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141. [REQUEST] Training Video - in Feedback/Requests [original thread]
After the game is released I would assume EVE university will have training videos. I heard somewhere they plan on doing something like EVE University for DUST 514.
- by SILENTSAM 69 - at 2012.07.02 22:11:00
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142. Calendar / Event Planning - in Feedback/Requests [original thread]
I would assume that since CCP said a corp in EVE is the same thing as a corp in DUST 514 that we would have all the same corp mechanics including the calendar. I hope that I am not mistaken.
- by SILENTSAM 69 - at 2012.07.02 21:43:00
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143. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
I agree and disagree at the same time. Yes the game should be about team work and rewarding team work. The thing is I feel it is already this way. The Scout has a particular role and sometimes that requires the Scout to leave the group. This doe...
- by SILENTSAM 69 - at 2012.07.02 21:42:00
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144. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
The reason we call your opinion QQing is because it sounds like useless complaining. Also just like Mavado said it is this type of complaint that has nerfed things that did not need to be nerfed. Heavies may take lots to kill, but they move slow....
- by SILENTSAM 69 - at 2012.07.01 20:25:00
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145. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
There should be increased collision damage. Scrapping along anything should cause more damage. Also the MCC should cause huge collision damage to any Drop Ship that touches it. I would think its shields would damage anything touching it.
- by SILENTSAM 69 - at 2012.07.01 20:00:00
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146. [request] Group players with similar play styles and headsets. - in Feedback/Requests [original thread]
This is a beta. grouping is not here yet. Just put players in and test.
- by SILENTSAM 69 - at 2012.07.01 19:57:00
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147. [Request] Dead man trigger - in Feedback/Requests [original thread]
Sometimes you could see it. I thought it as funny to see the heavy lying there spraying uselessly. If a person was dumb enough to stand there and relaod as you went down though it was there fault.
- by SILENTSAM 69 - at 2012.07.01 19:46:00
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148. [Request] Notification when I am too fatigued to jump - in Feedback/Requests [original thread]
They have an indicator. it is called your stamina bar. I do not want messages popping up on my screen telling me things I already know. We do not need CCP to hold us by the hand. Take more time to get to know your HUD. It even tells you when you...
- by SILENTSAM 69 - at 2012.07.01 19:34:00
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149. [Request] Dead man trigger - in Feedback/Requests [original thread]
Does anyone else miss the way if you held your trigger as you became incapacitated you continued to fire? I thought it was something new and interesting for an FPS game. It was a lot better than "Last Stand" we have seen in CoD. It may have been ...
- by SILENTSAM 69 - at 2012.07.01 19:01:00
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150. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
I never use the cycle, I hold R2 and use the right analog stick. So fast and so easy to switch to what you want without going through other things. The system works great. You should learn it. It is very fast and easy and reliable.
- by SILENTSAM 69 - at 2012.07.01 17:13:00
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151. [Request] Easier Access to skills, upgrades, etc - in Feedback/Requests [original thread]
They have tutorials, and the give you a big red X when you do not have the prereqs. How more obvious can they get, come out the screen and slap you in the face? Big red X when you can not use it and a green check when you can.
- by SILENTSAM 69 - at 2012.07.01 17:10:00
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152. (Feedback)Bunnyhopping Players - in Feedback/Requests [original thread]
Ender Storm wrote: IMO the movement is better in thi build than in the previous one. And I was a firm defender of the movement nerf. CCP now has a serious task ahead that is to fix hit detection. We are firing weapons normal beings could not...
- by SILENTSAM 69 - at 2012.07.01 16:52:00
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153. (Feedback)Bunnyhopping Players - in Feedback/Requests [original thread]
Why do people not pay attention to the game before they post? There is a limit to jumping, no one jumps without limit. There is stamina that stops you from jumping too much, knifing too much, sprinting too much.
- by SILENTSAM 69 - at 2012.07.01 16:51:00
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154. Managing the market/skills - in Feedback/Requests [original thread]
Seems pretty simple to me. They even give you a red x on the item in the market to show you can not use it, or a green check if you can.
- by SILENTSAM 69 - at 2012.07.01 16:49:00
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155. Sounds... are not epic enough - in Feedback/Requests [original thread]
You must have bad speakers. I love the sounds. This game has epic sounds. The bass can shake the room. It sounds epic with a good system.
- by SILENTSAM 69 - at 2012.07.01 16:46:00
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156. [Request] Easier Access to skills, upgrades, etc - in Feedback/Requests [original thread]
Seems pretty simple to me. They even give you a red x on the item in the market to show you can not use it, or a green check if you can.
- by SILENTSAM 69 - at 2012.07.01 16:45:00
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157. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Fix your math. 3 AUR does not equal $0.03. It is closer to $0.012. Also AUR is great. it is a great option. It is all balanced.
- by SILENTSAM 69 - at 2012.07.01 16:39:00
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158. Stats and Leader Boards - in Feedback/Requests [original thread]
Personally I dont care about the leaderboards at all. I can not wait for us to get kill mails. It would be better if it tracked more though, i agree. Especially assists.
- by SILENTSAM 69 - at 2012.07.01 16:36:00
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159. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
Was this post made in opposite day? You are not dead yet, so the term suicide is proper. You are still waiting for a medic at that point. If anything I am glad they cal it suicide now to clue you into the fact you are not dead yet. You can wait ...
- by SILENTSAM 69 - at 2012.07.01 16:34:00
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160. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
Things work fine and no scope sway is not a problem. Especially since the snipers are pretty weak. Maybe if the damage was increased a lot. This is a sci-fi. Realism is not needed here. You are in a powered drop suit with a computer helping contr...
- by SILENTSAM 69 - at 2012.06.30 16:52:00
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