Pages: 1 2 3 4 5 6 [7] 8 |
121. How to make money in Dust without doing anything! - in General Discussions [original thread]
dustwaffle wrote: Spycrab Potato wrote: Step 1: Convince siblings and children to play Dust. Step 2: Only teach them to use free fits and nothing else. Step 3: Make a corporation with 99% tax and get them to join it. Step 4: ??? Step 5: ...
- by Saxbrin Shain - at 2013.11.07 03:12:00
|
122. way to ruin the triple sp event - in General Discussions [original thread]
The problem seems to be that many people view the Skill Cap as some sort of finish line they need to race towards. It's not; it's a limiter to prevent players who have the leisure of spending all day, every day, in front of their PS3 from gaining ...
- by Saxbrin Shain - at 2013.11.06 17:13:00
|
123. How much do you play Dust? - in General Discussions [original thread]
I log in daily for the bonus SP and to check mail, but this is the first week I've seriously played in about two months. I tend to play at least 4 hours a day when I don't have obligations GÇö unless I'm taking a break. I slow down a bit after I c...
- by Saxbrin Shain - at 2013.11.05 04:46:00
|
124. buff the laser rifle - in General Discussions [original thread]
I wouldn't mind a range bonus across all tiers, but at the very least there needs to be some incentive for me to use the higher-level Laser Rifles. I've never even fit a Proto because the downsides outweigh the sole benefit. I don't have an overhe...
- by Saxbrin Shain - at 2013.11.05 03:13:00
|
125. I think the best move for CCP at this point would be to reinstate the term "... - in General Discussions [original thread]
Stop thinking of DUST 514 as a simple first-person shooter. It's a MMORPG at its core, and that implies continued development. If you define release as "when they've finished developing the game", DUST 514 will be in beta forever. Was the game fe...
- by Saxbrin Shain - at 2013.09.21 00:25:00
|
126. Permanent Dropsuits - in Feedback/Requests [original thread]
DUST is based on EVE, so it makes sense that your chassis is destroyed when you die. However, I lose ISK at a faster rate in DUST than I ever did in EVE. A ship might last me weeks, and with insurance it usually wasn't much of a loss and earned me...
- by Saxbrin Shain - at 2013.09.17 03:46:00
|
127. Ghosts on the Battlefield? - in Feedback/Requests [original thread]
There's a Dev Blog that mentions cloaking here: http://dust514.com/news/blog/2013/03/equipment-is-your-friend/ The whole thing is worth a read, but here's the relevant paragraph: Quote: The second item is a Cloaking Field. This sneaky bit o...
- by Saxbrin Shain - at 2013.09.17 03:40:00
|
128. What's your Dream DUST Map? - in General Discussions [original thread]
Since we spend most of our time fighting on behalf of corporations GÇö our own or for NPCs GÇö we're usually after something of value. Either an industrial complex or resources. I would love to see a map at some large-scale logging site. A comple...
- by Saxbrin Shain - at 2013.09.17 03:33:00
|
129. Colors - in General Discussions [original thread]
I was thinking about this earlier today GÇö changing suit skins could be a great way to get people to buy more AUR. But I doubt it's a higher priority than finishing the features they've already promised, and it may be difficult or impossible to i...
- by Saxbrin Shain - at 2013.09.17 03:02:00
|
130. who has there gun at proficiency level 5 - in General Discussions [original thread]
I took Laser Rifle Operation to 5. I have most of the others scattered between 2 and 4, but the Laser Rifle just feels right so I dumped my skills into it. It's actually my first skill to 5. P.S. Hi, GHOSTLY! We need to squad up again soon.
- by Saxbrin Shain - at 2013.09.17 02:51:00
|
131. how does everyone see scouts? (how they SHOULD be) - in General Discussions [original thread]
I see them as fast, lightly armored, ground units who rely more on their speed and hit-and-run tactics than a solid tank. I don't think they should be pigeonholed into any roles, though. Leave that up to how they're fit.
- by Saxbrin Shain - at 2013.09.17 02:40:00
|
132. New way to "fix" redline - in Feedback/Requests [original thread]
CCP LogicLoop wrote: No rewards has been discussed internally. No decision made. This should work both ways. You should earn no points behind the redline and you should be worth no points behind the redline. This would prevent teams from shu...
- by Saxbrin Shain - at 2013.09.17 02:07:00
|
133. [Request] Automatic Scrambler Pistol - in Feedback/Requests [original thread]
Quil Evrything wrote: however, in my mind, the whole point of the scrambler pistol, is to provide an ultra-low-power weapon of last resort. At this, it does a pretty good job. and it actually has a high rate of fire if you spam the trigger. ...
- by Saxbrin Shain - at 2013.09.17 01:45:00
|
134. CCP what are you doing in the way of getting new people in dust 514? - in General Discussions [original thread]
Shattered Mirage wrote: [quote=Autoaim Bot514] ~3,000 daily actually It's a pretty steady 3,000 GÇô 4,000 consecutive players. If I had to guess, I would say that we have at least 9,000 unique players per day.
- by Saxbrin Shain - at 2013.09.16 21:11:00
|
135. Cloaking Device Soon? - in General Discussions [original thread]
I hope it happens, but I also hope it's difficult to fit around and impossible to perma-cloak. I've always thought a cloaky Scout using pistols would be a lot of fun.
- by Saxbrin Shain - at 2013.09.16 21:08:00
|
136. Ninja K.. wait, pistol? - in General Discussions [original thread]
I've tried the other sidearms, but I always come back to the Scrambler Pistol. When you go for headshots anyway, there's really no reason not to. I'm not afraid to go toe-to-toe with a Heavy or a Shotgunner when I have my pistol. *bwong*
- by Saxbrin Shain - at 2013.09.16 06:22:00
|
137. So, how about dropping those NANOHIVES! - in General Discussions [original thread]
I deploy my Nanohives and Uplinks at defensible positions to create a safe place for my team to resupply and rejoin the battle. I'll move it up when the team pushes up, not when a few lunatics charge behind enemy lines. I'm not a babysitter.
- by Saxbrin Shain - at 2013.09.16 06:04:00
|
138. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
CCP Logibro wrote: As a dedicated logibro (no, the name isn't just for show) this is not unusual for me to come close to the top or even top the leaderboard as a logistics with less kills than other people. Keep in mind that a kill is +50wp, wh...
- by Saxbrin Shain - at 2013.09.16 00:17:00
|
139. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Beren Hurin wrote: The real crying is because slayers don't really realize, but what they do is the grunt work. Killing is killing, there isn't a lot of variety to it. I suppose that when they get rewarded for headshots, that may be a little di...
- by Saxbrin Shain - at 2013.09.15 23:18:00
|
140. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
As a dedicated Logibro, I agree. There is absolutely no skill required to set up and defend a Forward Operations Base for your team. The game literally has arrows pointing to the most effective places to deploy Drop Uplinks and Nanohives. Once the...
- by Saxbrin Shain - at 2013.09.15 23:02:00
|
Pages: 1 2 3 4 5 6 [7] 8 |
First page | Previous page | Next page | Last page |