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Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.09 05:35:00 -
[1] - Quote
as said in the subject.
The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 06:01:00 -
[2] - Quote
Good, tanks are way too cheap this build and need to be destroyed |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.09 07:13:00 -
[3] - Quote
STB-stlcarlos989 EV wrote:Good, tanks are way too cheap this build and need to be destroyed
mine costs around 300k. You think that is cheap? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 07:31:00 -
[4] - Quote
Anton Niles wrote:STB-stlcarlos989 EV wrote:Good, tanks are way too cheap this build and need to be destroyed mine costs around 300k. You think that is cheap?
That is 5 of my dropsuits so yea and btw next build a bare tank is 1.2 mil. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 10:03:00 -
[5] - Quote
STB-stlcarlos989 EV wrote:Anton Niles wrote:STB-stlcarlos989 EV wrote:Good, tanks are way too cheap this build and need to be destroyed mine costs around 300k. You think that is cheap? That is 5 of my dropsuits so yea and btw next build a bare tank is 1.2 mil.
Says who? |
Cinder Integ
Internal Error. Negative-Feedback
23
|
Posted - 2012.07.09 11:24:00 -
[6] - Quote
STB-stlcarlos989 EV wrote:Anton Niles wrote:STB-stlcarlos989 EV wrote:Good, tanks are way too cheap this build and need to be destroyed mine costs around 300k. You think that is cheap? That is 5 of my dropsuits so yea and btw next build a bare tank is 1.2 mil.
Everything is increasing in price btw, not just tanks... everything. There also hasn't been a released time on when the increase will take place, speculation is that it will happen this week. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 12:10:00 -
[7] - Quote
Same goes for dropships.
Why did I just lose a chunk of shield? There goes another one! I better get away from whatever is shooting me!
WTF IS SHOOTING ME??! WHERE IS IT?!?!
Dropship dead.
Takes 2 matches to pay for ONE of these (Fully fit Eryx), so even though I'm specced for dropships, I gotta footslog the next match. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 12:27:00 -
[8] - Quote
Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all.
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 12:54:00 -
[9] - Quote
Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all.
Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit.
Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 13:17:00 -
[10] - Quote
Umallon Macross wrote:Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all. Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit. Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage.
True, unless you or your two other gunners spot the slow lumbering heavies with your combined ability to very easily have a 360 degree field of view then of course they are dead in 1 or 2 hits, but other than that you have absolutely no way of avoiding forge guns in you tank that is WAY FASTER than a heavy. Also a Sagaris Tank user told me he had effectively over 10000 total shield and armor and 50% reduction in damage taken, huh that would make a single assault forge gun do 630 damage I wonder how many shots it would take to kill that tank. I guess Needing 15+ shots to kill a tank definitely would not give them enough to time to react, I guess they need to get beefed up, hey CCP give tanks more armor, sheld, and speed the forge guns are way too OP towards them. |
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 14:02:00 -
[11] - Quote
STB-stlcarlos989 EV wrote:Umallon Macross wrote:Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all. Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit. Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage. True, unless you or your two other gunners spot the slow lumbering heavies with your combined ability to very easily have a 360 degree field of view then of course they are dead in 1 or 2 hits, but other than that you have absolutely no way of avoiding forge guns in you tank that is WAY FASTER than a heavy. Also a Sagaris Tank user told me he had effectively over 10000 total shield and armor and 50% reduction in damage taken, huh that would make a single assault forge gun do 630 damage I wonder how many shots it would take to kill that tank. I guess Needing 15+ shots to kill a tank definitely would not give them enough to time to react, I guess they need to get beefed up, hey CCP give tanks more armor, sheld, and speed the forge guns are way too OP towards them.
How much damage they do is not the issue. The issue is how identifiable the damage is.
There should be a clear indication of the direction of the damage, and the source of the damage.
The forge gun should leave a clearly visible trail.
It SHOULD take multiple hits and coordination to take down heavy vehicles.
