Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3960
|
Posted - 2013.11.29 03:35:00 -
[1] - Quote
Gallente vs Caldari
Contract Income: 292,682 SP: 5,607
Kill: 30 (best streak: 7) Assists: 4 Deaths: 13 (worst streak 2) Headshots: 3 Longest Kill: 47
Total Damage Dealt: 24,054 Total Damage Received: 12,443
Favorite Dropsuit: Assault G/1-Series Favorite Weapon: GEK-38
Spot on Killboard: 1st (1,715 WP)
Now.... As you can see, this battle was visceral and very close quarters. 85% of this match took place on one objective as the enemy farmed it for kills and when I say that you could look around the corner and see about a dozen or so enemies, I'm not lying. This match sucked but by all rights I did pretty damn good considering that kind of adversity. Very fast paced and action packed, albeit frustrating.
The glaring issue?
Estimate ISK Cost from suits lost: 627,510
That means that the payment for my contract covered about 46.64% of the ISK I lost fighting as hard as I possibly could with the suit I was using. I never changed fits and the suit itself was an advanced model with the only complex piece of gear being the armor repairer, everything else was advanced/enhanced tier gear.
What this basically means is that, despite being the best fighter (no Logi-work increasing my WP count) I didn't even cover my losses. I was one of TWO (that's right, TWO) players on my team that had a positive KDR and the other one was my squad leader; effectively meaning that despite the fact that while I, a seasoned PC fighter, couldn't even cover my own losses there were players (some from NPC corps) who were significantly worse off.
Time-to-kill is a major part of this, yes. While I'm not too beat up about Faction Warfare 2.0 not paying ISK in the future, I can't help but wonder how on earth a player is supposed to keep playing this game with anything more than Militia/Standard gear if they're not part of PC. I understand that there are a lot of contributing factors playing into this but I'm fairly certain the rest of the community can agree that something is seriously wrong here.
This isn't Prototype gear loaded to the brim with complex modules - this is ADVANCED/ENHANCED gear. If the payouts only cover six fits, how the bloody hell is a player supposed to make any ISK without having PC funding? I get that we want to encourage people to go into PC because it allows for better play but this is just ridiculous.
TL;DR - Payouts suck.
I Support SP Rollover ^_^
|
Malkai Inos
Onikanabo Brigade Caldari State
1012
|
Posted - 2013.11.29 04:00:00 -
[2] - Quote
I'm not quite seing the glaring issue here. You chose to run a ~50k fit 13 times in a row and left at a loss. Doing relatively well in terms of k/d was pretty much bought with running the not quite inexpensive suit.
The glaring issue i see is that some corps are completely independant from the pub/FW payouts through their PC income. This puts unecessary pressure on all other players, since they have to actually manage their resources from match to match.
Let us also keep in mind that, once the secondary market takes over the general economy and becomes the new primary market so to speak, raising payouts will just lead to higher prizes, thus no improvement is achieved in this types of cases at all.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3960
|
Posted - 2013.11.29 04:07:00 -
[3] - Quote
Malkai Inos wrote:I'm not quite seing the glaring issue here. You chose to run a ~50k fit 13 times in a row and left at a loss. Doing relatively well in terms of k/d was pretty much bought with running the not quite inexpensive suit.
The glaring issue i see is that some corps are completely independant of the pub/FW payouts through their PC income. This puts unecessary pressure on all other players, since they have to actually manage their resources.
Let us also keep in mind that, once the secondary market takes over the general economy and becomes the new primary market so to speak, raising payouts will just lead to higher prizes, thus no improvement is achieved in this types of cases at all.
The glaring issue is that there is a major disparity between the casual player who uses Pubs/FW payouts as their primary income and the players (like myself) who receive a paycheck from PC. It's an issue, I feel, because when the matches start getting one-sided, as they often do, it gets to a point where the player has to make a decision between seeing it through or leaving all together. That's not good, in my opinion.
There aren't many close matches, we all understand that much. It usually feels one sided with stacked teams for whatever reason, be it in the Pub-Matches where the match maker throws together a hodge-podge of randomly queued individuals or Faction Warfare which is more free form. My problem is that the disparity between the two player groups is a bit large; I can afford to do this because I have PC funding, whereas another player may not.
That being said, what incentive is there to use the high-end gear for the matches that matter - like in Faction Warfare? If the payouts are the same (or nill, as CCP has stated they want to remove the payout all together) than the casual player is restricted to high-sec pub matches where these occasional high-investment battles can empty the wallet very very quickly.
