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141. Useless Skills? - in General Discussions [original thread]
I've heard that some skills, like those that deal with Equipment, can't currently give bonuses to the items they unlock. Drop Uplink Deployment, for example, does nothing more than unlock access to more expensive Drop Uplinks. Yeah, those uplinks ...
- by Saxbrin Shain - at 2013.09.13 16:19:00
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142. Keyboard and Mouse vs. Dual Shock 3 - Your opinion - in General Discussions [original thread]
I was a hardcore KB+M gamer when I was younger, and this all but destroyed my mousing wrist. I've since switched to trackballs and digitizer tablets just to be able to work through the week. I can only game with controllers now. As long as it doe...
- by Saxbrin Shain - at 2013.09.13 02:37:00
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143. I was taking a look at that respec thread.... - in General Discussions [original thread]
Aww, did you skill into something unbalanced because it gave you an advantage that later got balanced? HTFU. People are still crying about their sore anuses because they thought "I want to play Front Line Assault, so I'm going to skill into Calda...
- by Saxbrin Shain - at 2013.09.12 16:37:00
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144. Once we get MAVs, can we get a transport/escort mission game mode? - in General Discussions [original thread]
I like it. It sounds similar to the old VIP Counter-Strike game mode, or one of the gametypes in MAG. Defending a mobile objective would be a welcome change of pace. Right now it's Team Death Match, Capture and Hold 1 Objective, or Capture and Hol...
- by Saxbrin Shain - at 2013.09.11 22:07:00
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145. Sticky:FW stats discussion - in Feedback/Requests [original thread]
I didn't participate in FW when I played EVE, so I don't know anything about the mechanics GÇö much like those DUST players who have no experience with EVE. The FW Battles currently feel like any other Skirmish. I play, I win or I lose, I get paid...
- by Saxbrin Shain - at 2013.09.11 20:46:00
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146. No suprise that any dev's didn't answer... - in General Discussions [original thread]
I'm not. I assume they're quite busy dev eloping the next update and don't need the added stress of a rabid community criticizing their every word.
- by Saxbrin Shain - at 2013.09.11 19:19:00
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147. Defend order player name tag - in General Discussions [original thread]
As a dedicated Logi player, not being able to see health bars is killing my team. Repair Tools are now as useless as Nanite Injectors GÇö which aren't worth fitting because hardly anybody can be revived when downed any more. It is impossible to pl...
- by Saxbrin Shain - at 2013.09.10 17:02:00
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148. [Petition] increase TTKs - in General Discussions [original thread]
The problem isn't aim assist, it's hit detection. Before the change, weapons were doing only a percent of their potential damage per second because some hits weren't registering. Yes, more people are landing more shots now. But that has no effect...
- by Saxbrin Shain - at 2013.09.06 15:59:00
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149. Has ISK payouts decreased, or... - in General Discussions [original thread]
I've noticed this, too. Payout + Tax seems to be less than Payout in 1.3 GÇö unless I'm screwing up the math and 120k + 8k = 250k.
- by Saxbrin Shain - at 2013.09.06 15:11:00
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150. Hit scan weapons! - in General Discussions [original thread]
Zekain K wrote: *Multiple hitscan lines to mimic dispersion and multiple projectiles *Delayed initial damage output to mimic bullet travel time *Intermittent damage output to mimic bullet travel time THESE 3 THINGS DO NOT EXIST. Dispersio...
- by Saxbrin Shain - at 2013.09.06 14:58:00
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151. Hit scan weapons! - in General Discussions [original thread]
DeadlyAztec11 wrote: P.S COD has hit scans too. So if you didn't know, I just blew your mind O.O A lot of the weapons in the Unreal Engine are hitscan, too. They're the easiest to modify and customize in UnrealEd in my opinion. I think a lot...
- by Saxbrin Shain - at 2013.09.05 23:59:00
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152. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: Just look up there, I countered their arguments, where are they now? Laughing.
- by Saxbrin Shain - at 2013.09.05 20:44:00
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153. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: it is the bullets missing. I have noticed, that when moving, you can be hit by the dispersed projectiles as well as the accurately placed projectiles. It's not. Wikipedia wrote: To improve the realism, programmers m...
- by Saxbrin Shain - at 2013.09.05 19:28:00
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154. how does the repair tool work - in General Discussions [original thread]
Aisha Ctarl wrote: It has a cool down period that sometimes gets glitched and lasts far too long. There is also a hard cap on how many Triage WP you can earn per game (or so I've been told). This and the glitch may be related.
- by Saxbrin Shain - at 2013.09.05 18:45:00
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155. SAXBRIN TEECHES U TO PATCH WEEK - in General Discussions [original thread]
SUM GAMES R FOR BUY AND NOT MUCH CHANGES. CALL TO BATTLE IS POPLAR ONE. DUST R NOT ONE. DUST IS GAME WHERE CCP CHANGES LIKE EVE-ONLINE. NEW THINGS FOR LONG LIFE LIKE FOUNTAIN OF BATTLES. (HI PPL FROM FOUNTAIN!) I TEECHES U HOW TO LIVE THRU PATCH ...
- by Saxbrin Shain - at 2013.09.05 16:49:00
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156. What do you guys think of the armor buff? - in General Discussions [original thread]
While I certainly appreciate that my HP has increased, the other changes (aim assist, hit detection) mean I'm dying faster than I was in 1.3 regardless. Shield tanks still seem to be the better option, too. Some of the shield tankers have just dec...
- by Saxbrin Shain - at 2013.09.04 22:58:00
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157. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
Garrett Blacknova wrote: I think there should be a "Scan Assist" when a teammate kills an enemy who is currently being lit up by your scanner. This makes the most sense to me. If there are concerns that it might be abused to "farm" War Point...
- by Saxbrin Shain - at 2013.09.04 18:04:00
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158. Are you overreacting too much over a simple patch? - in General Discussions [original thread]
The first rule of CCP is you don't fit what you can't afford to lose. The second rule of CCP is you don't play on patch day. There's a reason why, in EVE, it is recommended that pilots set a long skill training queue before deployment. Patches ma...
- by Saxbrin Shain - at 2013.09.04 13:05:00
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159. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I'm honestly shocked by the number of people who thought "I want to play Assault, so I'm going to forgo the Assault suits and skill into a Logistics suit" that believe the flaw in their logic is CCP's fault.
- by Saxbrin Shain - at 2013.07.23 16:57:00
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