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Import Beercase
Beer For Evil Mercs
111
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Posted - 2014.01.30 13:37:00 -
[61] - Quote
I hope that tanks would be somehow balanced against each other. I dont know much about tanking but everything is fine as long as they cant hack the objective.
I rarely lose a domination match because of red mlt tanks.. But if reds have ADS and few tankers with effective modules and infantry support it will get exciting and fun. FUN. <--- the reason most of us play.
I dont use tanks I just target them and collect points from squadleader order.
"If at first you don't succeed, mccdiving is not for you."
Snowflake in hell those are my odds in ambush
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trollface dot jpg
The Bacon Corporation
147
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Posted - 2014.01.30 15:02:00 -
[62] - Quote
You want it fixed, just do 3 things.
1. Stop hardner stacking. Simple enough, and a popular choice around here.
2. Make hardners have drawback effects. Armor hardners, when activated, should slow your movement speed by 80%. Shield hardners should cancel all shield regeneration until the hardner goes off.
3. Increase the strength of STD hardners by 3%, ADV hardners by 5% & PRO hardners by 10%
Results: Tanks actually have waves of opportunity, militia hardners are trash with the drawbacks added but good hardners used intelligently are great, and there are finally huge differences between shield and armor tanking besides just the fittings. Armor becomes "stand and deliver", shields become "hit and run" just like they were always meant to be.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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Spkr4theDead
Red Star. EoN.
1711
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Posted - 2014.01.30 18:39:00 -
[63] - Quote
trollface dot jpg wrote:You want it fixed, just do 4 things.
1. Stop hardner stacking. Simple enough, and a popular choice around here.
2. Make hardners have drawback effects. Armor hardners, when activated, should slow your movement speed by 80%. Shield hardners should cancel all shield regeneration until the hardner goes off.
3. Increase the strength & duration of STD hardners by 3%, ADV hardners by 5% & PRO hardners by 10%
4. 10% buff to light AV, 5% buff to AV grenades
Results: Tanks actually have waves of opportunity, militia hardners are trash with the drawbacks added but good hardners used intelligently are great, and there are finally huge differences between shield and armor tanking besides just the fittings. Armor becomes "stand and deliver", shields become "hit and run" just like they were always meant to be. Okay... once an armor plate's HP is destroyed, you don't get it back until selecting the same suit at a depot. Ditto for shield extenders.
Do you even tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1711
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Posted - 2014.01.30 18:40:00 -
[64] - Quote
Rei Shepard wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. His Win button isnt big enough yet At least I don't need to use all PRO gear when I'm infantry to do well. You, however, do.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Monkey MAC
Lost Millennium
1747
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Posted - 2014.01.31 21:41:00 -
[65] - Quote
Spkr4theDead wrote:trollface dot jpg wrote:You want it fixed, just do 4 things.
1. Stop hardner stacking. Simple enough, and a popular choice around here.
2. Make hardners have drawback effects. Armor hardners, when activated, should slow your movement speed by 80%. Shield hardners should cancel all shield regeneration until the hardner goes off.
3. Increase the strength & duration of STD hardners by 3%, ADV hardners by 5% & PRO hardners by 10%
4. 10% buff to light AV, 5% buff to AV grenades
Results: Tanks actually have waves of opportunity, militia hardners are trash with the drawbacks added but good hardners used intelligently are great, and there are finally huge differences between shield and armor tanking besides just the fittings. Armor becomes "stand and deliver", shields become "hit and run" just like they were always meant to be. Okay... once an armor plate's HP is destroyed, you don't get it back until selecting the same suit at a depot. Ditto for shield extenders. Do you even tank?
Unless you have armour reps, do you even? Not that the entire staement has anything to do with Trollface's suggestions.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1747
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Posted - 2014.01.31 21:41:00 -
[66] - Quote
Spkr4theDead wrote:Rei Shepard wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. His Win button isnt big enough yet At least I don't need to use all PRO gear when I'm infantry to do well. You, however, do. At least he can use proto and not die to a frontline fit.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ryme Intrinseca
Villore Sec Ops Gallente Federation
553
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Posted - 2014.01.31 22:46:00 -
[67] - Quote
Spkr4theDead wrote:I'm such a massive scrub I need standard tanks to be even more God Mode |
Spkr4theDead
Red Star. EoN.
1714
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Posted - 2014.02.01 13:00:00 -
[68] - Quote
Ryme Intrinseca wrote:I hate anything that's not my play style.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1714
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Posted - 2014.02.01 13:01:00 -
[69] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Rei Shepard wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. His Win button isnt big enough yet At least I don't need to use all PRO gear when I'm infantry to do well. You, however, do. At least he can use proto and not die to a frontline fit. What's that supposed to mean?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Takahiro Kashuken
Red Star. EoN.