There should be other methods for dealing with tanks like mines and tank traps to help take down monster Sagaris. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 15:38:00 -
[12] - Quote
Umallon Macross wrote:STB-stlcarlos989 EV wrote:Umallon Macross wrote:Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all. Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit. Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage. True, unless you or your two other gunners spot the slow lumbering heavies with your combined ability to very easily have a 360 degree field of view then of course they are dead in 1 or 2 hits, but other than that you have absolutely no way of avoiding forge guns in you tank that is WAY FASTER than a heavy. Also a Sagaris Tank user told me he had effectively over 10000 total shield and armor and 50% reduction in damage taken, huh that would make a single assault forge gun do 630 damage I wonder how many shots it would take to kill that tank. I guess Needing 15+ shots to kill a tank definitely would not give them enough to time to react, I guess they need to get beefed up, hey CCP give tanks more armor, sheld, and speed the forge guns are way too OP towards them. How much damage they do is not the issue. The issue is how identifiable the damage is. There should be a clear indication of the direction of the damage, and the source of the damage. The forge gun should leave a clearly visible trail. It SHOULD take multiple hits and coordination to take down heavy vehicles. There should be other methods for dealing with tanks like mines and tank traps to help take down monster Sagaris.
So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many high powered slots prototype heavy suits have) It would to 2250 damage but with that 50% damage reduction he had it would be 1125. That would give him 9 SHOTS to try to find the prototype forge gun, I think that is plenty of time even without hit direction indicators to find the culprit. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 16:05:00 -
[13] - Quote
STB-stlcarlos989 EV wrote:
Pyramid
Its also 3 shots to kill my dropship, and I see forge gun trails rarely, if ever.
And like I said, damage isn't the issue here, its communicating damage information to the player.
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 16:07:00 -
[14] - Quote
Another example of damage notification failing is how the only way to tell between friendly fire and enemy fire is to look at your health bar. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.07.09 18:52:00 -
[15] - Quote
STB-stlcarlos989 EV wrote:(I don't know have many high powered slots prototype heavy suits have)
Prototype Heavy suit(for isk) had 3 medium slot in previous build. Right now it's hard to tell exactly wat % bonus dmg mods are giving because they have penalyty(no clue how big one, but for sure from 3 mods you can get less dmg then 30%). |
Raph Zetter
World Eaterz
15
|
Posted - 2012.07.09 19:14:00 -
[16] - Quote
Umallon Macross wrote:Another example of damage notification failing is how the only way to tell between friendly fire and enemy fire is to look at your health bar.
That won't help once friendly fire is enabled though.... |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.09 19:49:00 -
[17] - Quote
Dewie Cheecham wrote:[quote=Umallon Macross] WTF IS SHOOTING ME??! WHERE IS IT?!?!
every time I start to ask myself that question I look to the towers |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 19:54:00 -
[18] - Quote
Sylwester Dziewiecki wrote:STB-stlcarlos989 EV wrote:(I don't know have many high powered slots prototype heavy suits have) Prototype Heavy suit(for isk) had 3 medium slot in previous build. Right now it's hard to tell exactly wat % bonus dmg mods are giving because they have penalyty(no clue how big one, but for sure from 3 mods you can get less dmg then 30%).
If it is the same as EVE this is the penalty |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.09 20:01:00 -
[19] - Quote
Raph Zetter wrote:Umallon Macross wrote:Another example of damage notification failing is how the only way to tell between friendly fire and enemy fire is to look at your health bar. That won't help once friendly fire is enabled though....
Damage indicators should only indicate ACTUAL damage. The alert should be triggered by you taking damage, not by you getting hit with things that may or may not damage you.
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Anathama Ybeecha
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.07.10 02:15:00 -
[20] - Quote
STB-stlcarlos989 EV wrote:Umallon Macross wrote:Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all. Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit. Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage. True, unless you or your two other gunners spot the slow lumbering heavies with your combined ability to very easily have a 360 degree field of view then of course they are dead in 1 or 2 hits, but other than that you have absolutely no way of avoiding forge guns in you tank that is WAY FASTER than a heavy. Also a Sagaris Tank user told me he had effectively over 10000 total shield and armor and 50% reduction in damage taken, huh that would make a single assault forge gun do 630 damage I wonder how many shots it would take to kill that tank. I guess Needing 15+ shots to kill a tank definitely would not give them enough to time to react, I guess they need to get beefed up, hey CCP give tanks more armor, sheld, and speed the forge guns are way too OP towards them.
