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101. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
signed
- by Samantha Hunyz - at 2013.12.01 21:48:00
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102. Going Price on Officer Weapons - in General Discussions [original thread]
TechMechMeds wrote: CHICAGOCUBS4EVER wrote: Big Burns wrote: This is what I would be willing to sell my Officer Weapons for: Thales: 3mil isk Balacs: 1mil isk Krins' Sin: 500k isk Gastuns Forge: 1mil isk Gastuns MG: 500k isk Wolfman's SP:...
- by Samantha Hunyz - at 2013.11.27 22:04:00
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103. This just in - You are not safe Logi slayers - in General Discussions [original thread]
Aeon Amadi wrote: CCP Logibro wrote: Keep in mind that the thread we linked to is not necessarily how we will be making changes. It's just a reference point for the issue. However, ideas on how we can better balance logi suits compared to o...
- by Samantha Hunyz - at 2013.11.27 22:01:00
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104. Going Price on Officer Weapons - in General Discussions [original thread]
With all the user rich corps out there, you could easily get seven digits per light weapon, six for sidearms. Even better, if logistics loses the light weapon and don't get a respec, the sub and the pistol could easily go for 40 million.
- by Samantha Hunyz - at 2013.11.27 19:41:00
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105. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Samantha Hunyz wrote: Quil Evrything wrote: To put it another way; it makes sense that ADV gear fails against proto suit+proto gear. Switch to proto damage mods + proto sniper, then see how tough they are. What...
- by Samantha Hunyz - at 2013.11.26 19:01:00
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106. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Samantha Hunyz wrote: [quote=mr musturd]Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitti...
- by Samantha Hunyz - at 2013.11.26 18:34:00
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107. Scout Registry / Killboard - in General Discussions [original thread]
Nyra Volki wrote: Samantha Hunyz wrote: mr musturd wrote: Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sittin...
- by Samantha Hunyz - at 2013.11.26 18:16:00
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108. Scout Registry / Killboard - in General Discussions [original thread]
mr musturd wrote: Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, adva...
- by Samantha Hunyz - at 2013.11.26 18:11:00
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109. This just in - You are not safe Logi slayers - in General Discussions [original thread]
If they remove light weapons from logistics, can we remove sniper rifles from all but scouts? This way all the snipers are easily countered, due to low hps. It is pure bull, shooting at a heavy sniper. Getting 2 headshots in a row, just for them t...
- by Samantha Hunyz - at 2013.11.26 17:49:00
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110. Do we need a GTFO button? TTK suggestion... - in General Discussions [original thread]
These items would just make proto bears that much harder to kill. I do not see how they would help with TTK in a positive way. This idea is fun, but seems like it would do more harm than good.
- by Samantha Hunyz - at 2013.11.25 21:02:00
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111. Makes me sad - in General Discussions [original thread]
That was a boring match, they kept spawning in the same spot as I was steadily sniping them over and over. It's hard to counter snipe if the first sniper feet are set and knows where you are spawning at.
- by Samantha Hunyz - at 2013.11.23 19:25:00
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112. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Ryme Intrinseca wrote: Samantha Hunyz wrote: Cat Merc wrote: Some numbers: Old: Duvolle: 467.5 - Effective range: 78 - Clip size: 60 ASCR: 466.5 - Effective range: 84 - Clip size: 72 New: Assault Combat Rifle: 464 - Effective range: 84 ...
- by Samantha Hunyz - at 2013.11.22 18:56:00
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113. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Cat Merc wrote: Some numbers: Old: Duvolle: 467.5 - Effective range: 78 - Clip size: 60 ASCR: 466.5 - Effective range: 84 - Clip size: 72 New: Assault Combat Rifle: 464 - Effective range: 84 - Clip size: 64 Assault Rail Rifle: 471.9 - Effecti...
- by Samantha Hunyz - at 2013.11.22 18:25:00
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114. Weeding Out The COD Scrubs - in General Discussions [original thread]
steadyhand amarr wrote: Just check out my ttk posts anyone who think ttk is fine needs to be booted from the game and back to CoD ^ This plus those saying aim assist isn't to strong, or that the AR kick is fine.
- by Samantha Hunyz - at 2013.11.22 18:02:00
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115. Speed tanking and its death! - Never forget! - in General Discussions [original thread]
With virtual no recoil assault rifles, and the strong magnetic lock on which is aim assist, speed tanking is just a bad idea. Speed +dampening and maybe you got something as long as you learn to be sneaky, but still bad for when you do get caught.
- by Samantha Hunyz - at 2013.11.22 16:34:00
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116. Scout Registry / Killboard - in General Discussions [original thread]
Ridire Greine wrote: IAmDuncanIdaho II wrote: ^ heh stranger things have happened. Plus at least then you know you ruled something out if it didn't fix it. So I tried the new fit out - scrambler pistol + knives. Fail. Will try again tomorr...
- by Samantha Hunyz - at 2013.11.21 21:05:00
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117. A sniper called me a coward lol - in General Discussions [original thread]
If this thale sniper was that easily spotted, he obviously wasn't a scout, and definitely not a true sniper. If I am in an easy to spot place, I call it a high risk high reward location. I never got a thale, but would never use it in one of those ...
- by Samantha Hunyz - at 2013.11.21 18:32:00
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118. Scout Registry / Killboard - in General Discussions [original thread]
Crash Monster wrote: Llast 326 wrote: Even got hate mail from a team member for not doing enough lol Despite the fact that I was came in the last half of the game, busted the redlining that i found my time in, hacked two objectives, and wor...
- by Samantha Hunyz - at 2013.11.21 03:18:00
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119. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
Sentient Archon wrote: Samantha Hunyz wrote: 2. Quick scoping is an unrealistic way to use a sniper rifle, that derives around a game glitch that should not exist. All weapons/vehicles need to be viable on every map. From there, you can make...
- by Samantha Hunyz - at 2013.11.20 18:44:00
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120. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
1. I agree with this, though grenades are seldom a problem for me. 2. Quick scoping is an unrealistic way to use a sniper rifle, that derives around a game glitch that should not exist. All weapons/vehicles need to be viable on every map. From t...
- by Samantha Hunyz - at 2013.11.20 17:58:00
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