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41. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mods on the tank this number shrinks by alot. and if the tank moves no...
- by Ryan Martel - at 2012.07.16 19:20:00
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42. Tanks are not Over Powered - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: I would like to get the support of the Proto out AV specialist because I know I have seen you post against nerfing of the tanks. And it would show CCP that tanks are not OP just that when thrown into matches where people ...
- by Ryan Martel - at 2012.07.16 10:33:00
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43. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Mitchman 514 wrote: The abuse of remote explosives right now is arguably more serious than the swarm launcher issues used to be. So pretty please with sugar on, can they be fixed soon? I'll blow a gasket soon, the spawn camping and their use as...
- by Ryan Martel - at 2012.07.16 09:08:00
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44. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
Noc Tempre wrote: Sylwester Dziewiecki wrote: Nova Knife wrote: As for the forge gun... It desperately needs its old reticle back, and the screen shake when charging/charged needs to be more meaningful. It used to be tricky to aim this t...
- by Ryan Martel - at 2012.07.13 23:58:00
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45. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: My take on things: ]I extensively played the Heavy and the Scout suit last build (Over 10 million SP just for Heavy Dropsuit and HMG usage, not counting other skills for other things), this build however... The nerf ...
- by Ryan Martel - at 2012.07.13 23:54:00
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46. [Request] Vehicle driver/pilots bonus increase - in Feedback/Requests [original thread]
You can get points for a team member spawning within a drop uplink you control. 15 Points as I recall. So it makes sense for a dropship that people spawn in gives 15 points to the pilot per spawn. Reward your pilots and they will do more.
- by Ryan Martel - at 2012.07.13 21:59:00
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47. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Im not even sure if theres any direct bonuses from the suits as far as what strengths they play towards but some are best suited to other roles. In either case I don't think that suit will solve the real problem. You still would have to outstrip t...
- by Ryan Martel - at 2012.07.13 09:39:00
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48. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Read Templar One. The swarm launcher takes a picture of an object, then loads the information into the missiles. Once the information is loaded, the missiles may be fired and forgotten, they use passive optics to locat...
- by Ryan Martel - at 2012.07.13 06:59:00
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49. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Zev Caldari wrote: Vehicles having infinite ammo is ridiculous and makes no sense at all from any logical perspective. I'd like to see all turrets have a limited amount of ammo, which could be replenished in some way (nano/hives and supply depo...
- by Ryan Martel - at 2012.07.12 21:59:00
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50. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
First off Drop Uplinks solve your first gripe. You invest in them, you buy them, you deploy them, you love them! They are a reason they are perhaps the most valuable equipment on the field for a defender or an attacker in a practical sense. They...
- by Ryan Martel - at 2012.07.12 11:34:00
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51. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Kyy Seiska wrote: Noc Tempre wrote: Kyy Seiska wrote: Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marau...
- by Ryan Martel - at 2012.07.12 03:13:00
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52. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV sol...
- by Ryan Martel - at 2012.07.11 02:49:00
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53. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules?
- by Ryan Martel - at 2012.07.10 21:20:00
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54. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Mobius Derp wrote: Ryan Martel wrote: Well if my memory does serve me (since the damn intel doesn't work yet. But it will SOON [trademark]), I cannot put names to my tank kills. In either case I get reliable kills by ambushing the tanks fr...
- by Ryan Martel - at 2012.07.10 21:18:00
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55. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: Nova Knife wrote: The main problem with tier 2 tanks, is that people don't know how to kill them. People expect to kill a marauder solo, and unless you are dealing with a not so good tank driver, that simply will not happen...
- by Ryan Martel - at 2012.07.10 12:21:00
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56. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
Personally I wouldn't even give infantry jump packs or jet packs or whatever. Personally I think they should belong to the MTACs that eventually will come out as a simple jump mechanic. It's almost standard in every game about mechs or mechas or w...
- by Ryan Martel - at 2012.07.10 07:54:00
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57. [Feedback] HMGs are now underpowered - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Picture related: http://imgur.com/qthe9 That is so true.
- by Ryan Martel - at 2012.07.09 23:10:00
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58. [Request] A high tech jet? - in Feedback/Requests [original thread]
Question. Didn't you make another topic already with a similar theme to this one? Why need a second one?
- by Ryan Martel - at 2012.07.09 23:03:00
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59. [Request] Personal Aircraft - in Feedback/Requests [original thread]
VTOLs is fairly broad in terms of what kinds of aircraft fit into that description. Basically it's anything that can take off or land vertically. Some variations of Jets, Helicopters, Cyclocoptors, Tiltrotors and other modern equivalents already e...
- by Ryan Martel - at 2012.07.09 23:00:00
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60. [REQ] Squad Leader Objective Tagging - in Feedback/Requests [original thread]
Traynor Youngs wrote: Aq'sa wrote: Or allow objective tagging from spawn screen for squad leaders. Put that 10 sec downtime to some good use. Best idea I've seen today. Seconded!
- by Ryan Martel - at 2012.07.09 20:25:00
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