Yes, That was my tank. And yes I do not have to worry about forge guns very much unless there are multible ones it is still annoying not seeign where it is commign from.. With people glitching to teh towers it is hard to tell if it is someoen of the ground or some noob from way high up.. usaly you can just look around and tell, but it is still very agravateing. And yes, tanks should be much more. I make enough for 2 tanks a round when I spawn one.. I have so much isk I cant even spend it all... Even if the base tank went up to 1.4 mill i could still buy a few.. But tanks should be like capitals in EVE, you dont take them out very often unless you need to or have support. They are very cheap now but that is because they are in the BETA and need to be tested. Right now people can spam sagerouses.. I was in a match where we were killing one before it could land because we had the attackers pushed back to base spawn and he spawned like 5 or 6 of them in a row.. you also have to realise that in the BETA we have a boost in SP and ISK earned.. That in the real game we will probaly make a lot less. (Im not sure though because the game is not even close to being done) |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.10 04:08:00 -
[21] - Quote
Anton Niles wrote:as said in the subject.
The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit.
.....you mean you don't watch your health bar constantly while driving a tank? I bet you get blown up a lot huh... |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.10 05:38:00 -
[22] - Quote
Pokey Dravon wrote:Anton Niles wrote:as said in the subject.
The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit. .....you mean you don't watch your health bar constantly while driving a tank? I bet you get blown up a lot huh...
Nah, My alt is the one doing this. He fights alongside and against you often. Sometimes your tank dies first, even.
No, the problem here is that there is no effective communication of where the damage is coming from, whether front, left, right, back, whatever. That the red thingie doesn't even show up is a hint for the devs to go looking. It is likely that the problem is that forge guns don't cause this bit of code to get executed somehow. |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.10 05:46:00 -
[23] - Quote
STB-stlcarlos989 EV wrote: So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many high powered slots prototype heavy suits have) It would to 2250 damage but with that 50% damage reduction he had it would be 1125. That would give him 9 SHOTS to try to find the prototype forge gun, I think that is plenty of time even without hit direction indicators to find the culprit.
Well, what can I say-- you're wrong :) Experience has shown that much of the time it is nearly impossible to find the forge gunner.
Mind you, you can't even look around quickly in the tank, so looking about to find him isn't easy in the first place, and a good toon will hide when the turret is pointed towards him.
Ignoring issues of game balance, there is a bug here. The bug is that there is not indication of the direction from which a vehicle is shot when being shot by a forge gun. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.10 11:18:00 -
[24] - Quote
Anton Niles wrote:STB-stlcarlos989 EV wrote: So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many high powered slots prototype heavy suits have) It would to 2250 damage but with that 50% damage reduction he had it would be 1125. That would give him 9 SHOTS to try to find the prototype forge gun, I think that is plenty of time even without hit direction indicators to find the culprit.
Well, what can I say-- you're wrong :) Experience has shown that much of the time it is nearly impossible to find the forge gunner. Mind you, you can't even look around quickly in the tank, so looking about to find him isn't easy in the first place, and a good toon will hide when the turret is pointed towards him. Ignoring issues of game balance, there is a bug here. The bug is that there is not indication of the direction from which a vehicle is shot when being shot by a forge gun.
Do you not work with your gunners? I feel 3 guys should have a decent shot. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.10 11:25:00 -
[25] - Quote
Anathama Ybeecha wrote: Pyramid
They really need to balance the ISK rewards for dropships vs tanks
A Sagaris will easily pay for itself once or twice over, so if you lose one or even 2 you can still break even.
I can afford 1 Eryx per match.
If 4 guys salvo me with swarms, or if a couple of forge gunners whose WEAPON TRAILS I CANT SEE take potshots at me, thats it. I'm useless for the rest of the match because I'm fully specced for dropships, and I can only afford one per game.
Its either that or I take a complete support role, and avoid combat at all costs. But of course then I get NO rewards at all.
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.10 19:08:00 -
[26] - Quote
Umallon Macross wrote:Anathama Ybeecha wrote: Pyramid
They really need to balance the ISK rewards for dropships vs tanks A Sagaris will easily pay for itself once or twice over, so if you lose one or even 2 you can still break even. I can afford 1 Eryx per match. If 4 guys salvo me with swarms, or if a couple of forge gunners whose WEAPON TRAILS I CANT SEE take potshots at me, thats it. I'm useless for the rest of the match because I'm fully specced for dropships, and I can only afford one per game. Its either that or I take a complete support role, and avoid combat at all costs. But of course then I get NO rewards at all.
