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1721. Just read the patch notes... - in General Discussions [original thread]
I just noticed there were a couple of other buffs for scouts: * Specific improvements made to shotgun hit detection. * Specific improvements made to Nova Knife hit detection. If these work properly they could make much more difference than a few...
- by Ryme Intrinseca - at 2013.10.29 12:35:00
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1722. Just read the patch notes... - in General Discussions [original thread]
Eldest Dragon wrote: And I wanted to make sure ccp didn't miss this so im going to post it in a new topic..... Wtf, that's your scout buff guys seriously, added 6 meter scan radius I would rather have my profile dampened. So heavy's get a 100h...
- by Ryme Intrinseca - at 2013.10.29 12:28:00
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1723. scrub academy changes - in General Discussions [original thread]
Mortedeamor wrote: Ryme Intrinseca wrote: I agree the current academy is much too short but 5 million SP is too much. It's more than you need to compete in pubs and too much of an advantage over newberries. I think 2 million would be about r...
- by Ryme Intrinseca - at 2013.10.29 12:22:00
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1724. scrub academy changes - in General Discussions [original thread]
I agree the current academy is much too short but 5 million SP is too much. It's more than you need to compete in pubs and too much of an advantage over newberries. I think 2 million would be about right.
- by Ryme Intrinseca - at 2013.10.29 12:06:00
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1725. Simple analysis of assault and logistics dropsuits - in General Discussions [original thread]
I've pretty much maxed out my heavy and I'm thinking about speccing into medium suits. To that end, I performed a simple analysis of assault and logistics dropsuits. I took the number of sidearm, equipment and high/low slots as my starting point, ...
- by Ryme Intrinseca - at 2013.10.28 19:42:00
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1726. This is getting out of hand. - in General Discussions [original thread]
Cloned Soldier wrote: Ok, this is going to sound fake, but I swear to you this is 100% true. Just moments ago, while in a Skirmish match, I saw a GIANT FLOATING ASSAULT RIFLE . I shot at it and watched it until it went away. You may not beli...
- by Ryme Intrinseca - at 2013.10.27 19:19:00
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1727. Am i the only one... - in General Discussions [original thread]
Lynn Beck wrote: ...who has faith in ccp? Before they were just nerfing willy nilly, Still at it, e.g. swarm and AV nade ubernerfs. Meanwhile they ignore real problems like sniping from towers and the redline.
- by Ryme Intrinseca - at 2013.10.27 19:01:00
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1728. Roof forgers a problem in PC. - in General Discussions [original thread]
They should NOT remove forge splash damage. This would make the FG very underpowered at ground level, so heavies would only have one useable gun, and even that is next to useless beyond 25m. As others have said, the solution is to put fences alo...
- by Ryme Intrinseca - at 2013.10.27 16:50:00
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1729. Remove this map from FW, or from the game.... - in General Discussions [original thread]
They need to either take the map out of the rotation or make it less of a snipe fest (move the red line back and introduce more cover at the objectives).
- by Ryme Intrinseca - at 2013.10.27 16:34:00
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1730. Is forge anti vehicle or infantry? - in General Discussions [original thread]
THE PROBLEM IS THE TOWERS, NOT THE FORGES.
- by Ryme Intrinseca - at 2013.10.26 08:27:00
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1731. Announcement:Weapon stats! - in General Discussions [original thread]
Foundation Seldon wrote: Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is ...
- by Ryme Intrinseca - at 2013.10.25 09:19:00
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1732. Announcement:Weapon stats! - in General Discussions [original thread]
Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OK...
- by Ryme Intrinseca - at 2013.10.25 07:29:00
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1733. Announcement:Weapon stats! - in General Discussions [original thread]
CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we...
- by Ryme Intrinseca - at 2013.10.25 07:19:00
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1734. Amarr sentinel reload bonus is per level - in General Discussions [original thread]
At 11.56 today I filed this support ticket: Quote: The in-game description of the Amarr sentinel bonus is "+2% to heavy weapon reload speed", which suggests that the bonus does not increase with the level of the skill. I believe this is uninten...
- by Ryme Intrinseca - at 2013.10.22 14:10:00
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1735. CCP Devs: Please tell us the roles of the new scout suits (so we can plan SP spe... - in General Discussions [original thread]
Spkr4theDead wrote: Yet again: Wanting respecs for racial suits is fine, but wanting a respec because they're changing everything about vehicles is unreasonable. Members of these forums live double standards. I think most infantry would be ...
- by Ryme Intrinseca - at 2013.10.22 12:10:00
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1736. Announcement:Statement on BPO Removal - in General Discussions [original thread]
I see a lot of people saying that CCP should make BPOs function like they do in Eve, so you just have the license to manufacture and still have to pay the manufacturing costs. Can I just say that this is a shooter on PS3, and lots of people who ...
- by Ryme Intrinseca - at 2013.10.22 07:34:00
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1737. Announcement:Statement on BPO Removal - in General Discussions [original thread]
I understand your reasons for withdrawing BPOs from sale. Consistent with that, I am in favour of allowing BPO trade, for three reasons: 1) Players bought the BPOs in the expectation that they would be able to trade them; it is bad form to do a s...
- by Ryme Intrinseca - at 2013.10.21 17:56:00
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1738. Explosives - in General Discussions [original thread]
Sinboto Simmons wrote: Ryme Intrinseca wrote: Sinboto Simmons wrote: Ryme Intrinseca wrote: I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is t...
- by Ryme Intrinseca - at 2013.10.21 17:10:00
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1739. Explosives - in General Discussions [original thread]
hackerzilla wrote: People think the REs are OP but honestly I see a kill from a remote maybe... every 4 games (skirmish) and it's usually me... people just gotta adapt or die... EDIT: An example of skill in explosives is the M8 packed locus na...
- by Ryme Intrinseca - at 2013.10.21 15:24:00
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1740. Explosives - in General Discussions [original thread]
Sinboto Simmons wrote: Ryme Intrinseca wrote: I think all explosives are balanced now except for proximity mines (UP) and remote explosives (OP). REs are OP? how so? The main thing is that they're very hard to detect; you have to be with...
- by Ryme Intrinseca - at 2013.10.21 15:07:00
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