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721. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
"Some margin of error" messages don't exist anymore. All you get is "No margin of error" even if there is a dampened merc in your scan range. There is an audible noise emitted from the person who scans you when you are scanned. It sounds like a s...
- by Sana Rayya - at 2013.12.04 15:46:00
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722. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
xAckie wrote: I dont like the way WP are distributed or thought about in this game. It makes for single player focused game and pushes people to play logi suits to WP farm. You can even get guardian points when repping someone dropping an orbi...
- by Sana Rayya - at 2013.12.04 15:16:00
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723. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
xAckie wrote: you are 'instantly' - as you actually write - adding more WP to using needles. Less need to carry reppers etc. WP for needles should be reduced anyway. As I said. This would actually mean people would use advanced or proto to g...
- by Sana Rayya - at 2013.12.04 13:49:00
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724. Needle WP Farming Blueberries - in General Discussions [original thread]
I assume you mean those blueberries who pick you up and let you die right after? Why would they be playing FW?
- by Sana Rayya - at 2013.12.04 09:45:00
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725. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
xAckie wrote: stupid. More WP farming reduce militia basic revives to 15wp and scale up to 60wp How does it encourage more WP farming? The total amount of WP from a revive is still the same (see my example). If anything it encourages other ...
- by Sana Rayya - at 2013.12.04 00:20:00
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726. Scanner question! - in Rookie Training Grounds [original thread]
Scanners are sometimes wonky when it comes to illumination time. It might have to do with being unsquadded; I'll check if I notice a difference between running solo in my own locked squad, or being just another unsquadded blueberry. Interesting f...
- by Sana Rayya - at 2013.12.03 21:18:00
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727. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
As it stands, logis carrying both nanite injectors and repair tools have little incentive to use the Proto or even Advanced nanite injectors. The high rep rate of repair tools after 1.6 usually allows the revived merc to live through most attacks,...
- by Sana Rayya - at 2013.12.03 20:18:00
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728. [Suggestions] Grenades - in Feedback/Requests [original thread]
Nanite cluster restock for grenades is high enough already. A full restock of grenades is 24 clusters, so it's typically 8 clusters per grenade or 9 grenades per 72 cluster nanohive. Militia grenades consume 12 clusters per restock, as you only ca...
- by Sana Rayya - at 2013.12.03 19:48:00
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729. MARKET ERROR 70% OFF - in General Discussions [original thread]
Yeah, it just sucks now that I'm off boosters. SP is coming in at a snail's pace and since it's soooo slow, I don't feel the urge to grind after capping like I did before. The bright side is there isn't really anything left that I'm eager to unlo...
- by Sana Rayya - at 2013.12.02 21:09:00
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730. Proper Skill Point Usage - in Rookie Training Grounds [original thread]
I'm sorry that I came off as a little standoffish, but yeah, we have different viewpoints. I rarely play PC, and I agree that in PC, you need to have your fitting skills unlocked so that your suit is at its full potential. This also helps a lot in...
- by Sana Rayya - at 2013.12.01 16:32:00
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731. Proper Skill Point Usage - in Rookie Training Grounds [original thread]
CYRAX SERVIUS wrote: You cannot properly fit a proto suit without cpu and pg to level4, preferably 5. If you run proto gear with advanced mods you are wasting time and money. You don't need fitting skills to Lvl 4 or 5 to make a competitive...
- by Sana Rayya - at 2013.12.01 02:13:00
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732. Proper Skill Point Usage - in Rookie Training Grounds [original thread]
Since you guys are too dim to see it, let me put this in a way you'll understand. Imagine your suit is a pair of shorts. Your fitting skills are the pockets on those shorts. Your modules and weapons are what you put into those pockets. As you pro...
- by Sana Rayya - at 2013.11.30 16:55:00
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733. Proper Skill Point Usage - in Rookie Training Grounds [original thread]
CYRAX SERVIUS wrote: Fitting skills first, modules and weapon second then lastly suit. Worst plan ever.
- by Sana Rayya - at 2013.11.29 18:23:00
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734. MARKET ERROR 70% OFF - in General Discussions [original thread]
I've been here since 5/15 and have 24.4 mil SP. Boosters and playing your ass off, especially during SP events, are the great equalizers.
- by Sana Rayya - at 2013.11.29 11:25:00
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735. Another shield vs Armor thread - in General Discussions [original thread]
KingBabar wrote: Well, if you put 2 regulators and 1 recharger on a Caldari Assault suit, you'll get: Delay - about 2.5 sec Recharge rate - 46.5 Shields 502 In a way its sort of an Assault suit specced to perform more like a scout suit. It ...
- by Sana Rayya - at 2013.11.28 11:28:00
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736. How common are Proto Scanners? - in General Discussions [original thread]
Proto scouts only need Lvl 2 in dampening and one militia or basic dampener to avoid 28dB proto scans. Anything more than this is a waste of CPU/SP/ISK. If you -really- want to, you can get dampening to 5 and use 4x complex to avoid the Duvolle Fo...
- by Sana Rayya - at 2013.11.28 11:22:00
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737. Another shield vs Armor thread - in General Discussions [original thread]
The fit might work if no one ever got the drop on you. If they did, you'd be as screwed as a frontline suit.
- by Sana Rayya - at 2013.11.28 11:12:00
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738. This just in - You are not safe Logi slayers - in General Discussions [original thread]
Why doesn't CCP just clarify that they won't be touching the light weapon slot on Logi suits, instead of remaining ominously ambiguous toward this topic?
- by Sana Rayya - at 2013.11.27 17:41:00
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739. CCP LOGIBRO - in General Discussions [original thread]
I don't understand why CCP doesn't simply issue a statement, "The light weapon slot of Logi suits will not be touched". It would silence many of the worries (and hence threads) on the subject.
- by Sana Rayya - at 2013.11.27 17:38:00
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740. complex shield regulators are too costly use for that extra 5% - in General Discussions [original thread]
Hit and run used to work when hit detection was still buggy. Now with short TTK and aim assist, if you don't have enough base HP, it's more like "get hit then die". I run Cal Logi and pay a lot of attention to the builds that other Cal Logis/Cal ...
- by Sana Rayya - at 2013.11.27 16:52:00
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