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61. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Sana Rayya wrote: No change needed. The cloak bonus really only helps non-Gal Scouts, and that's only if they're scanned while their cloak is on. It's overkill on Gal Scouts who already have natural profile reduction. If you're really concerne...
- by Samuel Zelik - at 2014.01.24 23:48:00
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62. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Anymore opinions? This isn't address just to Scouts. So far the votes are: Removal: 2 Change: 1 No Change: 4 Other: 1
- by Samuel Zelik - at 2014.01.24 19:58:00
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63. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Son-Of A-Gun wrote: Non G-scout no mod: 31 dB Non G-scout one mod: 24 dB Non G-scout two mods: 18 dB G-logi scanner: Adv: 27 dB Proto: 21 dB Proto focused: 15 dB Non G-logi scanner: Adv: 36 dB Proto: 28 dB Proto focused: 20 dB Th...
- by Samuel Zelik - at 2014.01.23 04:29:00
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64. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: What id really like is the cloak to be more cpu intensive but less pg intensive. The pg is killer because it is needed for all biotic modules, which scouts rely on to survive I don't use biotics. :/ PG heftiness is prob...
- by Samuel Zelik - at 2014.01.23 04:13:00
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65. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Sinboto Simmons wrote: thing is at this point the scouts that haven't skilled into galente won't be able to dodge alot o the scans coming out due to loosing our PD bonus. Being lit up no matter how many PDs I put in my lows? No thanks. Coul...
- by Samuel Zelik - at 2014.01.23 04:01:00
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66. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
KING CHECKMATE wrote: @ Samuel Zelik I agree. Cloaking =/= Profile dampening. So you're for removing over adjusting? I'm still on the fence... I'm not sure whether that would solve the problem of the advantage of the tiers being purel...
- by Samuel Zelik - at 2014.01.23 03:54:00
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67. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Son-Of A-Gun wrote: Well, I simply don't agree with you, that is all. You say more time alow the player to use sloppily. I say more time equates to longer "effective" use. Trying to see what others think and clarify how I perceive things, to...
- by Samuel Zelik - at 2014.01.23 03:50:00
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68. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Son-Of A-Gun wrote: Dampening is only active while player is cloaked (has the cloak field "on"). So, their is no continues benifit here: 30s active 20s inactive at std. I'm ok with the with .25 across the board the reward for proto is 80s act...
- by Samuel Zelik - at 2014.01.23 03:36:00
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69. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Nocturnal Soul wrote: Have you seen the CPU and PG usage of the cloak you'd be insane to not use it on a scout suit. The fitting cost of the standard cloak on proto suits actually really isn't that hefty**. Advanced is pretty bad, while proto...
- by Samuel Zelik - at 2014.01.23 02:50:00
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70. Remove or Reduce the Cloak Scan Profile Reduction - in General Discussions [original thread]
Shello people, I'm a Scout. I've unsuccessfully fought as an Assault and successfully fought as a non-slayer Logi. I've been looking at the Cloaking Fields and something hasn't felt right about them to me; I finally realized the off-factor was t...
- by Samuel Zelik - at 2014.01.23 02:38:00
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71. KAGEHOSHIGêà - in General Discussions [original thread]
If he's willing, I'd support him. He has good posts and ideas; however, I do not know him past his threads/comments.
- by Samuel Zelik - at 2014.01.21 23:12:00
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72. What just happened to my tank? It just disappeared. - in General Discussions [original thread]
I'm not sure if other people have had similar experiences, but I've noticed some hills/bumps are lethal. One match, I called in an LAV by our MCC. I drove up to a slight hill and the mid-section of my LAV would have balanced on the hill, but inst...
- by Samuel Zelik - at 2014.01.19 00:33:00
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73. Final Input/Output for Scout Bonus Alternatives - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Samuel Zelik wrote: In terms of slot count (ie: no extra equipment slot), would the Basic Light Frame remain in its current state? Good question I personally think that the light frame should not receive any of thes...
- by Samuel Zelik - at 2014.01.17 02:08:00
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74. Final Input/Output for Scout Bonus Alternatives - in General Discussions [original thread]
In terms of slot count (ie: no extra equipment slot), would the Basic Light Frame remain in its current state?
- by Samuel Zelik - at 2014.01.17 01:37:00
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75. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Deleted; accidental post.
- by Samuel Zelik - at 2014.01.13 22:50:00
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76. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Please don't take away the sidearm from the Gal Scout... it would make me very sad and probably extremely PO'd, too. I'd rather have the sidearm than gain an equipment slot (for the Gal Scout at least).
- by Samuel Zelik - at 2014.01.13 22:37:00
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77. CCP!!!!!! FIX YOUR **** - in General Discussions [original thread]
If the enemy can hack your stuff, an ally probably could also (if he/she really wanted). Maybe add in a hack component for the team, too (in addition to the vehicle locks)? Instead of it being the length of a normal enemy hack, make it somewhere i...
- by Samuel Zelik - at 2014.01.09 22:20:00
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78. Shields, a new Light weapon - in General Discussions [original thread]
Zero Harpuia wrote: Samuel Zelik wrote: Zero Harpuia wrote: [quote=Samuel Zelik] [...] [...] Complexity can also add fake depth. It is better to start simply and make sure the basics hold water. Also, all the checks that your shiel...
- by Samuel Zelik - at 2013.11.20 07:49:00
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79. Shields, a new Light weapon - in General Discussions [original thread]
Zero Harpuia wrote: Samuel Zelik wrote: [...] This is great and all, but seems more like a core feature to build a game around rather than one to add in. It is very complex, and the more complex something is the harder it is to create. ...
- by Samuel Zelik - at 2013.11.20 06:52:00
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80. Shields, a new Light weapon - in General Discussions [original thread]
I'd much rather see these Shields in the Equipment slot so the Commando could still have access to 2 light weapons. TL;DR: Shields should have activate effects, like resistance boosters, etc. Main: I actually was thinking about Shield...
- by Samuel Zelik - at 2013.11.20 06:11:00
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