Let me make it abundantly clear, this isn't Prototype/Complex gear. This is Advanced/Enhanced. If the losses incurred were so high that I couldn't even afford to replace half of them, how is a player without some other means of gaining ISK expected to continue using it in Faction Warfare? Or in a Pub match in which the match-maker for some reason decided to pit them against a team of Prototype-wearing individuals?
I Support SP Rollover ^_^
|
Malkai Inos
Onikanabo Brigade Caldari State
1012
|
Posted - 2013.11.29 04:27:00 -
[4] - Quote
Aeon Amadi wrote:The glaring issue is that there is a major disparity between the casual player who uses Pubs/FW payouts as their primary income and the players (like myself) who receive a paycheck from PC. It's an issue, I feel, because when the matches start getting one-sided, as they often do, it gets to a point where the player has to make a decision between seeing it through or leaving all together. That's not good, in my opinion.
There aren't many close matches, we all understand that much. It usually feels one sided with stacked teams for whatever reason, be it in the Pub-Matches where the match maker throws together a hodge-podge of randomly queued individuals or Faction Warfare which is more free form. My problem is that the disparity between the two player groups is a bit large; I can afford to do this because I have PC funding, whereas another player may not.
That being said, what incentive is there to use the high-end gear for the matches that matter - like in Faction Warfare? If the payouts are the same (or nill, as CCP has stated they want to remove the payout all together) than the casual player is restricted to high-sec pub matches where these occasional high-investment battles can empty the wallet very very quickly.
Let me make it abundantly clear, this isn't Prototype/Complex gear. This is Advanced/Enhanced. If the losses incurred were so high that I couldn't even afford to replace half of them, how is a player without some other means of gaining ISK expected to continue using it in Faction Warfare? Or in a Pub match in which the match-maker for some reason decided to pit them against a team of Prototype-wearing individuals?
The disparity is real and an issue. That we agree on ( though my starting sentence kinda suggested otherwise). I just wanted to emphasise that I see the issue coming from the top end of the chain (PC), not the bottom end (everything else).
Matches should always have the risk of you losing ISK overall if you overcommit to a match that, by the looks of it, was very difficult and i don't think that this should be limited to proto gear.
I think that, for the average/poor player (like myself), the system works as designed. It's the fact that doing well in PC breaks this mechanic as those corps/players are quite simply not relying on pub payouts anymore.
Again, I think the solution is not to raise payouts in the low end, as this only leads to inflation so it isn't going to help the non-PC player much, but to figure out something that makes PC worthwhile that is not just straight up ISK. The FW changes, if done right, could be a a good example of that. I just don't know yet what that could be.
Edit Addendum: Maybe this will all become much better as soon as the secondary market kicks in. The .5b ISK player simply has nothing to spend all this cash on so that wasting it does not result in any loss.
Once you guys have to buy balac's for 5m each to have a fair chance in PC, because....well.... the enemy does so, wasting ISK on pubs could suddenly become a liability.
This means less proto in pubs -> means less pressure to counter with PRO/ADV -> lower cost to compete in this kind of matches.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3960
|
Posted - 2013.11.29 04:50:00 -
[5] - Quote
Malkai Inos wrote:Aeon Amadi wrote:The glaring issue is that there is a major disparity between the casual player who uses Pubs/FW payouts as their primary income and the players (like myself) who receive a paycheck from PC. It's an issue, I feel, because when the matches start getting one-sided, as they often do, it gets to a point where the player has to make a decision between seeing it through or leaving all together. That's not good, in my opinion.
There aren't many close matches, we all understand that much. It usually feels one sided with stacked teams for whatever reason, be it in the Pub-Matches where the match maker throws together a hodge-podge of randomly queued individuals or Faction Warfare which is more free form. My problem is that the disparity between the two player groups is a bit large; I can afford to do this because I have PC funding, whereas another player may not.
That being said, what incentive is there to use the high-end gear for the matches that matter - like in Faction Warfare? If the payouts are the same (or nill, as CCP has stated they want to remove the payout all together) than the casual player is restricted to high-sec pub matches where these occasional high-investment battles can empty the wallet very very quickly.
Let me make it abundantly clear, this isn't Prototype/Complex gear. This is Advanced/Enhanced. If the losses incurred were so high that I couldn't even afford to replace half of them, how is a player without some other means of gaining ISK expected to continue using it in Faction Warfare? Or in a Pub match in which the match-maker for some reason decided to pit them against a team of Prototype-wearing individuals?
