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1681. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Bradric Banewolf wrote: Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we haven't gotten range stats ye...
- by Ryme Intrinseca - at 2014.01.31 23:24:00
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1682. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
emtbraincase wrote: anyone who thinks spool time has ANY impact on how the RR is used is either fooling themselves or has never run in a squad with scanners (which I find hard to believe). I have yet to see an RR user not firing just as I'm com...
- by Ryme Intrinseca - at 2014.01.31 23:19:00
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1683. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Spkr4theDead wrote: I'm such a massive scrub I need standard tanks to be even more God Mode
- by Ryme Intrinseca - at 2014.01.31 22:46:00
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1684. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
xSir Campsalotx wrote: Rail rifle same dps as duvolle, twice the range and thus OP. why use a gun that has the same dps but half the range. For the thousandth time, because the AR doesn't have a spool time and thus has much higher effective D...
- by Ryme Intrinseca - at 2014.01.31 22:30:00
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1685. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Alaika Arbosa wrote: Ace, RR is OP, RR needs nerf Seriously though, I'd like to smoke some of whatever CCP was smoking when they decided that the racial rifle with the greatest range should have the highest damage per shot. IIRC, Rails i...
- by Ryme Intrinseca - at 2014.01.31 22:05:00
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1686. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Nirwanda Vaughns wrote: if its not OP then why is 99% of the kills in my kill feeds rail rifles from both teams? everyone is over-using it because it is op in close range. its not so much the damage but the hip fire accuracy which is smaller th...
- by Ryme Intrinseca - at 2014.01.31 22:03:00
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1687. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Vermaak Doe wrote: Most of the rail rifle complaints are based in hard facts, do the math and you'll see how the rail rifle is almost identical to the Ar's dps except with 30km more optimal and an almost ignorable charge time. So you want us ...
- by Ryme Intrinseca - at 2014.01.31 21:30:00
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1688. Isn't it funny - in General Discussions [original thread]
Sgt Kirk wrote: But the real punchline of the joke is that some of the same people that cried that the AR is OP are now defending the Rail and Combat Rifle when both of them clearly outperform the Plasma Assault Rifle in the Plasma Rifles own I...
- by Ryme Intrinseca - at 2014.01.31 18:50:00
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1689. 1.8 - in General Discussions [original thread]
Joel II X wrote: Just expect more information 2 or 3 weeks from now. They'll probably be done or close to finishing by that time. As for the needle, yeah. How could they have it completely fixed one patch, then manage to break it with the nex...
- by Ryme Intrinseca - at 2014.01.27 12:03:00
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1690. HateMail - in General Discussions [original thread]
LT SHANKS wrote: Jungian wrote: LT SHANKS wrote: Who got the hatemail where he was called a "cucumber" or something like that? Was it Jungian? Indeed! https://www.youtube.com/watch?v=udp4MHk6jL8 This is the best hate mail, hands ...
- by Ryme Intrinseca - at 2014.01.27 11:56:00
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1691. 1.8 - in General Discussions [original thread]
Looking at the forums people seem to have a good idea of what will be in 1.8, but I can't see anything in the usual places (top of GD or Announcements). Where can I find this info? Sorry for the basic question, I hadn't played for a month until to...
- by Ryme Intrinseca - at 2014.01.27 11:48:00
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1692. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Paran Tadec wrote: Ryme Intrinseca wrote: Iron Wolf Saber wrote: On the grounds of no new content I purpose these changes. 1. Active Scanners will rely on suit or vehicle own natural sensors to find targets. Better the natural sensors t...
- by Ryme Intrinseca - at 2013.12.26 18:44:00
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1693. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Iron Wolf Saber wrote: On the grounds of no new content I purpose these changes. 1. Active Scanners will rely on suit or vehicle own natural sensors to find targets. Better the natural sensors the better it can find things. Lights having the ...
- by Ryme Intrinseca - at 2013.12.26 18:09:00
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1694. breach assault rifles need a rpm buff - in General Discussions [original thread]
Sinboto Simmons wrote: Working as intended. It's meant to be a crap version of that damned rail rifle, the other variant weapons are over performing and need to be nocked down a peg. I don't think the ARR is more powerful than it should be....
- by Ryme Intrinseca - at 2013.12.26 17:37:00
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1695. To make a Laser Rifle usable- - in General Discussions [original thread]
Lynn Beck wrote: Without proficiency, you need 4cx damage mods, around 500-800 armor and a scanner/nanohive combo. 1.29x damage with those, and you can scare the **** outta rail rifles, just gotta be careful and not let them walk 2-3 meters ba...
- by Ryme Intrinseca - at 2013.12.26 17:24:00
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1696. Why are large screen televisions awful for video games? - in General Discussions [original thread]
Surely it's just an issue of how far you're sat away from your screen. People upgrade to 70 inch from 36 inch, but don't move their sofa back as much as they need to.
- by Ryme Intrinseca - at 2013.12.26 17:13:00
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1697. why are militia nanite injectors in the game? - in General Discussions [original thread]
Dengru wrote: So no one sees anything wrong with giving a clueless noob the ability to revive people as though he were a medic, or those tiers of injectors, in general It's just really important that jimmy, who goes 3/16 has the ability to re...
- by Ryme Intrinseca - at 2013.12.26 15:59:00
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1698. why are militia nanite injectors in the game? - in General Discussions [original thread]
At the moment this is the procedure you need to go through to decline a revive: 1. Die 2. Wait for map screen to load 3. Wait for map screen to become responsive (can be a long wait in laggier matches) 4. Spam X to decline revive Steps 2 and 3 a...
- by Ryme Intrinseca - at 2013.12.26 13:07:00
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1699. Vet's word on HAVs - in General Discussions [original thread]
Scheneighnay McBob wrote: Ryme Intrinseca wrote: Denn Maell wrote: I feel that the main issue I have with tanks and their "OPness" was over their initial speed. I feel that even with the AV nerd, it shouldn't be impossible to wreck a tank...
- by Ryme Intrinseca - at 2013.12.26 12:42:00
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1700. not bittching, just want an honest answer - in General Discussions [original thread]
Izlare Lenix wrote: Ryme Intrinseca wrote: Izlare Lenix wrote: Omareth Nasadra wrote: i fought for caldari for the first time tonight, guess what? we won, probably because we didn't have half the team snipin like scrubs I admit th...
- by Ryme Intrinseca - at 2013.12.26 12:35:00
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