2352
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Posted - 2014.02.01 14:31:00 -
[70] - Quote
Spkr4theDead wrote: What's that supposed to mean?
Maybe Monkey killed Rei in a frontline fit when Rei ran all proto
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1717
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Posted - 2014.02.01 21:33:00 -
[71] - Quote
Takahiro Kashuken wrote:Spkr4theDead wrote: What's that supposed to mean?
Maybe Monkey killed Rei in a frontline fit when Rei ran all proto That's impossible, infantry keeps telling us it's impossible to use MLT against anything.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
4298
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Posted - 2014.02.01 21:38:00 -
[72] - Quote
Spkr4theDead wrote: That's impossible, infantry keeps telling us it's impossible to use MLT against anything.
Man, you really do hate infantry that much huh?
What did the infantry do to you Spkr4TheDead? Why such strong hate towards them?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Scheneighnay McBob
Learning Coalition College
3880
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Posted - 2014.02.01 21:40:00 -
[73] - Quote
ANON Cerberus wrote:For a real tanker all of these militia noob tanks are just easy pickings.
I quite enjoy smashing them left and right and then getting to the real battles VS the other good tankers out there. I have been learning a lot the last few weeks.
Oh and to all AV guys I feel your pain, though get a forge gunner or two or a forger and a swarmer and using a decent spot on the map you can cause tanks much pain. Otherwise leave it to a tanker to dispatch of that militia HAV infestation. It is almost like PVE to be honest =D I quite enjoy ramming "real" tankers so they flip.
I am your scan error.
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Spkr4theDead
Red Star. EoN.
1718
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Posted - 2014.02.01 21:42:00 -
[74] - Quote
Atiim wrote:Spkr4theDead wrote: That's impossible, infantry keeps telling us it's impossible to use MLT against anything.
Man, you really do hate infantry that much huh? What did the infantry do to you Spkr4TheDead? Why such strong hate towards them? No, I hate the mentality you have towards vehicles and their operators.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
4298
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Posted - 2014.02.01 21:49:00 -
[75] - Quote
Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game.
As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Spkr4theDead
Red Star. EoN.
1718
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Posted - 2014.02.01 21:58:00 -
[76] - Quote
Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying
We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about?
Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank.
People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind.
Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
4298
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Posted - 2014.02.01 22:33:00 -
[77] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them. Yes, vehicle pilots lie on a regular basis. Especially 1.6
For example, Swarm Launchers destroying HAVs in 1 volley was a lie. Needing 5mil SP in-order to survive Militia Swarm Launchers was also a lie. Need I go further?
First off, nothing should ever require more than 1 single person to destroy you as long as it takes 1 single person to operate. Otherwise, people will flock over to said item simply because they are more powerful than 1 person.
Also, I pay 860k ISK per match in order to fight a single tank that usually costs 80-150 ISK. More SP? What a joke. For about 1mil SP I got all of the stuff I need to face-roll people. Yet I need at least Prof V in a weapon just to be effective against them.
Nobody is complaining about a rifle not being able to destroy vehicles. What are you talking about?
You say this as if aiming said turret is difficult. Heck, the only weapon that is significantly difficult to aim is the Plasma Cannon.
I don't see people in PRO suits complaining when cheap Starter Fits and STD suits kill them, so why should you?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Monkey MAC
Lost Millennium
1763
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Posted - 2014.02.01 22:50:00 -
[78] - Quote
Takahiro Kashuken wrote:Spkr4theDead wrote: What's that supposed to mean?
Maybe Monkey killed Rei in a frontline fit when Rei ran all proto
Close Tak, I said at least Rei can survive mlt in proto gear, Spkr couldn't when he had more armour then I had full EHP.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4284
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Posted - 2014.02.01 22:54:00 -
[79] - Quote
Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out?
This is actually very good.
But doesnt solve the ''tanker'' problem regarding TRIPLE dam mod or Hardener Gunogi or Blaster maddies killing infantry without counter....
Its a fix to tank SPAM,but not a fix tanks overall.
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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Monkey MAC
Lost Millennium
1763
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Posted - 2014.02.01 22:57:00 -
[80] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them.