The disparity is real and an issue. That we agree on ( though my starting sentence kinda suggested otherwise). I just wanted to emphasise that I see the issue coming from the top end of the chain (PC), not the bottom end (everything else). Matches should always have the risk of you losing ISK overall if you overcommit to a match that, by the looks of it, was very difficult and i don't think that this should be limited to proto gear. I think that, for the average/poor player (like myself), the system works as designed. It's the fact that doing well in PC breaks this mechanic as those corps/players are quite simply not relying on pub payouts anymore. Again, I think the solution is not to raise payouts in the low end, as this only leads to inflation so it isn't going to help the non-PC player much, but to figure out something that makes PC worthwhile that is not just straight up ISK. The FW changes, if done right, could be a a good example of that. I just don't know yet what that could be. Edit Addendum: Maybe this will all become much better as soon as the secondary market kicks in. The .5b ISK player simply has nothing to spend all this cash on so that wasting it does not result in any loss. Once you guys have to buy balac's for 5m each to have a fair chance in PC, because....well.... the enemy does so, wasting ISK on pubs could suddenly become a liability. This means less proto in pubs -> means less pressure to counter with PRO/ADV -> lower cost to compete in this kind of matches.
I'm about to make another thread to illustrate this point more clearly but for a new player that price gets significantly higher (frames costing more than specialization suits).
Once Faction Warfare and PC are in a better place, and a proper (working) P2P market is in order, I'm all for restricting gear in pub-matches to emphasize on wanting to branch out from them.
I Support SP Rollover ^_^
|
Malkai Inos
Onikanabo Brigade Caldari State
1012
|
Posted - 2013.11.29 05:03:00 -
[6] - Quote
Aeon Amadi wrote:I'm about to make another thread to illustrate this point more clearly but for a new player that price gets significantly higher (frames costing more than specialization suits).
Once Faction Warfare and PC are in a better place, and a proper (working) P2P market is in order, I'm all for restricting gear in pub-matches to emphasize on wanting to branch out from them. The expensive basic frames are a cheap (and bad) way to emphasise specialization. I'm all with you on this. They should be hybrids: Jack of all trades - master of none.
I would be really dissapointed if we had to limit gear on certain modes. The whole point this tiered design (that CCP is just finishing to kill in EVE, incidentallly) is to allow players a concious choice between low risk/low performance and high risk/high performance.
I view deliberate "protostomping" to force the opponent in a situation where they can either raise the odds and bring out their own shiny or switch to zerg and guerilla tactics as a valid mechanic in principle. The only thing that's broken about it right now is that "stomping" is no commitment, but a commonplace for too many corps and thus in too many matches.
I also don't like the idea of being able to "chose your encounter" in a New Eden Game. People have to learn at some point, that the enemy can always chose to throw money at the problem, and how to deal with it. Restricting pubs will just mean that they'll have to learn it a little later, at which point they might already be too accustomed to the safety of pubs to accept that.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3963
|
Posted - 2013.11.29 05:12:00 -
[7] - Quote
Malkai Inos wrote:Aeon Amadi wrote:I'm about to make another thread to illustrate this point more clearly but for a new player that price gets significantly higher (frames costing more than specialization suits).
Once Faction Warfare and PC are in a better place, and a proper (working) P2P market is in order, I'm all for restricting gear in pub-matches to emphasize on wanting to branch out from them. The expensive basic frames are a cheap (and bad) way to emphasise specialization. I'm all with you on this. They should be hybrids: Jack of all trades - master of none. I would be really dissapointed if we had to limit gear on certain modes. The whole point this tiered design (that CCP is just finishing to kill in EVE, incidentallly) is to allow players a concious choice between low risk/low performance and high risk/high performance. I view deliberate "protostomping" to force the opponent in a situation where they can either raise the odds and bring out their own shiny or switch to zerg and guerilla tactics as a valid mechanic in principle. The only thing that's broken about it right now is that "stomping" is no commitment, but a commonplace for too many corps and thus in too many matches. I also don't like the idea of being able to "chose your encounter" in a New Eden Game. People have to learn at some point, that the enemy can always chose to throw money at the problem, and how to deal with it. Restricting pubs will just mean that they'll have to learn it a little later, at which point they might already be too accustomed to the safety of pubs to accept that.
You raise an interesting point but having restrictions isn't so far out of the realm of plausible as Eve Online benefits well from this. I don't mean having Concord show up and CONCORDOKKEN you for engaging other players in high-sec but there are certain high-risk atmospheres that you don't see until you go into low-sec (capitals) or null-sec (interdictors). This does give sort of a tier-based, scaling experience that works out really well and gives newer players a way to rise up the ranks at their leisure.
