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21. Event Idea Suggestions - in Feedback/Requests [original thread]
First, let's get instant payouts on the events we currently run. (I've been ****** on every single event they've held.) Get some decent stat trackers and maybe some servers built after the Cold War. That's my suggestion.
- by Rynoceros - at 2013.11.29 17:02:00
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22. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Just like any other business; if you put out a quality product income will find its way to you.
- by Rynoceros - at 2013.11.29 16:42:00
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23. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
They already slide UP ladders. How much more skill could they have?
- by Rynoceros - at 2013.11.29 16:41:00
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24. [Feedback] A glaring issue - in Feedback/Requests [original thread]
I ISK farm in the Academy on 6 characters everyday before logging into my main - just to combat those that are funded by PC and a low TTK. This should not be the standard operating procedure, but I know that a lot of non-PC active players do just ...
- by Rynoceros - at 2013.11.29 16:38:00
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25. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
OK, last time I post this suggestion: Divide Logis into 2 roles. Logis keep Light Weapon, gain Sidearm Lose 1 equipment slot Create Medic role Exchange Light Weapon for Sidearm Lose grenades Keep 3 equipment slots Tactical roles don't need 3 eq...
- by Rynoceros - at 2013.11.26 21:31:00
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26. forums need clean up - in Feedback/Requests [original thread]
Recruitment isn't the problem. It's the clowns that populate GD and the fools who encourage them.
- by Rynoceros - at 2013.11.16 11:06:00
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27. please fix the shotgun hit detection - in Feedback/Requests [original thread]
Shotties are usable again. Please, don't ask them to touch them ever again.
- by Rynoceros - at 2013.11.15 21:25:00
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28. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Triple or Double Active SP (similar to previous events) for players under 10,000,000 SP SP = WP after the Bonus Cap for everybody This will create more "need" to play for vets and beginners alike. Wanna retain new players? 10,000 WP to leave Ac...
- by Rynoceros - at 2013.11.15 20:56:00
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29. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Joel II X wrote: I always see these ideas shot down. People always just tell these posts that crouching goes a long way (which it does) Crouching has nothing to do with dispersion. Crouching fixes kick. But, as stated previously, Ghazbaran'...
- by Rynoceros - at 2013.11.14 18:12:00
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30. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Remove 1 Equipment slot, add sidearm, keep the Logi moniker. Implement a 3 equipment, single sidearm only, no grenades, Medic/Intel suit. More content, not less.
- by Rynoceros - at 2013.11.13 15:32:00
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31. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Thanks to XxGhazbaranxX for covering/correcting this subject while paid Devs just focus on troll posts and cutesy commentary. +1 for a community member -100 for employing some useless meatbags
- by Rynoceros - at 2013.11.13 15:19:00
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32. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Bump, because Heavies can't turn fast enough to see this thread go by.
- by Rynoceros - at 2013.11.12 18:11:00
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33. [Request] Clock Adjustment - in Feedback/Requests [original thread]
Request to move Clock from Neocom to Chat.
- by Rynoceros - at 2013.11.12 18:03:00
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34. [Request] Squad Finder, Show Info - in Feedback/Requests [original thread]
Request to have Show Info in Squad Finder show who is in the Squad and who's Mic'd.
- by Rynoceros - at 2013.11.12 17:57:00
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35. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I don't feel that any are complex enough. I associate map complexity with tight, labyrinthian corridors. More interiors.
- by Rynoceros - at 2013.11.12 03:44:00
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36. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Belendur Balfour wrote: First I do not use an HGM, but several of my corpmates do. From what I have seen they need a slight range increase say 5m maybe 10m, cause right now, you see an Heavy with a Proto HMG and he get gunned down by a militia ...
- by Rynoceros - at 2013.11.09 16:14:00
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37. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Powerh8er wrote: How about this: When standing it has 1000 rpm, 0-30 meter optimal range and alot of dispersion, but when you crouch (witch takes time to do, leaving the heavy vulnerable in a short time) it has 2000 rpms, 60-70 meters optimal...
- by Rynoceros - at 2013.11.08 23:26:00
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38. We need jump suits or jetpacks - in Feedback/Requests [original thread]
Stairs and doors? Fighting up and down the interiors of the towers of Line Harvest (and similar sockets), with a NULL Cannon console on the rooftop would be an epic, refreshing change. I'd be willing to bet we see Jump Modules (Scout friendly) b...
- by Rynoceros - at 2013.11.08 02:01:00
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39. Thoughts on re-loading - in Feedback/Requests [original thread]
+1 Too simple, too realistic. It'll never happen.
- by Rynoceros - at 2013.11.08 00:56:00
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40. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Summ Dude wrote: So I'm an HMG user, and I actually think I'd rather just see the weapon fixed to work as intended, which would sort of clash with a sharpshooter skill. As I've always understood it, the point of the HMG was to fire a cone of bu...
- by Rynoceros - at 2013.11.08 00:49:00
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