General Discussions [original thread]
Means the game will be dust in 5/14. /thread
- by Scalesdini - at 2014.05.02 19:55:00
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23. So... how many of you still have microtransactions from... - in General Discussions [original thread]
Leave it to IWS to try and defend the stupidest idea ever.
- by Scalesdini - at 2014.05.02 15:18:00
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24. Buff assault class. - in General Discussions [original thread]
Myron Kundera wrote: Cruor Abominare wrote: Yes I for see no problems with carrying 6 proto contact nades will ever come up. The whole idea is to make the assault more strong without becoming OP, sides, where did you get the other 3? It w...
- by Scalesdini - at 2014.04.09 16:57:00
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25. ok im 2 seconds from ******* quiting - in General Discussions [original thread]
jerrmy12 kahoalii wrote: I just said not in the open...damm kida kearn to read A: I know what you said, and I know you're not smart enough to distinguish what is or is not considered "open" for a heavy. 2: Since you're inevitably going to r...
- by Scalesdini - at 2014.03.30 03:53:00
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26. ok im 2 seconds from ******* quiting - in General Discussions [original thread]
jerrmy12 kahoalii wrote: I cant take cover if im slow and instaganked by rail rifles...not in the open So the problem is that you're being dumb and moving out in the open with no awareness of terrain and cover options and without the slighte...
- by Scalesdini - at 2014.03.30 03:21:00
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27. ok im 2 seconds from ******* quiting - in General Discussions [original thread]
I'm running a standard Caldari sentinel with a complex energizer, enhanced extender, enhanced regulator, MH-82, toxin SMG, and standard flux grenades and it's goddamn fantastic. Stop trying to use shield suits like they're armor suits. It's a ski...
- by Scalesdini - at 2014.03.30 03:09:00
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28. Who likes the proficiency? - in General Discussions [original thread]
The proficiency counters sentinel resistances though... ...Except for amarr shield and minmatar armor resistances which are stupid anyway. I like it overall.
- by Scalesdini - at 2014.03.29 01:55:00
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29. Quite a few New Proto Suits out thereGǪ - in General Discussions [original thread]
Protobears are scrubs. Please put me in your crosshairs. Please.
- by Scalesdini - at 2014.03.28 22:30:00
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30. Heavies and Me - in General Discussions [original thread]
Knowledge is power. So what do we know about heavies? They're pretty slow They're easy to spot on radar Their passive scans are awful HMG heavies have short effective engagement ranges With racial heavies being a thing now, there are also specif...
- by Scalesdini - at 2014.03.28 21:47:00
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31. Matari heavy. - in General Discussions [original thread]
Sinboto Simmons wrote: Wow I had no idea how much being a scout effected my play style. Heavies and scouts aren't all that different, especially out of combat. Skill at one role generally translates well to the other.
- by Scalesdini - at 2014.03.27 23:26:00
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32. does anyone else feel the cal sentinel is weak? - in General Discussions [original thread]
Learn to stick and move Cover is your friend Engage more carefully etc
- by Scalesdini - at 2014.03.27 23:22:00
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33. Dat Minmatar Heavy - in General Discussions [original thread]
Two things Cat_Derp A: HMG does not have 900dps, a Boundless is 792, MH-82 is 756, basic HMG is 720. None of these translate to 900 in any system of math. 2: HMG paper DPS is in no way, shape, or form applicable in the real world unless your tar...
- by Scalesdini - at 2014.03.27 23:18:00
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34. if scouts and mediums are saying that nerfing heavies is stupid... - in General Discussions [original thread]
Bro-metheus wrote: Let the community play test the heavies for a month before even evaluating the need for a change. This.
- by Scalesdini - at 2014.03.26 02:32:00
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35. I dont think the heavy needs a hp nerf - in General Discussions [original thread]
Joel II X wrote: How much ate they losing? CCP Logibro wrote: Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed). An absurd amount in any sy...
- by Scalesdini - at 2014.03.25 22:09:00
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36. Nerfing new stuff within 24 hours - in General Discussions [original thread]
Disturbingly Bored wrote: Alena Ventrallis wrote: Because vehicles have a lot more variables that affect balance than heavies do. Which is a reason to not touch them for four months, and to make no mention of touching them at any point in...
- by Scalesdini - at 2014.03.25 22:01:00
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37. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Driftoward wrote: Hyperbole much? They said that eHP will get reduced. LogiBro threw out 20% as one number that is being discussed. It's CCP. That 20% might as well be set in stone, and if it isn't, it will be higher. Quote: Also, Scouts...
- by Scalesdini - at 2014.03.25 19:21:00
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38. 514 MB - in General Discussions [original thread]
514mb 514 bugs 514 players left next week
- by Scalesdini - at 2014.03.25 18:44:00
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39. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Zahle Undt wrote: Exaggerate much? There are no 1000HP scouts. Yeah you can get 1200 HP on a logi, and movie at about a commando's speed without the bonuses to reload and damage. 1000-1200 EHP heavies are like base heavy stats without having yo...
- by Scalesdini - at 2014.03.25 17:39:00
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40. [Cal Heavy] Something Lost In Translation? - in General Discussions [original thread]
Don't worry, after CCP nerfs heavy base HP by 20%, you'll never see one again, because heavies will be utterly useless.
- by Scalesdini - at 2014.03.25 17:20:00
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