Much in the same way is the basis for my argument that having restrictions on gear in high-sec pub matches would be largely beneficial as it would allow players both new and old to try out new things in less stressful environment. General speaking, I try not to use Prototype gear in pub-matches unless the enemy rolls it out and when that happens, all bets are off. The only reason I am able to do this, however, is because I have PC funding.
By removal of that, there would still be a conscious choice as the costs (as you say) are high for high risk games like the one this thread was based on. Thirteen deaths is a lot but this would be a lot more expensive for a new player using a frame and had less SP invested into the key areas like myself (by this I mean Armor/Shield Upgrades and the like) as they're more at a disadvantage.
Hope this better explains my view of things.
I Support SP Rollover ^_^
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3964
|
Posted - 2013.11.29 05:52:00 -
[8] - Quote
Lololololol just did a pub-match for 89,504 ISK.
So much for that argument.
I Support SP Rollover ^_^
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
397
|
Posted - 2013.11.29 06:26:00 -
[9] - Quote
This is exactly why my "money maker" fitting is a logi suit that has nearly all militia gear and a scrambler. The entire fitting costs me under 5k isk. I typically get over 1k wp's even with this very cheap low end suit and normally hit a payout of 100k to 200k (in pub matches) |
taxi bastard
Minor Trueblood
24
|
Posted - 2013.11.29 13:45:00 -
[10] - Quote
I run cheap suits most of the time (4-16k) my top tier suits are (47-52k) and they only come out to play occasionally.
I often top the leader board and if I am outside the top 3 on my side I see it as a bad match.
firstly I can't ware a proto suit and just unlocked my second proto gun ( I do not use the proto gun) . I expect my payouts to be in the region of 200-350k although sometimes ill get more if I am lucky (457k once).
how many matches do I play that I do not see full proto? very few is the answer. how often is my WP so I assume pay out larger than these proto players? more often than not. how many times at a guess do I think these guys die on average? 6 how much does a proto fit cost? IDK call it 150k can I afford to compete on a level playing field? no
in all honesty I think its bull **** - I am forever nerfed against who I fight because they do something I am far away from being ready to compete in.
if the "pro players" want to pat themselves on the back for being slayers in newb land then let them at least be forced to ware what we are limited to. passive differences are already enough to give them a large competitive advantage, if they can't chest thump with that then they really are pretty ****.
i made an alt, it had one game in the academy and bam it was fighting proto the next battle? if you were a new player - why on earth would you want to play dust? skill is great but...... gear is king and squads with gear is GOD MODE. for the game to grow it need to take into account the new players experience and casual gamers. both of which would in all likelihood be put off as things stand. |
|
Kazeno Rannaa
BIG BAD W0LVES
334
|
Posted - 2013.11.29 15:45:00 -
[11] - Quote
taxi bastard wrote:I run cheap suits most of the time (4-16k) my top tier suits are (47-52k) and they only come out to play occasionally. I often top the leader board and if I am outside the top 3 on my side I see it as a bad match. firstly I can't ware a proto suit and just unlocked my second proto gun ( I do not use the proto gun) . I expect my payouts to be in the region of 200-350k although sometimes ill get more if I am lucky (457k once ). how many matches do I play that I do not see full proto? very few is the answer. how often is my WP so I assume pay out larger than these proto players? more often than not. how many times at a guess do I think these guys die on average? 6 how much does a proto fit cost? IDK call it 150k can I afford to compete on a level playing field? no in all honesty I think its bull **** - I am forever nerfed against who I fight because they do something I am far away from being ready to compete in. if the "pro players" want to pat themselves on the back for being slayers in newb land then let them at least be forced to ware what we are limited to. passive differences are already enough to give them a large competitive advantage, if they can't chest thump with that then they really are pretty ****. i made an alt, it had one game in the academy and bam it was fighting proto the next battle? if you were a new player - why on earth would you want to play dust? skill is great but...... gear is king and squads with gear is GOD MODE. for the game to grow it need to take into account the new players experience and casual gamers. both of which would in all likelihood be put off as things stand.
I think the possibility to limit gear may be a little bit more plausible than people may think, an fit is a tool that is used in EVE, so it has a precedence. That being the limiting of certain hull types when you go mission running. But I canGÇÖt say that I have seen that in PvP in EVE.
