Pages: 1 [2] 3 4 5 6 |
21. Just solo killed a Sagaris and Surya, within a couple min of each other. ;) - in General Discussions [original thread]
Welcome to the official AV club. Please mount your trophies up one at a time gents.
- by Ryan Martel - at 2012.07.21 11:13:00
|
22. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Kitt 514 wrote: I've used the forge gun pretty extensively, so I'll pipe up here. Its good at killing infantry if you get lucky. Its dangerous to infantry, and they have to think twice about closing on you from medium range. That said, they a...
- by Ryan Martel - at 2012.07.21 10:59:00
|
23. Mech Suits. - in Feedback/Requests [original thread]
Yun Vulgaris wrote: I just want mechs to fill the space between heavy infantry and vehicles. Certainly would make me happy. I look forward to when they are available.
- by Ryan Martel - at 2012.07.21 10:54:00
|
24. invincible tank? - in Feedback/Requests [original thread]
Don't get too down on yourself. Noc is very tough to kill and knows what to do with his resources. But I wouldn't say invincible, he has been killed several times and so have many other Marauder-Classes. You are right, they are top tier and as suc...
- by Ryan Martel - at 2012.07.20 11:05:00
|
25. [REQUEST]Repair Gun Feedback - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: Ryan Martel wrote: One question. Do you gain points for repairing people and objects? Yes. Sweet. This will give some my friends waiting to try this game some needed insight. And Yun weren't you the one comparing ...
- by Ryan Martel - at 2012.07.20 10:58:00
|
26. Tanks are not Over Powered - in Feedback/Requests [original thread]
Nope. It's 5% per level for Weaponry. Unless I really do need glasses. Anyway after some well needed grinding and getting 2 million skill points after last weekend plus the bonus, I now have the prototype heavy and sweet Mary what a difference ...
- by Ryan Martel - at 2012.07.20 10:55:00
|
27. [Discussion] Whether to weather - in Feedback/Requests [original thread]
How about fighting under a heavy rain with a huge ass lightning storm raging around us? Sounds epic enough.
- by Ryan Martel - at 2012.07.20 10:33:00
|
28. [REQUEST]Repair Gun Feedback - in Feedback/Requests [original thread]
One question. Do you gain points for repairing people and objects?
- by Ryan Martel - at 2012.07.20 09:06:00
|
29. Near Dropship Perfection (Thank you DEVs ;) - in Feedback/Requests [original thread]
Still have a slight issue with the control scheme on ascending and descending because of the pressure sensitive context. I feel they could be better served on L2 and R2 respectively on the fact that they are more proper for pressure sensitivity.
- by Ryan Martel - at 2012.07.20 09:02:00
|
30. Button Pressure on Dropship Throttle - in Feedback/Requests [original thread]
Zion Shad wrote: Okey playing a little more now with the dropship it has become a little more apparent that the pressure required to push the ascension button is a little to much. it's a lot on the button it self and it wears on your finger whe...
- by Ryan Martel - at 2012.07.20 08:49:00
|
31. [Request] Canceling Swarm Launcher Vehicle Lock-On - in Feedback/Requests [original thread]
I cannot swap weapons in order to abort the lock because the missile fires anyway when I do it. So there is currently no way to abort the lock on I think. Maybe a button on the controller could be mapped to abort it?
- by Ryan Martel - at 2012.07.20 07:30:00
|
32. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
Oh god yes, I love this idea! The appeal of having tallies of the drop suits and vehicles (especially tanks) and being shown a price tag on what I just scrapped is absolutely wonderful! +1 for Epic Idea
- by Ryan Martel - at 2012.07.18 09:49:00
|
33. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
I just thought of something that might be useful for the aircraft this topic is based on. Why not have one of the buttons such as Triangle or such act as a mode change switching from hover to fighter so that the changes to the controls can be done...
- by Ryan Martel - at 2012.07.17 13:39:00
|
34. GRENADES!!!! - in Feedback/Requests [original thread]
But I thought you could cook the grenades. All you have to do is hold down the button then release when you want to throw it.
- by Ryan Martel - at 2012.07.17 07:13:00
|
35. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Nova Knife wrote: I'd actually enjoy seeing localized damage on vehicles. Being able to shoot the treads of a tank, tires of an LAV, or thrusters of a dropship to render them immobile or slower would be fantastic. Damage to turrets sounds trick...
- by Ryan Martel - at 2012.07.17 04:03:00
|
36. Tanks are not Over Powered - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: Edited out due to courteousy. Just to give you a helping hand on that Sin, I did a recent numbers crunch on my rockets and also know the AV grenades I wield do about 2198.1 per Grenade. If all three detonate then thats...
- by Ryan Martel - at 2012.07.17 03:17:00
|
37. Are skill points really being earned at 4x rate at the moment? - in General Discussions [original thread]
James Trendall wrote: Shinigami6 Test wrote: I think its really wrong that we will gain a quarter of what we are earning now. most skills take 1,000,000 sp to max. if we gained 10k per match we would have to play 100 matches. i for one don't...
- by Ryan Martel - at 2012.07.16 21:49:00
|
38. New Build Date - in General Discussions [original thread]
Rhadiem wrote: CCP Contra Merc wrote: Just because you are nice. That thing you guys have been asking for?.... yeah we are putting that in the Build. Purple Unicorns! AWESOME. Screw that! I want Bionic Unicorns that weep blood and br...
- by Ryan Martel - at 2012.07.16 21:45:00
|
39. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Groo Grux wrote: I would wager that more variants of vehicles will come out in the future that might have 1 pilot/gunner and secondary gunner (ie. Walker variant and assault flyer thing like a eve frigate?) I also would not mind to see a team...
- by Ryan Martel - at 2012.07.16 21:41:00
|
40. The Surya - in Feedback/Requests [original thread]
Waruiko DUST wrote: Well they take 25% less damage base, plus a DMG control is another 14% of the remaining 75%. At that point before any hardeners you are only taking 64.5% of any incoming damage to your armor or shield. If we add in 3 armor h...
- by Ryan Martel - at 2012.07.16 21:17:00
|
Pages: 1 [2] 3 4 5 6 |
First page | Previous page | Next page | Last page |