Then maybe Spkr the reasn Infantry is so opposed to YOUR idea of tank balance is because we don't want. 5 Billion Isk Super Tanks of Ultimate Death
Prehaps what we want is Cheaper Tanks that bring another ASPECT of battle not a whole other level.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1781
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Posted - 2014.02.01 23:05:00 -
[81] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? This is actually very good.But doesnt solve the ''tanker'' problem regarding TRIPLE dam mod or Hardener Gunogi or Blaster maddies killing infantry without counter.... Its a fix to tank SPAM,but not a fix tanks overall.
That's entirely upon what you class as tank spam. The vehicle limit is approximately 38% of the Total Force Strength
So it not necessarily how many are allowed at a time, but more why so many WANT to use them. If tanks are properly balanced with respect to infa try the want to max out the vehicle limit with JUST tanks will lessen.
But it still wouldn't be difficult for 20% of the Total force strength to be some form of Heavy Attack Vehicle, Tank or otherwise.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1719
|
Posted - 2014.02.02 09:01:00 -
[82] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Spkr4theDead wrote: What's that supposed to mean?
Maybe Monkey killed Rei in a frontline fit when Rei ran all proto Close Tak, I said at least Rei can survive mlt in proto gear, Spkr couldn't when he had more armour then I had full EHP. What are you talking about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1719
|
Posted - 2014.02.02 09:02:00 -
[83] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? This is actually very good.But doesnt solve the ''tanker'' problem regarding TRIPLE dam mod or Hardener Gunogi or Blaster maddies killing infantry without counter.... Its a fix to tank SPAM,but not a fix tanks overall. So what about tanks needs to be fixed? That they're still around? That they have large turrets? That people know how to use them?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1719
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Posted - 2014.02.02 09:04:00 -
[84] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them. Then maybe Spkr the reasn Infantry is so opposed to YOUR idea of tank balance is because we don't want. 5 Billion Isk Super Tanks of Ultimate Death Prehaps what we want is Cheaper Tanks that bring another ASPECT of battle not a whole other level. None of you even want to deal with that supposed "other aspect of battle," even when we're basically throwing your clones off a giant cliff. Three good pilots with blaster tanks? Some idiot with Darkside CBR7 swarms starts launching one volley per magazine at each tank. Especially shield.
How do you expect tanks to go boom with such idiocy around?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
172
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Posted - 2014.02.02 10:27:00 -
[85] - Quote
Just shoot the tanks butt.It hurts more there. |
Monkey MAC
Lost Millennium
1783
|
Posted - 2014.02.02 11:02:00 -
[86] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: No, I hate the mentality you have towards vehicles and their operators.
The only vehicle I have ever hated is the Bolas. That thing needs to be removed from the game. As for their operators, could you really blame me? It's hard not to hate a group when they consistently lie and pretend as if their role should be the master race of this game and create balance ideas that completely favor them. LOL stop lying We lie? Wanting our tank to be worth its investment in time, SP and ISK is lying? We want AV removed? We want to climb stairs? What the hell are you talking about? Yet I keep seeing from infantry that it should only take one of you to destroy us, when the investment in any single AV weapon is vastly inferior to that of everything into a tank. People complain that infantry weapons can barely scratch a tank. Well, yeah, of course they shouldn't do anything, it's a rifle vs a tank. Then they complain that their AV isn't enough to destroy a tank, well yeah, you're not going to destroy a tank in one hit from any AV weapon, unless it's a forge gun from behind. Swarms? Been over this a million times. Why should something that has lock on and seeking do so much damage? Our turrets don't auto track, we have to aim them. Then maybe Spkr the reasn Infantry is so opposed to YOUR idea of tank balance is because we don't want. 5 Billion Isk Super Tanks of Ultimate Death Prehaps what we want is Cheaper Tanks that bring another ASPECT of battle not a whole other level. None of you even want to deal with that supposed "other aspect of battle," even when we're basically throwing your clones off a giant cliff. Three good pilots with blaster tanks? Some idiot with Darkside CBR7 swarms starts launching one volley per magazine at each tank. Especially shield. How do you expect tanks to go boom with such idiocy around?
If you mean every single player doesn't doen tools then not all of us want to deal eith it. If I have an AR there is no point taking on a tank.So what, you don't know the guy's reasoning. The thing is Spkr, the one point you have never got, throughout all of our arguements.
Is that not EVERYONE should have to deal with You. People with AV will deal with you and 70% the rest ov the infantry will be confident that they can at least hold the line.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Mortedeamor
1321
|
Posted - 2014.02.02 11:14:00 -
[87] - Quote
or u could add stacking penalties to the use of multiple items just like it is with infantry.
also i think the clips of lower end turrets should all be lowered..to allow less wiggle room for accuracy and smaller over all dmg stream
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
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