The potential costs of running a pub match versus those players that have had the opportunity to sink themselves into the pit of money that PC can bring definitely puts newer players and those that are economically disadvantaged into a serious predicament. |
Rynoceros
Rise Of Old Dudes
1412
|
Posted - 2013.11.29 16:38:00 -
[12] - Quote
I ISK farm in the Academy on 6 characters everyday before logging into my main - just to combat those that are funded by PC and a low TTK. This should not be the standard operating procedure, but I know that a lot of non-PC active players do just this. 3 ADV suits cost as much as any pub payout, and fall to a total of maybe 12 landed ScR shots. Go Proto in Ambush and you could be in the negative after 2 Stupid Deploys.
Collective Dropsuit Meta Tiering is the only way to fix this, but the concept seems to have evaded the cutesy **** that CCP wants to do with this game.
+1
Cheeseburgers.
|
Malkai Inos
Onikanabo Brigade Caldari State
1021
|
Posted - 2013.11.29 17:08:00 -
[13] - Quote
Kazeno Rannaa wrote: I think the possibility to limit gear may be a little bit more plausible than people may think, an fit is a tool that is used in EVE, so it has a precedence. That being the limiting of certain hull types when you go mission running. But I canGÇÖt say that I have seen that in PvP in EVE.
The potential costs of running a pub match versus those players that have had the opportunity to sink themselves into the pit of money that PC can bring definitely puts newer players and those that are economically disadvantaged into a serious predicament.
The PvE limitations in EVE work the other way around to avoid farming missions in complete safety. You can still run L4/5 missions and 10/10 complexes with a T1 frigate if you want. Just not trivial L1/2s in a battleship.
PvP restrictions are, as Aeon said, mostly a restriction of cap/supercap vessels and certain advanced weapons (like bomb launchers, dictors/cynos) to low- and/or nullsec.
While a comparison can be made in this case I'd like to emphasise that most of these "banned" ships/mods are not simply "better" than the stuff that's allowed but rather much more advanced in terms of tactics and "****'ishness". They often add very specific mechanics to the field that you can not possibly deal with unless you know exactly what's happening.
PRO gear does not (usually) introduce new mechanics to the battlefield. It's generally just all around better. I'm not saying that restrictions ought to be out of question for this reason alone, but it is worth noting that the reasons and effects are not exactly alike between the EVE and DUST.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
364
|
Posted - 2013.11.29 17:38:00 -
[14] - Quote
Edit:
Previously, I thought this was a complaint about proto suit costs. Now ...
Um. Due respect for the 30 kills, but ... die less.
I run full advanced kit, as a scout, and normally turn a nice little profit. The exception is when my score card looks like the OP: no profit, nor do I deserve one if I'm going to throw quality kit down a hole.
If you're dying a lot, have a basic suit you can switch to that still gets the same job done most of the time. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
366
|
Posted - 2013.11.29 18:01:00 -
[15] - Quote
"Thank you for participating in this unfair match and keeping up a losing fight for the fun and benefit of all involved. Here's a 300k ISK penalty for your efforts. MCC camp harder next time.
Regards, CCP" |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3967
|
Posted - 2013.11.29 19:11:00 -
[16] - Quote
Yun Hee Ryeon wrote:Edit:
Previously, I thought this was a complaint about proto suit costs. Now ...
Um. Due respect for the 30 kills, but ... die less.
I run full advanced kit, as a scout, and normally turn a nice little profit. The exception is when my score card looks like the OP: no profit, nor do I deserve one if I'm going to throw quality kit down a hole.
If you're dying a lot, have a basic suit you can switch to that still gets the same job done most of the time.
That would make sense if this were a pub-match but this was Faction Warfare where the stakes are (theoretically) higher. The outcome of the battle actually matters and one would expect that the Factions would pay handsomely for throwing ones' high-end gear at the problem. For the record, the other team was q-synced and almost all of them fielded Prototype gear.
Fact of the matter is this: Match maker is broken as the dickens so you can't honestly expect that people are going to play pub-matches and turn a profit when the pub-match-maker thinks it's a good idea to team up Ancient Exiles and ANONYMOUS on one team and a group of starter kit using NPC randoms on the other team. Faction Warfare at least has the limitations that I don't have to rely on a **** match-maker and the battles actually matter, as previously stated.