*COUGH* Say what??
once or twice over?
If lucky, and you have a really good round, a fitted Marauder will set you back more than you earn that round if you lose it.
The Marauder hull itself is 65000 ISK this round, but in the previous build it was 120000 ISK. Full fittings easily add another 100K ISK, so please come down to reality. Marauders can afford losing their tanks no more than a top tier drop ship pilot can. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.10 23:42:00 -
[27] - Quote
Dewie Cheecham wrote:Umallon Macross wrote:Anathama Ybeecha wrote: Pyramid
They really need to balance the ISK rewards for dropships vs tanks A Sagaris will easily pay for itself once or twice over, so if you lose one or even 2 you can still break even. I can afford 1 Eryx per match. If 4 guys salvo me with swarms, or if a couple of forge gunners whose WEAPON TRAILS I CANT SEE take potshots at me, thats it. I'm useless for the rest of the match because I'm fully specced for dropships, and I can only afford one per game. Its either that or I take a complete support role, and avoid combat at all costs. But of course then I get NO rewards at all. *COUGH* Say what?? once or twice over? If lucky, and you have a really good round, a fitted Marauder will set you back more than you earn that round if you lose it. The Marauder hull itself is 65000 ISK this round, but in the previous build it was 120000 ISK. Full fittings easily add another 100K ISK, so please come down to reality. Marauders can afford losing their tanks no more than a top tier drop ship pilot can.
My Eryx costs about 166k a match, and since I'm not blowing **** up like I was in a TANK I only get about 150k a match.
less than one dropship per match.
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Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.11 03:53:00 -
[28] - Quote
It takes approximately two to three matches, depending on the quality of the match to pay for one tank for me.
Even with two gunners (both of which do not have 360 degree field of view), you will not find that forge gunner before he significantly damages you or kills you.
Actually, most turrets, including the main turret have humongous blind spots to which the cannot turn. The top turret gets the ~180 degrees to the right. The front turret gets the 180 degrees of the front, and the main turret gets a 360 by perhaps 60 degrees and is extremely limited in elevation.... not to mention the turret is difficult to look through because it is opaque.
None of this changes the fact that there is no visual indication (other than your shields dropping, armor dropping, or death) for when a forge gunner shoots a vehicle. This is a bug.
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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.11 07:21:00 -
[29] - Quote
Is it? I mean, lack of view is a drawback for the tank. it's all armor and offense, not so much the sensors. The fact that you don't know where it's coming from is a Forge Gun's saving grace many times. (Full disclosure, I am most decidedly on Team Forge Gun. Bias may be included in these statements.) SP-wise, I'm not sure how much more invested than I am that you might be. But I do know you stand to lose a lot more ISK-wise. Then again, if you're heavily invested, you also stand a much better chance of winning any one on one encounter. And if you bring multiple FG users into it, then you also have to add in their SP and ISK investments. I'm definitely willing to grant that not leaving a trail is a bug though.
Now, the fact that this also might effect dropships does more to make me think it might be a bug. But then again, unlike the Swarm Launcher, a Forge Gun has no lock on. If the user hits you, then it was all them. I don't know if you've ever tried to hit a speeding, flying target with a (relatively) slow moving projectile and no ability to 'wait for the right moment' to fire (Assault class FG; shot must be perfectly timed) but it's a bit difficult. Even if it is a bug, is it not also a form of balance? Perhaps this is one that they'll keep in.
I would like to see the vehicles that get hit with this flying ball of death actually react to it. As in, a dropship hit on its port side should be thrown the other way a bit. Same with a tank. Even if it's hitting shields, there's a great deal of force being applied. That would also serve as an indication of where the shot came from too. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.11 07:29:00 -
[30] - Quote
Umallon Macross wrote:Another example of damage notification failing is how the only way to tell between friendly fire and enemy fire is to look at your health bar.
Will be resolved once the game comes out, then both will damage you.
On topic: Until now i thought that Forge gun doesn't have an indicator due to the nature of the weapon. I thought of it like going all over the hit object, guess i have to read the description for forge guns again. |
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