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341. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Ok I'm not asking for perfect obstacle avoidance, I'm only asking for a slightly improved obstacle avoidance and even then 25% improvement would require 2.5 million skill points. The people who would be willing to do this would be dedicated anti-v...
- by STB-stlcarlos989 EV - at 2012.07.10 03:18:00
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342. swarm launchers fly for infinity - in Technical Support/Bugs [original thread]
The OP: swarm launchers fly for infinity Johnny Guilt wrote: Dropships fly for infinity why dont they run out of fuel? He's got you there, also they have infinite ammo, us lowly gun users that cap objective so you can get a win don't have t...
- by STB-stlcarlos989 EV - at 2012.07.10 03:06:00
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343. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
Easy fix, 3 sec spawn shield.
- by STB-stlcarlos989 EV - at 2012.07.09 22:46:00
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344. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: STB-stlcarlos989 EV wrote: (I don't know have many high powered slots prototype heavy suits have) Prototype Heavy suit(for isk) had 3 medium slot in previous build. Right now it's hard to tell exactly wat % bo...
- by STB-stlcarlos989 EV - at 2012.07.09 19:54:00
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345. Nerf Lamppost - in Feedback/Requests [original thread]
Oh no lamppost OHK my tanks, nerf them. Typical QQ tread trying to nerf the weapon designed to counter your favorite setup. Learn to adapt, lampposts have weaknesses they can easily be countered by using proper technique. The best way to stop a La...
- by STB-stlcarlos989 EV - at 2012.07.09 19:52:00
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346. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
Make one of the skills improve the missile obstacle avoidance, probably proficiency since it would be a 5x skill and would be a serious investment.
- by STB-stlcarlos989 EV - at 2012.07.09 17:49:00
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347. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
SoCal Ninja wrote: STB-stlcarlos989 EV wrote: You guys forgot to mention the scout's biggest weakness... Running into Me . Haha, see now I actually don't want people to write this post off as just chest-beating because carlos has a point....
- by STB-stlcarlos989 EV - at 2012.07.09 15:47:00
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348. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Umallon Macross wrote: STB-stlcarlos989 EV wrote: Umallon Macross wrote: Dewie Cheecham wrote: Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?! exactly. unless you happen to look right at it, you have no indication ...
- by STB-stlcarlos989 EV - at 2012.07.09 15:38:00
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349. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Ray seveN wrote: easy 6 steps to kill a sagaris!! step one: get a drop ship. step two: ram it into the sagaris. step three: have another tank ram it into a wall. step four: throw all your AV grenades at the pinned sagaris step five: Get 3 ...
- by STB-stlcarlos989 EV - at 2012.07.09 13:32:00
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350. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Umallon Macross wrote: Dewie Cheecham wrote: Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?! exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear t...
- by STB-stlcarlos989 EV - at 2012.07.09 13:17:00
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351. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
You guys forgot to mention the scout's biggest weakness... Running into Me .
- by STB-stlcarlos989 EV - at 2012.07.09 13:02:00
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352. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Anton Niles wrote: STB-stlcarlos989 EV wrote: Good, tanks are way too cheap this build and need to be destroyed mine costs around 300k. You think that is cheap? That is 5 of my dropsuits so yea and btw next build a bare tank is 1.2 mil.
- by STB-stlcarlos989 EV - at 2012.07.09 07:31:00
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353. CCP Give Me Points for Stopping Hacks from Going Through - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: STB-stlcarlos989 EV wrote: RolyatDerTeufel wrote: ehh, i'm personally fine with it. but it'd be alright. No incentive for stopping it, just let it go through re-hack it and get points, that seems selfish to me. ...
- by STB-stlcarlos989 EV - at 2012.07.09 06:04:00
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354. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Good, tanks are way too cheap this build and need to be destroyed
- by STB-stlcarlos989 EV - at 2012.07.09 06:01:00
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355. CCP Give Me Points for Stopping Hacks from Going Through - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: ehh, i'm personally fine with it. but it'd be alright. No incentive for stopping it, just let it go through re-hack it and get points, that seems selfish to me.
- by STB-stlcarlos989 EV - at 2012.07.09 04:18:00
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356. CCP Give Me Points for Stopping Hacks from Going Through - in Feedback/Requests [original thread]
That is all.
- by STB-stlcarlos989 EV - at 2012.07.09 04:15:00
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357. [Bug] Vehicle team Quota reached, still removes vehicle from you. - in Technical Support/Bugs [original thread]
thats what you guys deserve, get out a gun and stop hiding in your tanks.
- by STB-stlcarlos989 EV - at 2012.07.08 23:13:00
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358. Paid $20 and Game Non-Functional - in Technical Support/Bugs [original thread]
You paid $20 for BETA access and lots of goodies, this is still MONTHS from release.
- by STB-stlcarlos989 EV - at 2012.07.08 17:32:00
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359. Vehicle Tips - in General Discussions [original thread]
zekina zek wrote: how to deal with pesky swarm launcher spam. Swarm launcher spam? I think you mean that pesky dropship spam. The amount of militia dropship spam is utterly ridiculous.
- by STB-stlcarlos989 EV - at 2012.07.08 13:47:00
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360. Idea to wein enemy off crushing you..... - in Feedback/Requests [original thread]
STB-TedNugent EV wrote: Ok you have this guy that just fly's around crushing people all match. I was thinking to adapt and improvise, CCP implements a self destruct module that detonates with with a large impact to your outter shell. In other w...
- by STB-stlcarlos989 EV - at 2012.07.07 00:28:00
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