So, one might expect that the higher risk play-style would reward better but it doesn't. In fact, CCP removing ISK rewards from Faction Warfare in FW 2.0 is only furthering the negative impact that the low rewards system has on the game to accomodate for features that aren't in yet (P2P Market). What will inevitably wind up happening is that FW 2.0 is more than likely going to be a playstyle reserved only for the people who -can- afford it (AFKers and PC players) whereas the remainder are left to the broken pub matches.
The "Die Less" argument is subjective and if you think that I did poorly, you should see some of the other guys. It's not always something that can be controlled unless you just Start > Leave Battle or camp the redline with a sniper rifle (incidentally, something I'd imagine all of you hate). Just as well, lowering oneself to using standard, militia or BPO gear is self-defeating because, while it is low risk, it's also low performance. The reason this is a problem is because Proto-stomping teams are already earning a reward for doing well: Precision Strikes. Forcing you to downgrade is just the icing on the cake if they're doing significantly better BECAUSE of that gear.
So which is it? Are we catering to veteran players who already have numerous advantages or are we going to at least make the game challenging (as opposed to punishing) for the rest of the game? I could go either way (I am, after all, getting a paycheck from PC clone sales) but I don't think we're going to do new player retention any favors if we let this slide.
I Support SP Rollover ^_^
|
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
365
|
Posted - 2013.11.30 03:38:00 -
[17] - Quote
Aeon Amadi wrote:That would make sense if this were a pub-match but this was Faction Warfare where the stakes are (theoretically) higher. The outcome of the battle actually matters and one would expect that the Factions would pay handsomely for throwing ones' high-end gear at the problem. For the record, the other team was q-synced and almost all of them fielded Prototype gear.
Ah, one of those.
. . . .
Um. Frankly, that's a "fight another day" situation. I'm not saying you should quit the match, but it's seriously time to switch to a cheap fit after it becomes clear your squad isn't going to turn the match in your favor (assuming, of course, that you're running with a squad). It'll take them maybe a couple fewer shots to down you, you'll take a couple extra shots to down them, but ... look.
There's fighting the good fight, and then there's throwing good money after bad.
Straight up? You're a mercenary. Be practical. Use your money where not only the battle, but the money, will make a difference.
Quote:So, one might expect that the higher risk play-style would reward better but it doesn't. In fact, CCP removing ISK rewards from Faction Warfare in FW 2.0 is only furthering the negative impact that the low rewards system has on the game to accomodate for features that aren't in yet (P2P Market). What will inevitably wind up happening is that FW 2.0 is more than likely going to be a playstyle reserved only for the people who -can- afford it (AFKers and PC players) whereas the remainder are left to the broken pub matches. Maybe. We'll see.
Quote:The "Die Less" argument is subjective and if you think that I did poorly, you should see some of the other guys. It's not always something that can be controlled unless you just Start > Leave Battle or camp the redline with a sniper rifle (incidentally, something I'd imagine all of you hate). Just as well, lowering oneself to using standard, militia or BPO gear is self-defeating because, while it is low risk, it's also low performance. The reason this is a problem is because Proto-stomping teams are already earning a reward for doing well: Precision Strikes. Forcing you to downgrade is just the icing on the cake if they're doing significantly better BECAUSE of that gear. Of course it's subjective, but you're complaining about a battle in which you lost a lot of gear that you chose to field.
If you switch to the basic gear, your performance takes a bit of a hit. Fair enough. I, personally, love the feeling of downing a proto suit in a fit that cost a fraction of the value. You don't have to go toe-to-toe; they're not playing fair, so why should you? Try stealth, leave remote explosive traps. Work out ways to make them pay in blood, and more importantly, ISK, for the win.
You can't take the match, so give them pain-- all you can, at minimal risk to yourself. Remember that the value of what you lose adds to their reward-- if you feed them good stuff, you're doing exactly that: feeding them.
Also: it's kind of rare that proto-stompers are successful ONLY because of proto gear. Don't get me wrong, proto is nice, but it's an expensive habit if you don't have organization. Q-syncing is feared precisely because you end up facing a unified force, functionally a PC setup, and that's likely what they're using the match to practice (I've seen several corps do precisely this).
They're beatable, but it usually takes a kind of amazing squad. You're not honor-bound to give it your all when you're not going to be able to pull it off. The outcome matters, some, but the war is no single battle.
Quote:So which is it? Are we catering to veteran players who already have numerous advantages or are we going to at least make the game challenging (as opposed to punishing) for the rest of the game? I could go either way (I am, after all, getting a paycheck from PC clone sales) but I don't think we're going to do new player retention any favors if we let this slide. This seems like a false choice. A balance must be struck. The game needs a lot of work and a lot of love; the good news is that it seems to be getting them, if not necessarily as fast as we'd like.
