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81. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
Terram Nenokal wrote: If New Eden was anime, this would be it's opening theme... I have been thinking the same thing! Ervan Turalyon wrote: Would anyone be interested in more songs or instrumentals based on EVE/DUST content? I could work...
- by Samuel Zelik - at 2013.11.03 04:09:00
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82. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Scan *wown- wown-* Destroy *pew- pew- ... boom-*
- by Samuel Zelik - at 2013.11.03 03:52:00
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83. [Random idea] Imaginary Bonus for Amarr Scout - in General Discussions [original thread]
So no Shock Coil ? :(
- by Samuel Zelik - at 2013.10.31 03:45:00
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84. [Random idea] Imaginary Bonus for Amarr Scout - in General Discussions [original thread]
KING CHECKMATE wrote: I keep thinking about amarr scouts and then think: What weapon will i use? Is there a CQ weapon for amarr? 3-You have a better idea yourself I vote that the Shock Coil (video @10:40) from Metroid Prime: Hunters be...
- by Samuel Zelik - at 2013.10.31 02:46:00
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85. Dust=Only Game That Makes Sense - in General Discussions [original thread]
Aero Yassavi wrote: This was the first thing I noticed when I started playing Dust and quite liked that part of it, even if it's not that big. Heck, even for EVE they explain why you can see your ship in third person, because you are actually ...
- by Samuel Zelik - at 2013.10.31 02:23:00
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86. I don't get why Section 8 can do it, but not Dust (atk/def) - in General Discussions [original thread]
Would be nice to implement an ATK/DEF type of mode incorporated into FW/PC, too. There have been some good ideas in the Feedback part of the forums, but I couldn't answer why; best guess would be CCP is waiting for something...?
- by Samuel Zelik - at 2013.10.30 21:20:00
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87. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Krom Ganesh wrote: Samuel Zelik wrote: There'd be no point to spamming uplinks around the MDA because it would effectively take no damage due to the MCC's Shield Transporter. Also, if it takes a group of people secure a found MDA/ MDA termi...
- by Samuel Zelik - at 2013.10.30 20:43:00
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88. Squad Cup RF3 - in General Discussions [original thread]
bump
- by Samuel Zelik - at 2013.10.29 09:04:00
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89. Squad Cup RF3 - in General Discussions [original thread]
First come first serve; no gear/sp requirements. Send me a private message here for info.
- by Samuel Zelik - at 2013.10.29 04:36:00
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90. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
Been listening to this song ever since I got the link! I <3 it so much! :D
- by Samuel Zelik - at 2013.10.29 03:45:00
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91. Dropships & LAVs don't make sense... - in General Discussions [original thread]
Anyone care to enlighten me?
- by Samuel Zelik - at 2013.10.29 02:57:00
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92. Dropships & LAVs don't make sense... - in General Discussions [original thread]
So in an HAV, the gunners are presumably completely protected (from small arms) somewhere inside the HAV. These gunners also presumably use a camera attached somewhere on the turrets (big and small) themselves. In addition, the gunners are presuma...
- by Samuel Zelik - at 2013.10.29 01:44:00
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93. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Krom Ganesh wrote: Samuel Zelik wrote: This game mode sounds spectacular; +1! Using the MDA Installations in Scorch might be interesting, too. I like the idea that they should be cloaked and indestructible, but I don't think they should be...
- by Samuel Zelik - at 2013.10.28 17:49:00
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94. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
I'd be going Scout, regardless of the buff.
- by Samuel Zelik - at 2013.10.28 17:42:00
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95. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
This game mode sounds spectacular; +1! Using the MDA Installations in Scorch might be interesting, too. KAGEHOSHI Horned Wolf wrote: Krom Ganesh wrote: How about the maps being modified during this game mode so that there are many pedestal...
- by Samuel Zelik - at 2013.10.28 17:36:00
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96. Underbarrel attachments - in General Discussions [original thread]
I'd like to see a bayonet on a Forge Gun. Hackin' and a Slashin'!
- by Samuel Zelik - at 2013.10.27 01:40:00
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97. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
That is amazing! bump & +1!
- by Samuel Zelik - at 2013.10.27 01:38:00
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98. 1.6 needs to have the following... - in General Discussions [original thread]
Seymor Krelborn wrote: Cenex Langly wrote: Match making needs to be revisited. AR Damage and Damage Mods WTF is this. We all know that these assault rifles are so extremely over powered that no other weapon holds a candle to them. ...
- by Samuel Zelik - at 2013.10.25 23:10:00
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99. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Oswald Rehnquist wrote: Erikka Longstick wrote: if anything cloaks should be used like this http://youtu.be/dlkAVKsEj80 I think this is a good compromise, make it directional, make it immobilize you, make it something you have to chann...
- by Samuel Zelik - at 2013.10.24 04:24:00
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100. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Didn't read the all the posts, but got the gist of what has been covered. I'm not going to argue numbers, but I will provide examples. I don't think Cloaks should ever provide full transparency; I've played other games with full cloaks and they a...
- by Samuel Zelik - at 2013.10.24 04:20:00
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