I paid my dues when I first joined, in blood. I was a couple thousand kills in before my K/Dr started evening out. CCP has claimed to have been working on public match matchmaking for the longest time, and I believe them.
I also believe that it's not an easy problem. It's popular to throw mud at CCP, but they're not stupid people.
Now, one of the interesting bits of FW is that it's an area where the matchmaking's hardly there at all. You get quite the assortment. Some more rewards for taking the plunge would be nice, but ... well, I guess we'll see how the LP store ends up working. In the meantime, I suppose I'm willing to just deal with the system as it exists-- that is, field what my budget allows, and start doing damage control when damage control is called for.
We're playing mercs, here. If the system's not making you fight with one eye on your wallet, it seems like it's not doing its job. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
512
|
Posted - 2013.11.30 05:32:00 -
[18] - Quote
Yun Hee Ryeon wrote: This seems like a false choice. A balance must be struck. The game needs a lot of work and a lot of love; the good news is that it seems to be getting them, if not necessarily as fast as we'd like.
I paid my dues when I first joined, in blood. I was a couple thousand kills in before my K/Dr started evening out. CCP has claimed to have been working on public match matchmaking for the longest time, and I believe them.
I also believe that it's not an easy problem. It's popular to throw mud at CCP, but they're not stupid people.
Now, one of the interesting bits of FW is that it's an area where the matchmaking's hardly there at all. You get quite the assortment. Some more rewards for taking the plunge would be nice, but ... well, I guess we'll see how the LP store ends up working. In the meantime, I suppose I'm willing to just deal with the system as it exists-- that is, field what my budget allows, and start doing damage control when damage control is called for.
We're playing mercs, here. If the system's not making you fight with one eye on your wallet, it seems like it's not doing its job.
I think you are missing the point. Aeon isn't exactly the scrappy underdog here, he can afford to run this stuff so he does. The point is that people who have PC money can run it all the time too, and that's unbalancing the market. It creates a one sided arms race in which the non-PC corp members can never win because they simply can't keep up. It is, as you said, "not doing it's job."
The whole point of the ISK rewards is to make you think twice about what you run just like you say. That fully applies to me and I follow the often-quoted EvE maxim that you shouldn't fly what you can't afford to lose. PC corp members do not have to follow that rule because they effectively have no limit to what they can spend, which kills the risk/reward aspect for the majority (who don't do PC) who can't get ahead because they always have to run gear they can't afford.
Cue vicious cycle where they consequently can't make a push into PC because they can't build up a big enough war chest to fund it.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
|
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
366
|
Posted - 2013.11.30 07:08:00 -
[19] - Quote
John Demonsbane wrote:The whole point of the ISK rewards is to make you think twice about what you run just like you say. That fully applies to me and I follow the often-quoted EvE maxim that you shouldn't fly what you can't afford to lose. PC corp members do not have to follow that rule because they effectively have no limit to what they can spend, which kills the risk/reward aspect for the majority (who don't do PC) who can't get ahead because they always have to run gear they can't afford.
Cue vicious cycle where they consequently can't make a push into PC because they can't build up a big enough war chest to fund it.
They're not following the "don't fly what you can't afford to lose" rule? To the contrary. They're following it to the letter-- they can just afford to lose more, at least for a little while. It's like one of those pirate corps that can field Machariels.
('Course, even when they can afford it, losing those things still hurts.)
I get what you and Aeon are saying; I just don't agree. Perhaps it's because as a career scout I'm accustomed to being outclassed by any random red dot in a straight fight, but I just don't see inferior equipment as any sort of insurmountable obstacle. The differences are incremental, though they do add up.
Getting into PC from outside is going to require a lot of fighting smart. Really, I think what PC really needs is massive expansion: open up enough of it that even the largest group can't defend more than a small percentage of it. It's an experimental, and very limited, arena at the moment. I agree that the rewards can get outsized, but that seems more like reason to democratize it and maybe adjust those rewards than to start tinkering with other aspects of the game.
Being able to keep myself in advanced gear, plus a modest profit, through FW seems ... about right, really. But, as noted, we'll see how the LP stores work out. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3975
|
Posted - 2013.11.30 09:32:00 -
[20] - Quote
Yun Hee Ryeon wrote:John Demonsbane wrote:The whole point of the ISK rewards is to make you think twice about what you run just like you say. That fully applies to me and I follow the often-quoted EvE maxim that you shouldn't fly what you can't afford to lose. PC corp members do not have to follow that rule because they effectively have no limit to what they can spend, which kills the risk/reward aspect for the majority (who don't do PC) who can't get ahead because they always have to run gear they can't afford.
Cue vicious cycle where they consequently can't make a push into PC because they can't build up a big enough war chest to fund it. They're not following the "don't fly what you can't afford to lose" rule? To the contrary. They're following it to the letter-- they can just afford to lose more, at least for a little while. It's like one of those pirate corps that can field Machariels. ('Course, even when they can afford it, losing those things still hurts.) I get what you and Aeon are saying; I just don't agree. Perhaps it's because as a career scout I'm accustomed to being outclassed by any random red dot in a straight fight, but I just don't see inferior equipment as any sort of insurmountable obstacle. The differences are incremental, though they do add up. Getting into PC from outside is going to require a lot of fighting smart. Really, I think what PC really needs is massive expansion: open up enough of it that even the largest group can't defend more than a small percentage of it. It's an experimental, and very limited, arena at the moment. I agree that the rewards can get outsized, but that seems more like reason to democratize it and maybe adjust those rewards than to start tinkering with other aspects of the game. Being able to keep myself in advanced gear, plus a modest profit, through FW seems ... about right, really. But, as noted, we'll see how the LP stores work out.
Makes no difference to me. I make anywhere from 5-8 million ISK a day in clone sales and PC victories. Last week I hit my active cap on PC battles alone and as a result my wallet shot up dramatically from the victories. I've never actually encountered a situation where I'd dip beneath 50,000,000 ISK and I was literally trying to by throwing dropships and tanks (repeatedly) into matches to screw around.
Disagree if you want to but as previously stated, I'm not the one who has to suffer the consequences of the decision - I'm well off and I'm going to be even more well off when 1.7 rolls out because I'll be getting 120,000,000 ISK just from the Falchions I've got saved up from the Mordu's event. Proto gear is expensive but it's going to take me a loooooong time to burn through that many...
Fix the Frames, Fix the game
|
|
taxi bastard
Minor Trueblood
24
|
Posted - 2013.11.30 09:44:00 -
[21] - Quote
Yun Hee Ryeon wrote:[quote=Aeon Amadi]
I paid my dues when I first joined, in blood. I was a couple thousand kills in before my K/Dr started evening out. CCP has claimed to have been working on public match matchmaking for the longest time, and I believe them.
I also believe that it's not an easy problem. It's popular to throw mud at CCP, but they're not stupid people.
Now, one of the interesting bits of FW is that it's an area where the matchmaking's hardly there at all. You get quite the assortment. Some more rewards for taking the plunge would be nice, but ... well, I guess we'll see how the LP store ends up working. In the meantime, I suppose I'm willing to just deal with the system as it exists-- that is, field what my budget allows, and start doing damage control when damage control is called for.
We're playing mercs, here. If the system's not making you fight with one eye on your wallet, it seems like it's not doing its job.
the issue is that now there is more proto than ever, when you payed your dues things were more even.
last night I played a game where I think we got cloned or it was dam close. they still had 130 clones. I got into my militia light frame and logi uplink suit and spread drop uplinks in key safe points. I ended up with 1860 WP - next player was 650 ( he put uplinks by mine when he spawned in) then it was 250 ( sniper I guess with 5 kills). no one above 6th place got more than 50WP yet had the deaths to prove they had been playing.
I ended up with 412k (was second in the game for WP's) so after going 2/9 and my suits costing 4-7k I made a huge profit.
our side random newb corps + a few random corps
their side - 2 full PC corp squads.
lets look at all the positives first.
1) I made a **** load isk whoot 2) KD ratio whores made themselves look good
negatives
1) pointless game 2) no challenge for the "mighty" PC corps in slaying starter fits for 10-15 mins with proto 3) why would the guys who went 0-15 want to continue playing? 4) I need to invest in better uplinks. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
519
|
Posted - 2013.11.30 11:42:00 -
[22] - Quote
Lol, better uplinks would just get your blueberries killed faster.
Whether the "best" solution is to open up PC to more people (if that's the case I'd argue for some sort of highsec area that operates similar to PFC where smallish corps can duke it out without worrying that Nyain San or 0.H is going to decide one day they want to have a little fun by "making it burn" and wipe everybody out) or to readjust the market is a tough call.
Either way though, the economy is definitely broken, and its a far more fundamental problem than BPOs (overblown effects)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |